Today we’re officially unveiling our latest major project, ModTown 2015, a project for the Community, by the Community, celebrating the Community! The first ModTown in nearly a decade, ModTown 2015 aims to bring everyone together, modders and non-modders alike, to build a monument to our wonderful Morrowind Modding Community that’ll stand the test of time and celebrate the amazing things we can accomplish when we all work to build one massive mod!
ModTown 2015 aims to provide a unique and creative experience for all involved, with dozens of quests, dungeons, and exciting new activities for the player to do! And you don’t need to be a modder to help out! All you need to do is come up with ideas, provide creative writing, or generate discussion! There’s plenty for everyone to get involved and make ModTown 2015 a reality!
For someone new to installing mods, it can be somewhat difficult to figure out where to start with adding new Morrowind mods to their savegame, or even where to get mods in the first place. In order to help out with all of that, I’ve created this first episode of Morrowind Modding Tutorials to try and explain everything you need to know about installing Morrowind mods safely and with the smallest likelihood of running into bugs, errors or mod conflicts.
In this video we go over the basics of how to install mods in a variety of different ways, as well as how to install and use some of the utilities out there that’ll make your life easier. We also cover a number of additional applications that will make your Morrowind gameplay experience run smoother.
Download links and written tutorials for everything we’ve shown in this episode can be found below:
Morrowind Modding Podcasts aims to introduce a new kind of modding discussion, one never before seen in any modding community, featuring a casual yet intellectual series of podcasts based around a panel of five modders and a particular set of topics covered in each episode. Each podcast will be hosted by Darkelfguy (myself) and feature four modders from around the community, and we’re aiming to get a diverse group for each episode, with new modders, popular modders, province modders, and modders from all walks of life contributing to a discussion on the state of modding, their creative practices, and much more in every podcast!
For our very first podcast, we have a panel of some very talented modders, including Darknut (author of Greater Dwemer Ruins), Melchior Dahrk (project lead for Lyithdonea), Stuporstar (author of Uvirith’s Legacy), and Trainwiz (author of Sotha Sil Expanded). During this podcast we discuss a number of important topics related to the community, including how to deal with feedback, the importance of modder collaboration, and paid mods. Keep in mind that this podcast was originally recorded on April 28th, a day after the paid mods announcement, so some of the information found here is somewhat out of date (and I do apologize for the delay in getting this podcast out!)
Morrowind Modathon has officially come to a close, with 15 mods submitted for the competition by some 14 authors! As part of this competition, we saw new houses, landmasses, towns, dungeons, quests, and even gameplay features get released for Morrowind! From exciting new lands to explore and discover, to epic stories and lengthy questlines, to houses you could furnish yourself and homes fit for assassins, to massive treasure hunts and new things to find in the world, Morrowind Modathon Month saw a great variety of experiences get released!
The official “Mod of the Month” winner will be announced on or around June 10th, but in the meantime, you can vote for the Popular Choice winner today by heading over to GHF and casting your vote for your favorite mod from Morrowind Modathon!
You’ll find a full list of Modathon Month mods listed below:
In order to properly celebrate Morrowind’s 13th anniversary this year, we’re doing something special, we’re hosting a competition and giveaway where any participating modders can win prizes such as Indie or AAA games for making and releasing mods on Morrowind Nexus, Great House Fliggerty, or some third-party website.
You can participate by leaving a short note in the mod description page of your mod at Morrowind Nexus and GHF that includes “Part of the May Modathon Month” somewhere near the top of the mod’s description. This is critical, because otherwise we won’t know to include your mod in the event.
if you don’t know how to make Morrowind mods, I’d highly recommend you check out our Let’s Mod Morrowind series to get a sense of the basics (and indeed, this includes basic scripting, quest design, and many other elements of the CS).
How it Works:
There are two different ways you can win prizes during Morrowind May Modathon Month, and we’ll be going over both ways in detail below.
Every week two-three different modders will be selected at random to win a single AAA or Indie game, and the way this works is that we’ll compose a list of all participating mods released that week, plug them into a random number generator, and the top three results we get back will be the winners for that week.
If you win in one of these weekly drawings, I’ll send you a message on the Nexus, GHF, or some other forum board notifying you that you’ve won and providing a list of three games you can choose from as your prize. If you already own all three games, or want to specify a particular genre of game you want as a reward, I’ll send you an updated list to choose from. Please try not to abuse this system though, due to financial reasons, I can’t necessarily give you the best games on the market right now, and the fact of the matter is that the Morrowind Modding Showcases channel operates at a monthly loss, it costs more to maintain than it brings in with ad revenue. So please, don’t abuse the system!
The second way you can win is through the grand prize, the mod of the month award with 10~15 games as prizes. This award is determined by a panel of five secret judges who’ll be going through and rating each mod in the entire event on a simple numerical scale.
The scale they’ll be using can be found below:
5 Points for Mod Functionality (Mod does what it’s supposed to)
3 Points for Mod Quality (Polish and extra features)
2 Points for Mod Cleaning (No dirty references or GMSTs)
The total points possible for any mod is 50, or a 10 out of 10 from each judge. In the event of a tie, we should have enough games to go around for all.
Indeed, we have over 100 games in stock to give away, so if you collaborate on a mod with someone else, regardless of which of the two ways you can win, everyone involved will still get something for their efforts.
Overall this competition and giveaway is pretty easy to understand, and there aren’t a whole lot of rules involved, but there are a few things we should clear up just in case.
First, all types of mods are perfectly acceptable. From texture replacers to gameplay tweaks to content mods like house mods, quest mods, or dungeon mods. All of those are fine and will be accepted for the competition! The only kind of mod that will NOT be accepted is cheat mods, i.e. placing a barrel full of loot in the middle of Seyda Neen or placing a daedric longsword in the Census and Excise Office. Cheat mods like that will not be considered for the competition.
Also, it should be pointed out that for larger mod projects, you can submit a demo or playable beta of your mod as part of the competition and it’ll be perfectly acceptable. I do need to stress that it must absolutely be playable though. Any mod that crashes to desktop upon loading the game will not be considered.
Here you’ll find the exact prize listings for each of the two ways you can win.
Weekly Drawing (2-3 Winners Each Week) Prizes:
One Indie or AAA Game
A Special Modathon Winner Graphic as designed by Melchior (that you can embed into your mod’s description)
A Trailer/Showcase video on the Morrowind Modding Showcases channel
Grand Prize Winner – The Mod of the Month Award:
10~15 Indie and AAA games
A unique graphic composed from screenshots of your mod declaring you the winner of Morrowind May Modathon Month 2015, as created by Melchior Dahrk (ideal for embedding into your mod’s description)
A trailer/showcase video on the Morrowind Modding Showcases channel
The first in a brand new series that will air every month after May called the “Mod of the Month” series, honoring the best quality mods released each month.
Anyway, that should explain everything! Best of luck to everyone whose going to participate (and really, you should all participate, because modding is both easy AND fun, and this way you could win prizes for doing something you may end up enjoying anyway).
The competition ends June 1st, and we should have a list of grand prize winners available by June 10th!
If you have any questions, feel free to comment and/or send me a message!
Happy 13 Years of Resdayn! May Modding Morrowind Never Die!
In the early days of May 2002, a little game came out called The Elder Scrolls III: Morrowind. It would go on to save Bethesda Softworks from bankruptcy, sell millions of copies, and become the most popular game for modding at the turn of the century. Now, 13 years later, over 22,000 mods have been released for Morrowind with the modding community still going strong.
In order to celebrate the 13th Anniversary of Morrowind, we’re doing something special, we’re holding a May Modathon Month! Throughout the entire month of May, participating modders on the Nexus and GHF who submit Morrowind mods could get a chance to win indie or AAA games each week. Likewise, all participating mods will be entered to win the Mod of the Month Award, with a ton of games as a prize.
Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. And the winner of the Mod of the Month award will get the first video in a series we’ll be airing every month after May called the “Mod of the Month” series, where the best mods each month are honored for their quality.
You can participate by leaving a short note in the mod description page at Morrowind Nexus and GHF that includes “Part of the May Modathon Month”. Remember, this only applies to mods released in May, so let’s all get to modding and make this the 13th Anniversary that Morrowind deserves!
Its been a long time coming, but we’re finally getting the website for Morrowind Modding Showcases online. Right now a lot of things are still being organized and constructed, so you can expect a number of changes in the future. Currently you can find a link to our YouTube channel up on the page bar, as well as links to our Tumblr account, Abot’s mod list, and our Morrowind Screenshots gallery (including over 500 screenshots).
Keep in mind the image gallery is still largely unorganized and it will take a while to get everything properly tagged. You can also upload your own screenshots to the gallery if you so desire.
Eventually we’ll also be setting up a small forum board for mod discussion where we can take requests to feature particular mods in the show. Not to mention, we also have an experimental mod conflict database in early alpha stages, and hopefully we’ll be able to get that online one of these days as well.
The Home of Morrowind Modding Showcases on YouTube