Poor Aranath is a small house mod, located in the middle of the ashlands, where the previous owners have met an unfortunate end from a pack of vampires. Conveniently located in a dungeon-rich environment of Molag Amur, this small house mod provides adequate space to store your loot in-between adventures in one of the more inhospitable regions of Morrowind.
Poor Aranath was released by Drewbertt on May 10th as part of the Morrowind May Modathon 2015 competition, and it’s one of three random drawing winners for the first week of May. All winners of Morrowind Modathon get free games, trailers and independent showcases of their mods on Morrowind Modding Showcases!
To the east of Solstheim, between the cold climes of Hirstaang forest and the warmer shores of Vvardenfell, lies the Strange Grove, called Rodapfund Island by the natives. Here you’ll find a rich and settled people with a sizable village and booming mining industry, where tradesmen hone their craft and miners delve ever deeper into the island’s depths. Home to a wealthy monarchy, not all is as it seems on Rodapfund Island, with danger lurking in the corners and conquest from a greedy Empire ever looming on the horizon. Will you be able to help the citizens of this fair isle? Will you fight alongside them and reap the rewards of victory? Only one way to find out, your adventure starts at the docks of Ald Velothi.
Strange Grove includes:
– 1 New Island
– 12+ New Quests
– New Dungeons
– Dozens of New Items
– 3 New Books
– 1 Buy-able Player Home
– Animal Racing and Betting
– Dozens of Unique Characters with Dialogue
Strange Grove was originally released by John Kahler (aka JMK) on May 2nd and submitted as part of Morrowind May Modathon 2015 on May 15th, and it’s one of three random drawing winners for the second week of May. All winners of Morrowind Modathon get free games, trailers and independent showcases of their mods on Morrowind Modding Showcases!
The Mephalain Mountains of eastern Morrowind, a rugged and rough landscape of jagged mountain peaks, peaceful meandering streams, and shadowed valleys acts as the unofficial border between the lands of Great House Telvanni and Great House Indoril. Sparsely settled but home to more than a few ruins hugging the cliffside, the Mephalain Mountains are a rich and diverse environment, full of scenic beauty, from trickling waterfalls to hidden shrines and ancient chasms spanned by rickety old bridges.
The dominant settlement in the region is the city of Akamora, home to dozens of shops, residences, and taverns. Built right into the mountain-side, Akamora is best known for its resounding beauty and quaint cliffside streets. Far from the only settlement though, mountaintop Indoril towers and manors can be found spread through out the entire region, often offering superb views of the surrounding areas. Not just a region of scenic views, however, the Mephalain Mountains are home to a number of dangerous elements, from roadside bandits to Daedric cultists, and many mysteries lurk in the hidden valleys of this seemingly peaceful mountain range. The ancient ruins of the city of Dun Akafell are rumored to be found here, and the Valley of Mephala lies hidden in a perpetual veil of fog and shadow, full of unpleasant dangers for any who would disturb the Queen of Murder.
Tamriel Rebuilt released the Mephalain Mountains region as a part of Map 3 and included in the latest update back in August of 2014. This region is already pretty much completed, with interiors, dungeons, NPCs, and even a few quests in place. Still, if you want to help out with this massive project and contribute to one of the oldest continuously worked on mod projects in Morrowind’s history, why not head over to their website and join the team today?
Welcome to the seventeenth episode of Morrowind Modding Interviews, a new podcast-like series interviewing modders from around the community! Have you ever wanted to hear your favorite mod authors answer your questions in a semi-conversational interview setting? Now’s your chance! Feel free to submit questions and suggestions for who to interview at our forum thread or on twitter.
In this week’s interview, we’re talking with Trainwiz, the author behind Sotha Sil Expanded, Deus Ex Machina, and the beloved Racer Recursion mod. He’s also well known in the Skyrim modding community for Really Useful Dragons, Blackreach Railroad, The Wheels of Lull, and the rather recent Funny Followers. In this interview, we talk about a number of Trainwiz’s Morrowind and Skyrim mods, where he got his inspiration, and also talk about the game he’s working on, Nanosteam.
We’ll be releasing a new interview every Wednesday, so check in every week to hear from your favorite modders!
A full list of mods that Trainwiz has released are included below:
In the shadows of Sadrith Mora, on the bare fringes of Imperial Law, lies the Deepscorn, an abandoned facility, unfurnished and unused. But it can be made, with time, into a proper home for those looking for a less public address, coming with all the necessities of living and the taking of life. From a fully functioning alchemy lab, to a cozy garden of poisons, and rooms to hone your skills in, the Deepscorn will provide you with all you need, even a shrine for your deity! Join the dark depths, and make the Deepscorn your home today!
Deepscorn was released by Istreddify on May 8th as part of the Morrowind May Modathon 2015 competition, and it’s one of three random drawing winners for the first week of May. All winners of Morrowind Modathon get free games, trailers and independent showcases of their mods on Morrowind Modding Showcases!
Ever wanted a more winter-like Solstheim experience? Ever think that maybe the snow trickling down from the high heavens is just lacking that little something? Then Christmas-Like Snowflake Texture is for you! A simple change that makes all the difference, making Solstheim feel like a real winterscape wonderland and adding greatly to the immersion of exploring this northern island!
Christmas Like Snowflake Texture was released by Symbiote Dinosaur on May 4th as part of the Morrowind May Modathon 2015 competition, and it’s one of three random drawing winners for the first week of May. All winners of Morrowind Modathon get free games, trailers and independent showcases of their mods on Morrowind Modding Showcases!
To the west of Solstheim lies a forbidden place, a land of ash, smoke and fire, covered in the ancient ruins of Daedric shrines and the remains of the dead. A dangerous and tumultuous isle, the restless spirits of the past still linger here, waiting to avenge their deaths on hapless victims that wander too close. Still, rumors abound that great rewards may await those who would face the dangers of this deadly isle, people speak of ancient artifacts and treasure fit for kings. The question is, will you take up the challenge of the dead and run headlong into peril? If you do, there’s but one path for you… Fight or Die, Outlander, Fight or Die, those are the only choices to be made on the Isle of the Dead.
Isle of the Dead was released by Trancemaster_1988 on May 6th as part of the Morrowind May Modathon 2015 competition, and it’s one of three random drawing winners for the first week of May. All winners of Morrowind Modathon get free games, trailers and independent showcases of their mods on Morrowind Modding Showcases!
The island of Stirk is one of Cyrodiil’s outlying islands, off the western shores of the Gold Coast in the Abecean Sea. Home to the rather large settlement of Stirk (named after the island itself), the residents of this fairly sizable island are employed in a variety of activities, from working in the frequently busy harbor to fishing off the shores of the island, though most are impoverished and many of the streets of this fine city are in a state of decay.
Despite the settled nature of the island of Stirk, there’s still plenty of danger lurking on the outskirts, from the ancient Ayleid ruins that dominate the island, to the presence of pirates, a constant threat in the Abecean Sea, who make harbor off the smaller islands surrounding Stirk.
You can visit Stirk today as part of the Province: Cyrodiil Stirk Alpha. Though not as yet complete, the Province: Cyrodiil team is currently putting on the finishing touches, with all interiors and most of the quests for the island complete, and a finalized version of Stirk could hopefully come out sometime this year. With that said, Province: Cyrodiil is in need of more modders to work on the cities of Anvil and Brina Cross, so you can help them rebuild Cyrodiil today by going to their websiteand joining the team!
In order to properly celebrate Morrowind’s 13th anniversary this year, we’re doing something special, we’re hosting a competition and giveaway where any participating modders can win prizes such as Indie or AAA games for making and releasing mods on Morrowind Nexus, Great House Fliggerty, or some third-party website.
You can participate by leaving a short note in the mod description page of your mod at Morrowind Nexus and GHF that includes “Part of the May Modathon Month” somewhere near the top of the mod’s description. This is critical, because otherwise we won’t know to include your mod in the event.
if you don’t know how to make Morrowind mods, I’d highly recommend you check out our Let’s Mod Morrowind series to get a sense of the basics (and indeed, this includes basic scripting, quest design, and many other elements of the CS).
How it Works:
There are two different ways you can win prizes during Morrowind May Modathon Month, and we’ll be going over both ways in detail below.
Every week two-three different modders will be selected at random to win a single AAA or Indie game, and the way this works is that we’ll compose a list of all participating mods released that week, plug them into a random number generator, and the top three results we get back will be the winners for that week.
If you win in one of these weekly drawings, I’ll send you a message on the Nexus, GHF, or some other forum board notifying you that you’ve won and providing a list of three games you can choose from as your prize. If you already own all three games, or want to specify a particular genre of game you want as a reward, I’ll send you an updated list to choose from. Please try not to abuse this system though, due to financial reasons, I can’t necessarily give you the best games on the market right now, and the fact of the matter is that the Morrowind Modding Showcases channel operates at a monthly loss, it costs more to maintain than it brings in with ad revenue. So please, don’t abuse the system!
The second way you can win is through the grand prize, the mod of the month award with 10~15 games as prizes. This award is determined by a panel of five secret judges who’ll be going through and rating each mod in the entire event on a simple numerical scale.
The scale they’ll be using can be found below:
5 Points for Mod Functionality (Mod does what it’s supposed to)
3 Points for Mod Quality (Polish and extra features)
2 Points for Mod Cleaning (No dirty references or GMSTs)
The total points possible for any mod is 50, or a 10 out of 10 from each judge. In the event of a tie, we should have enough games to go around for all.
Indeed, we have over 100 games in stock to give away, so if you collaborate on a mod with someone else, regardless of which of the two ways you can win, everyone involved will still get something for their efforts.
Overall this competition and giveaway is pretty easy to understand, and there aren’t a whole lot of rules involved, but there are a few things we should clear up just in case.
First, all types of mods are perfectly acceptable. From texture replacers to gameplay tweaks to content mods like house mods, quest mods, or dungeon mods. All of those are fine and will be accepted for the competition! The only kind of mod that will NOT be accepted is cheat mods, i.e. placing a barrel full of loot in the middle of Seyda Neen or placing a daedric longsword in the Census and Excise Office. Cheat mods like that will not be considered for the competition.
Also, it should be pointed out that for larger mod projects, you can submit a demo or playable beta of your mod as part of the competition and it’ll be perfectly acceptable. I do need to stress that it must absolutely be playable though. Any mod that crashes to desktop upon loading the game will not be considered.
Here you’ll find the exact prize listings for each of the two ways you can win.
Weekly Drawing (2-3 Winners Each Week) Prizes:
One Indie or AAA Game
A Special Modathon Winner Graphic as designed by Melchior (that you can embed into your mod’s description)
A Trailer/Showcase video on the Morrowind Modding Showcases channel
Grand Prize Winner – The Mod of the Month Award:
10~15 Indie and AAA games
A unique graphic composed from screenshots of your mod declaring you the winner of Morrowind May Modathon Month 2015, as created by Melchior Dahrk (ideal for embedding into your mod’s description)
A trailer/showcase video on the Morrowind Modding Showcases channel
The first in a brand new series that will air every month after May called the “Mod of the Month” series, honoring the best quality mods released each month.
Anyway, that should explain everything! Best of luck to everyone whose going to participate (and really, you should all participate, because modding is both easy AND fun, and this way you could win prizes for doing something you may end up enjoying anyway).
The competition ends June 1st, and we should have a list of grand prize winners available by June 10th!
If you have any questions, feel free to comment and/or send me a message!
Happy 13 Years of Resdayn! May Modding Morrowind Never Die!
Episode 33 of Morrowind Modding Showcases is now live with 13 randomly themed mods for your viewing pleasure! From the dark abyss of caverns below, to scenic island villas, furry companions and armored robes, there’s plenty to see in Episode 33! As of this episode, we have officially showcased over 400 mods for Morrowind!