This week for Morrowind Modding Podcasts, we have yet another episode in our 15th Anniversary Series, this time with our Dungeon Modding Podcast, including a fairly popular cast of characters, such as Darknut from Greater Dwemer Ruins, RubberMan of Dwemer Rebirth, Dagoth Agahnim of Sobitur Facility, and MementoMoritius from Project Tamriel! Over the course of about an hour, we discuss a number of subjects related to dungeon mods, setting traps, creating compelling and atmospheric environments, and much more! Stay tuned for our next episode, when we cover the Province Mods!
Today we have a new episode of our little-known Morrowind Modding Podcasts series covering the topic of “The Future of Morrowind” with quest modders MauiEyes, Caeris and Dagoth Agahnim as part of our guest-panel. Originally recorded in September of 2017 with nearly two hours of audio, we discuss a number of different topics regarding the future of the Morrowind Modding Community, from the province mods to TES3MP to Bethesda’s new “Paid Mods” fiasco and much more, with the occasional off-topic ramblings. One of three podcasts we did in the Fall of 2017, we’ll be back in the coming weeks with the other two podcasts (covering dungeon mods and the province mods respectively) as we finish up audio-editing. In the meantime, I hope you enjoy this somewhat long and meandering podcast as we discuss all the future might entail!
Welcome to the twenty-fifth episode of Morrowind Modding Interviews, a new podcast-like series interviewing modders from around the community! Have you ever wanted to hear your favorite mod authors answer your questions in a semi-conversational interview setting? Now’s your chance!
Feel free to submit questions and suggestions for who to interview at our forum thread.
For this week’s interview, we’re talking with Worsas and Roerich from Skyrim – Home of the Nords about a number of topics related to the ambitious and massive province mod that seeks to add the entire province of Skyrim to the gameworld of Morrowind. Over the course of this interview, we talk a lot about the design and style of the Reach, the regions of Vorndgad Forest and the Druadach Highlands, as well as a lot of the lore, conflicts, and history of this massive swath of western Skyrim. We also discuss when we might see a new release for the project, and we talk a bit about the new cooperation between Project Tamriel and Tamriel Rebuilt.
A full list of Skyrim – Home of the Nords project links can be found below.
In this week’s interview we’re talking with Zini again, the project lead on OpenMW, the new game fan-created game engine for Morrowind, and this is mostly a progress update interview talking about everything that’s changed with OpenMW since we last spoke in December of 2014, as well as the recent multiplayer updates and the recent move to the OpenSceneGraph rendering engine.
A full list of projects that Zini is working on is included below.
For this week’s episode of Morrowind Modding Interviews, we’re talking with CowGuru, the renowned author of the popular satire comedic mods Muffinwind and Snakes on a Plane…of Oblivion, and during this episode, we talk a lot about where CowGuru got his crazy ideas for Muffinwind and Snakes on a Plane, as well as go on a bit of a nostalgia trip about the Morrowind Modding Community’s past and where the community’s headed going into the future.
A full list of mods that CowGuru has worked on can be found below:
This week, for Morrowind Modding Interviews, we’re talking with Fulgore, the author of Balmora Underworld and many of the dungeons in Morrowind Rebirth. During this episode, we talk about dungeon design and many of the important aspects for creating a good dungeon. You’ll also find a link to a complete interview transcript here, if you’d like to read the interview instead.
A full list of mods that Fulgore has worked on can be found below:
In this week’s episode of Morrowind Modding Interviews, we’re doing a dual interview with the creators of Vibrant Morrowind, HeadlessWonder and SkyDye. Combined, these two have authored one of the more popular texture overhauls for Morrowind, creating textures with a more vibrant and colorful feel to add a bit more life and alien character to the lands of Vvardenfell. They’ve also created numerous other texture mods, like Vibrant Skies and Vibrant Stars with some pretty unique additions to the heavens of Tamriel.
A full list of mods that HeadlessWonder and SkyDye have released can be found below:
Vibrant Morrowind 4.0
Skydye’s Brashland Ash Textures
Skydye’s Brashland Molag Mar
Vibrant Morrowind 3.0
Shadows and Light I
Shadows and Light II
Shadows and Light III
Shadows and Light IV
Shadows and Light V
House of Tapestries
We’re finally back from hiatus with the 18th episode of Morrowind Modding Interviews! Today we’re talking with Danjb, the author of a number of very unique mods like The Lucky Pick, Advanced Persuasion, Morrowind Achievements, and many other mods. During this interview, we discuss where Danjb gets his ideas and inspirations for mods from, the importance of gameplay mods and lore accuracy in modding, and a number of other modding topics!
A full list of mods that Danjb has released are included below:
Boots of Infernal Chaos
The Lucky Pick
Moon Sugar Plantation
Note to Hrisskar
Thieves’ Guild Stash
The Magic Rings
Pants to Trousers
Trouble at Sea
The Mortal Life of Vivec (Lite)
Welcome to the seventeenth episode of Morrowind Modding Interviews, a new podcast-like series interviewing modders from around the community! Have you ever wanted to hear your favorite mod authors answer your questions in a semi-conversational interview setting? Now’s your chance! Feel free to submit questions and suggestions for who to interview at our forum thread or on twitter.
In this week’s interview, we’re talking with Trainwiz, the author behind Sotha Sil Expanded, Deus Ex Machina, and the beloved Racer Recursion mod. He’s also well known in the Skyrim modding community for Really Useful Dragons, Blackreach Railroad, The Wheels of Lull, and the rather recent Funny Followers. In this interview, we talk about a number of Trainwiz’s Morrowind and Skyrim mods, where he got his inspiration, and also talk about the game he’s working on, Nanosteam.
We’ll be releasing a new interview every Wednesday, so check in every week to hear from your favorite modders!
A full list of mods that Trainwiz has released are included below:
Main Quest Enhancers
Sotha Sil Expanded
Deus Ex Machina
Bound Weapon Replacer
Endusal and Tureynulal Redone
The Morrowind Strut
The Counting Plume
Voiced Vivec and Yakety Yagrum
Vastly More Unique Visage of Mzund
The Wheels of Lull
World Eater Beater
Really Useful Dragons
Brhuce Hammar – Legacy
Call of Trainwiz
Aethernautics – A Space Travel Mod
Transportato Real Time Ships N Trains
Ridiculously Marvelous Magelight Replacer
Wear Dragonborn Robes OVer Armor
Wear Robes Over Armor
Mask of Sotha Sil
In this week’s episode of Morrowind Modding Interviews, we’re talking with Haplo, the head of Tamriel Rebuilt and one of the early members of the project.
During the course of this interview we cover an absolute ton of topics related to Tamriel Rebuilt, from the lore surrounding the Great Houses, particularly Great House Indoril and Great House Dres, to the claims and development system of Tamriel Rebuilt and the 13-year history of the project, including the schism between Tamriel Rebuilt and Silgrad Tower.
We also go over what happened to Almalexia, when we might expect a semi-finished release of Tamriel Rebuilt, and the modding community at large. There’s all of that and much more covered in this fairly detailed (and definitely quite long) interview including some 30+ minutes of unique Tamriel Rebuilt footage.