Today we finally have our 4-year anniversary episode of Morrowind Modding Showcases, featuring 13 mostly Morag-Tong themed mods for your viewing pleasure, including a number of mods that overhaul and expand this famous assassin’s guild in Morrowind. Go on new quests and adventures, explore new islands, and take advantage of a number of new and extremely useful gameplay mechanics in this special 70th episode of Morrowind Modding Showcases!
Today for Morrowind Modding Showcases, we’re finally taking a look at Morrowind Rebirth 4.6, a massive overhaul that changes and expands many of the towns, cities, and regions of Morrowind, and also adds in a ton of new and dangerous encounters, dungeons, and artifacts for you to discover. Much has changed since the last time we showcased Morrowind Rebirth with the 4.0 update in 2017, with even more dungeons and town expansions, and a ton of new landscape overhauls to check out. Join us as we take a look at Morrowind Rebirth in 2018!
In the bygone days of May, 2002, a small game came out, the third in a relatively unknown series from a developer on the verge of going under. Few indeed had heard of Arena or Daggerfall, but this third game, this Morrowind, would become the savior of a small gaming studio, and unleash a truly new and unique alien world for us to discover, full of strange and unusual sights, with the beat of hostile wings in the air, and the stirring of a breeze from a passing blight-storm. How many times in the last 16 years have we gone through that familiar Seyda Neen? How many times have we done battle on Red Mountain? How many times have we delved the depths of some lost and mysterious Dwemer ruin? And yet, we keep coming back, because Morrowind is home, and there’s no place like home.
Every year as this beloved anniversary comes around again, I’m reminded of that famous quote – “The Road Goes On and On, Down from the Door where it Began, Now far ahead the Road has gone, and I must follow, if I can, Pursuing it with weary feet, Until it joins some larger way, where many paths and errands meet. And whither then? I cannot say.” – J.R.R. Tolkien
We’ve been down the many roads of Morrowind countless times over the past 16 years, yet for us modders the road stretches ever before us, an endless path of possibilities, the siren’s song of creation leads us ever onward, to reach new heights, to build new worlds, to bring to life the very fire of our imagination. Over the last 16 years we have accomplished a great many things, we have built new provinces and landmasses, expanded the very possibilities of modding with new gameplay mechanics, and finally realized the dream of a multiplayer Morrowind. In the last 16 years, we as a community have released over 23,000 mods for this beloved game of ours, with nearly 600 released just last year alone. I can think of no better way to celebrate the 16th Anniversary of this amazing game, than to mod it and make it even better than ever before, so that 16 years from now, people will still be playing Morrowind, and experiencing new things, due to the tireless efforts of our amazing modding community.
Which is why, this year, we’re once again doing something special, we’re holding once again the 4th Annual Morrowind May Modathon Month, a month-long modding competition for the community. Throughout the entire month of May, participating modders on the Nexus, TAL and GHF who submit Morrowind mods could get a chance to win indie or AAA games each week. Likewise, all participating mods will be entered to win the Mod of the Month Award, with a ton of games as a prize.
Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. And every mod submitted for the competition will unlock various achievements! There’s over 60 achievements to unlock for everything from releasing a particular kind of mod, to getting a certain amount of downloads, to doing absolutely crazy and unexpected things! And of course, the winner of the Mod of the Month award will naturally get their mod featured in our Mod of the Month series, celebrating the best mods released each month for Morrowind.You can participate by leaving a short note in the mod description page at Morrowind Nexus and GHF that includes “Part of the May Modathon Month”. Remember, this only applies to mods released in May, so let’s all get to modding and make this the 16th Anniversary that Morrowind deserves!
Today for our third episode of Morrowind’s Abandoned Mod Projects, we’re taking a look at The City of Blackhawk By Rumpelstilzchen & SciMuse, a town mod that’s largely been forgotten to the archives of time, but which adds a new and impressive looking Imperial settlement to the southern Grazelands region of Vvardenfell, including peaceful farmlands, an urban core, docks, and Imperial fortifications. First abandoned in 2004, this rather modest-sized yet scenic town mod hasn’t seen much use in over a decade, but perhaps someone out there will finally take up the call and see this City of Blackhawk to completion.
Today for Morrowind Modding Showcases, we have a special episode taking a look at all of the overhaul and expansion mods for the city of Suran, the jewel of the Ascadian Isles and the second largest Hlaalu settlement on Vvardenfell. We’ll be taking a look at a dozen different overhauls and expansions in today’s episode that spans from minor lore-friendly additions to massive overhauls and expansions that completely transform this once sleepy city. And we’ll be comparing them all side by side so you can hopefully find the ideal version of Suran for you. There’s all of this and more in today’s special episode of Morrowind Modding Showcases!
Today for the Oblivion Mod of the Month, we’re taking a look at some of the best mods of January 2018, including scenic overhauls and a surprising number of housing-related mods. January was a fairly quiet month for the Oblivion modding community, but there’s still some rather interesting mods in today’s lineup for you to check out!
Our mod of the month for January 2018 is The Imperial Real Estate By Lametrie,a fairly massive and vanilla-friendly housing mod that makes it possible to now purchase the homes of more than 37 NPCs after they’ve been killed or run-away or disappeared during the course of one questline or another, and these homes are located all across Cyrodiil, and they’ve had ownership properties removed and safe-containers added in. All of this makes The Imperial Real Estate a lore-friendly and extensive housing mod, and that also makes it our Mod of the Month for January 2018.
Second choice for mod of the month is Frostcrag Castle By Ray75228, a rather beautiful overhaul of the famed Frostcrag Spire along the mountainous border between Cyrodiil and Skyrim, turning this class wizard’s tower into a proper castle, complete with scenic gardens, waterfalls, and statues, and it’s really just an incredibly nice-looking exterior overhaul, though it only changes the outside of the tower, the interior has been left completely the same. Still, it’s a beautiful and scenic mod, and that makes it a worthwhile second pick for the mod of the month.
Finally, our third choice for the mod of the month is Imperial Palace Improvement By Marob307, and this is a bit of an immersion overhaul for the Imperial Palace, adding some much needed rooms, like a kitchen and throne room, as well as adding some 35 new NPCs, including other councilors outside of just High Councilor Ocato, who have regular schedules with council sessions and other bits of business to attend to. This mod really fleshes out the Imperial Palace a lot more and makes it a more bustling place, and for that it deserves our third pick for the mod of the month.
This week for our 69th episode of Morrowind Modding Showcases, we’re taking a look at another 13 randomly themed mods, including beautiful scenic new additions to the skies above Morrowind, strange futuristic time-traveling mods, new frozen landmasses, new quests and dungeons to explore, and new businesses that you can run and earn money from. There’s all of this and more in today’s 69th episode of Morrowind Modding Showcases!
Today for Oblivion Modding Showcases, we have our 8th episode, featuring 10 Ayleid-themed mods, including numerous ancient and mysterious Ayleid ruins, new quests to go on, new gameplay elements to check out, and new Ayleid-style homes to call your own. There’s all of this and more in our 8th episode of Oblivion Modding Showcases!
Today for the Morrowind Mod of the Month, we’re taking a look at the best mods of February 2018. To say the least, February was a pretty competitive month, with multiple high-profile mod releases, and some 48 new mods in total, but only three, or as I should say four, mods can be showcased as part of our Mod of the Month, and this includes some impressive resources, excellent new replacers, and some atmospheric overhauls. There’s all of this and more in our 34th episode of the Morrowind Mod of the Month! And don’t forget to cast your votes for your favorite mods of March 2018!
Video Series Description:
Cities of Cyrodiil is a new series that’ll look at about three different town mods for The Elder Scrolls IV: Oblivion every month with a number of different looking cities and villages with a ton of different styles that’ll help populate the countryside. Oblivion has an absolute ton of town mods for it, considerably more than other games in the series like Morrowind, and part of that may be due to the under-populated nature of Cyrodiil in vanilla Oblivion, which when compared to Vvardenfell in Morrowind, is surprisingly sparse with few towns or villages in-between the major cities of the province. Hopefully with this new series you’ll find a ton of towns to help populate the Cyrodiil countryside so that it really feels like the capital province and not just some backwater.
In today’s episode, we’re taking a look at the three big Sutch mods in the community, each of which aims to add the planned, but for whatever reason forgotten city to the Imperial Province after Bethesda cut it out. Each of these three mods has a very different take on Sutch, and we’ll be looking at all of them side by side. Including the popular and incredibly scenic yet small ImpeREAL Empire Unique Cities – Sutch By SilentResident – Fallout301 – Knightspk2 – Mhahn123, the spread out and sort of newer Sutch Village By Arthmoor and Hanaisse, and the, comparatively underrated yet massive and beautiful Dragon Captions – County Sutch – Sutch City By the Dragon Captions Team and Biulding3015.