This week for Morrowind Modding Podcasts, we have yet another episode in our 15th Anniversary Series, this time with our Dungeon Modding Podcast, including a fairly popular cast of characters, such as Darknut from Greater Dwemer Ruins, RubberMan of Dwemer Rebirth, Dagoth Agahnim of Sobitur Facility, and MementoMoritius from Project Tamriel! Over the course of about an hour, we discuss a number of subjects related to dungeon mods, setting traps, creating compelling and atmospheric environments, and much more! Stay tuned for our next episode, when we cover the Province Mods!
Today for Morrowind Modding Showcases, we’re taking a look at the extensive HD Vanilla Textures mod by G The Generous, a nearly complete texture replacer package replacing the textures of vanilla Morrowind, Mournhold and Solstheim with more up-to-date, higher resolution, and upscaled textures that are otherwise exactly like the vanilla textures found in the base-game. Covering pretty much everything, this is an ideal replacer for those looking for something vanilla-friendly that doesn’t change the feel of the game. And to provide a detailed showcase, we’ll be providing a tour of pretty much all of Vvardenfell with these textures, so you can see whether or not you want them in your game!
Today we have a new episode of our little-known Morrowind Modding Podcasts series covering the topic of “The Future of Morrowind” with quest modders MauiEyes, Caeris and Dagoth Agahnim as part of our guest-panel. Originally recorded in September of 2017 with nearly two hours of audio, we discuss a number of different topics regarding the future of the Morrowind Modding Community, from the province mods to TES3MP to Bethesda’s new “Paid Mods” fiasco and much more, with the occasional off-topic ramblings. One of three podcasts we did in the Fall of 2017, we’ll be back in the coming weeks with the other two podcasts (covering dungeon mods and the province mods respectively) as we finish up audio-editing. In the meantime, I hope you enjoy this somewhat long and meandering podcast as we discuss all the future might entail!
The great city of Markarth, one of the truly remarkable seats of Nordic power in Skyrim, stands as a bastion along the borders of the Reach and the northern stretches of Haafinheim. Strongly fortified with massive stone walls, Markarth is a more traditional Nordic city, featuring the stone foundations and wooden beams and rafters more commonly associated with this Northern people, rather than the more Redguard-style dwellings of Karthwasten and Dragonstar. Sitting upon the mighty Karth river, Markarth is a vital trading port and military garrison guarding the river-ways, from whence trading vessels pass down to Karthgad and Karthwasten and up to the capital of Haafingar along the northern coast.
Once a Direnni city long ago, Markarth is home to two unmistakably unique and massive structures, the first of which is Elfstone Keep, a massive Direnni fort that can be seen for miles around, and from where Jarl Barda the Builder rules over Markarth, as well as much of the Reach, and he is perhaps one of the most powerful men in Skyrim. The second is the College of the Voice, a massive towering wooden-structure that has a bit of a hollow appearance, originally founded by Tiber Septim at the beginning of the Third Era for the training of warriors to use the Voice, though these days it serves scholars more so than warriors. Either way, Markarth is a political, economic, and academic powerhouse in the region, and is perhaps one of the most important cities in Skyrim.
While not yet available for download, the city of Markarth, and the surrounding region, are now pretty much exterior-complete, and will soon be populated with interiors and quests. As such the Skyrim – Home of the Nords team does, as always, need more interior and questing modders, and if you’re interested in helping out the project, feel free to stop by their website, submit a showcase, and lend a hand to this most impressive province mod!