Explore the island of Vvardenfell as you never have before, with a world built anew to be both alien and familiar to the Morrowind you knew before. New adventures await, with new exciting areas to see and explore, and new artifacts just waiting to be discovered.
This is a complete overhaul for Morrowind, adding countless new details, weapons, armors and much more for you to see and do. Experience the world of Morrowind in a new light, try out Morrowind Rebirth today!
Today for Morrowind Modding Showcases, we have a special episode taking a look at Vanilla Land By Otis_Geo, Tyddy and Lougian, an impressive new landscape texture replacer that covers all of the land, ground, and most of the terrain rock textures in the base game, as well as Solstheim. Designed to fit in well with not only more vanilla-styled setups, but also with mods like Tamriel Rebuilt, Vanilla Land offers beautiful 2k resolution replacers that stay true to the original style and color-scheme of Morrowind, while offering a better visual experience for when you’re exploring around Vvardenfell and Solstheim.
Today for Morrowind Modding Showcases, we’re taking another in-development look at Fablewind by Tel Shadow, this time around the cities of Bowerstone and Brightlodge, added just in the last week in a number of major updates. For those curious, Fablewind is a project that’s looking to bring the realm of Albion from the Fable series to the game-world of Morrowind, using only vanilla Morrowind assets to create a more open-world vision of this famed role-playing game series. Originally released in mid August, the project has already added nearly a dozen different zones and regions from the Fable game, including new dungeons, dozens of hostile opponents to face and fight through, and beautiful new cities to explore. Without question, this is one of the most exciting new landmass mods to come out in 2018, and as development continues, it’s definitely worth keeping an eye on!
Please note, Tel Shadow is looking for help on the project, specifically interior modders to help build city interiors. If you’re at all interested in lending a hand with this impressive project, you’ll find a recruitment thread in the Fablewind Forums on the Nexus Download Page.
Today for our Morrowind Mod of the Month series, we’re taking a look at the best mods of July 2018, and needless to say, July was a pretty exciting time for the community, with 60 new mod releases that covered everything from graphical updates, new gameplay mechanics taking advantage of MWSE’s Lua scripting abilities, and new clothing additions for the game. We’ll be taking a look at the three top mods of the month in today’s episode, and as always, a new online poll is up for the best mods of August 2018, so be sure to check that out and vote!
This week we have our 71st episode of Morrowind Modding Showcases, featuring another 13 mods for your viewing pleasure, including amazing new graphical and gameplay mods to completely revolutionize the way you play the game, as well as beautiful and scenic new abodes, exciting new quests, and atmospheric new dungeons to explore. There’s all of this, and much more, in episode 71 of Morrowind Modding Showcases!
Four weeks, two themes, two mods, only one team of modders will rise up to claim the throne as the ultimate modding champions of 2018! Madness has returned for a third year in a row, our Lord Sheogorath still craves to be sated, and only an entire month dedicated to intense insanity driven challenges can possibly quench his unending thirst! To satisfy our Lord Sheogorath, Morrowind Modding Madness has been proclaimed anew, starting October 1st and going through to October 31st where modders form teams, compete and vanquish challenges, and rise through the ranks to become the ultimate modding champions of 2018 with all the sweet prizes that entails!
Once again modders will be called upon to face their fellow modders in mod on mod, gladiatorial creativity, the likes of which can only be driven by that Lord of Madness himself! Another day, another Doug for the arena!
With that out of the way, let’s introduce the 2018 Morrowind Modding Madness competition, a team-based competition in the vein of our annual Morrowind Modathons, but with a twist where modders have to form teams and face bi-weekly modding challenges by coming up with, designing, and releasing an entire mod in only two week’s time to make it to the top by Halloween (October 31st)
Now a full list of competition details is available at one of the following locations, and you can also register your modding teams while you’re there, but remember to make sure they know they’re on your team! A modding team can be composed of between two and four modders! Best of luck to all contestants, the competition officially starts on October 1st!
Today I’m pleased to announce that the Morrowind Modding Community has surpassed 500 new mod releases so far in 2018 with four months left to go! Based on current trends, this means 2018 may be the first year since 2011 with more than 700 new mod releases for Morrowind! In comparison, at the end of August, the community has already released more mods than all of 2015 combined, and nearly double of what was released in 2014. With tons of new MWSE Lua mods on the horizon, new updates to Tamriel Rebuilt and upcoming releases for the other province mods, this is truly a new golden age for the Morrowind Modding Community, and there’s never been a more exciting time to start modding!
Keep in mind Morrowind Modding Madness, our team-based modding competition, starts October 1st! Team registration starts September 1st, so stay tuned!
For today’s episode of Morrowind Modding Manors, we’re taking a look at three very different and very unique house mods from around Vvardenfell, including beautiful garden hideaways, atmospheric pirate dens, and at least one rather eccentric home that almost defies description. There’s all of this, and more, in today’s 16th episode of Morrowind Modding Manors!
Today for Morrowind Modding Showcases, we have a special in-development look at Fablewind, an impressive new project that aims to bring the realm of Albion to the gameworld of Morrowind. While still very much in development, this mod already has a fair amount of content to check out and explore, with several starting zones reminiscent of the original Fable, with atmospheric graveyards and dark and gloomy cliff-side paths, and much more to check out. This promising mod is certainly one to keep an eye on as new updates continue to roll out going into the future.
Along the mouth of the Thirr River, close open the coast of the Inner Sea, stands Old Ebonheart, the very heart of Imperial power, ideals and culture in the otherwise alien and foreign eastern province of Morrowind. Here you’ll find a thriving city, one of the largest in the province, where a busy port hosts both ships of trade and patrol vessels from the Imperial Navy, ever keeping a watchful eye for smugglers. Crowded streets play home to a variety of characters, from wealthy merchants and noble guilds, to artisans and craftsmen, as well as the typical dregs and sailors that can be found in any sizable port city. The thick and imposing walls of Old Ebonheart, along with Ebon Tower, a pillar of Imperial might stretching up into the heavens, is an assurance to all Imperial citizens that here, at least, Imperial law is observed and enforced, whatever else may happen in the rest of the province. Even so, danger still lurks in the shadows, and one must always be wary of turning down the wrong alley.
Outside the city’s walls, a traveler will find the lush Aanthirin region, home to both plantations and farms, as well as sparse forests along the Thirr River. Noted for its unique foliage, the Aanthirin region, on both sides of the Thirr River, is home to a number of small towns and settlements, like Dondril and Vhul on the eastern bank, as well as larger temple complexes like Roa Dyr and Almas Thirr further south. Despite the often scenic and idyllic river life of the Aanthirin, this region is the center of a brewing Great House war, rising up on the horizon. Great House Hlaalu has taken the western banks as their own, and they eye the eastern reaches of the Thirr with hungry eyes, where the Indoril still hold power, but for how long is anyone’s guess. Even without political troubles, an adventurer will find a number of Daedric shrines, ancient ruins, and smuggler’s caves throughout the Aanthirin, providing plenty to see and do, as well as plenty of danger.
Tamriel Rebuilt released Old Ebonheart and the eastern Aanthirin on July 31st, and you can play through this region today, including dozens of new quests and dungeons, and tons of new things to see and explore.