Four weeks, two themes, two mods, only one team of modders will rise up to claim the throne as the ultimate modding champions of 2018! Madness has returned for a third year in a row, our Lord Sheogorath still craves to be sated, and only an entire month dedicated to intense insanity driven challenges can possibly quench his unending thirst! To satisfy our Lord Sheogorath, Morrowind Modding Madness has been proclaimed anew, starting October 1st and going through to October 31st where modders form teams, compete and vanquish challenges, and rise through the ranks to become the ultimate modding champions of 2018 with all the sweet prizes that entails!
Once again modders will be called upon to face their fellow modders in mod on mod, gladiatorial creativity, the likes of which can only be driven by that Lord of Madness himself! Another day, another Doug for the arena!
With that out of the way, let’s introduce the 2018 Morrowind Modding Madness competition, a team-based competition in the vein of our annual Morrowind Modathons, but with a twist where modders have to form teams and face bi-weekly modding challenges by coming up with, designing, and releasing an entire mod in only two week’s time to make it to the top by Halloween (October 31st)
Now a full list of competition details is available at one of the following locations, and you can also register your modding teams while you’re there, but remember to make sure they know they’re on your team! A modding team can be composed of between two and four modders! Best of luck to all contestants, the competition officially starts on October 1st!
Today I’m pleased to announce that the Morrowind Modding Community has surpassed 500 new mod releases so far in 2018 with four months left to go! Based on current trends, this means 2018 may be the first year since 2011 with more than 700 new mod releases for Morrowind! In comparison, at the end of August, the community has already released more mods than all of 2015 combined, and nearly double of what was released in 2014. With tons of new MWSE Lua mods on the horizon, new updates to Tamriel Rebuilt and upcoming releases for the other province mods, this is truly a new golden age for the Morrowind Modding Community, and there’s never been a more exciting time to start modding!
Keep in mind Morrowind Modding Madness, our team-based modding competition, starts October 1st! Team registration starts September 1st, so stay tuned!
Along the mouth of the Thirr River, close open the coast of the Inner Sea, stands Old Ebonheart, the very heart of Imperial power, ideals and culture in the otherwise alien and foreign eastern province of Morrowind. Here you’ll find a thriving city, one of the largest in the province, where a busy port hosts both ships of trade and patrol vessels from the Imperial Navy, ever keeping a watchful eye for smugglers. Crowded streets play home to a variety of characters, from wealthy merchants and noble guilds, to artisans and craftsmen, as well as the typical dregs and sailors that can be found in any sizable port city. The thick and imposing walls of Old Ebonheart, along with Ebon Tower, a pillar of Imperial might stretching up into the heavens, is an assurance to all Imperial citizens that here, at least, Imperial law is observed and enforced, whatever else may happen in the rest of the province. Even so, danger still lurks in the shadows, and one must always be wary of turning down the wrong alley.
Outside the city’s walls, a traveler will find the lush Aanthirin region, home to both plantations and farms, as well as sparse forests along the Thirr River. Noted for its unique foliage, the Aanthirin region, on both sides of the Thirr River, is home to a number of small towns and settlements, like Dondril and Vhul on the eastern bank, as well as larger temple complexes like Roa Dyr and Almas Thirr further south. Despite the often scenic and idyllic river life of the Aanthirin, this region is the center of a brewing Great House war, rising up on the horizon. Great House Hlaalu has taken the western banks as their own, and they eye the eastern reaches of the Thirr with hungry eyes, where the Indoril still hold power, but for how long is anyone’s guess. Even without political troubles, an adventurer will find a number of Daedric shrines, ancient ruins, and smuggler’s caves throughout the Aanthirin, providing plenty to see and do, as well as plenty of danger.
Tamriel Rebuilt released Old Ebonheart and the eastern Aanthirin on July 31st, and you can play through this region today, including dozens of new quests and dungeons, and tons of new things to see and explore.
In the bygone days of May, 2002, a small game came out, the third in a relatively unknown series from a developer on the verge of going under. Few indeed had heard of Arena or Daggerfall, but this third game, this Morrowind, would become the savior of a small gaming studio, and unleash a truly new and unique alien world for us to discover, full of strange and unusual sights, with the beat of hostile wings in the air, and the stirring of a breeze from a passing blight-storm. How many times in the last 16 years have we gone through that familiar Seyda Neen? How many times have we done battle on Red Mountain? How many times have we delved the depths of some lost and mysterious Dwemer ruin? And yet, we keep coming back, because Morrowind is home, and there’s no place like home.
Every year as this beloved anniversary comes around again, I’m reminded of that famous quote – “The Road Goes On and On, Down from the Door where it Began, Now far ahead the Road has gone, and I must follow, if I can, Pursuing it with weary feet, Until it joins some larger way, where many paths and errands meet. And whither then? I cannot say.” – J.R.R. Tolkien
We’ve been down the many roads of Morrowind countless times over the past 16 years, yet for us modders the road stretches ever before us, an endless path of possibilities, the siren’s song of creation leads us ever onward, to reach new heights, to build new worlds, to bring to life the very fire of our imagination. Over the last 16 years we have accomplished a great many things, we have built new provinces and landmasses, expanded the very possibilities of modding with new gameplay mechanics, and finally realized the dream of a multiplayer Morrowind. In the last 16 years, we as a community have released over 23,000 mods for this beloved game of ours, with nearly 600 released just last year alone. I can think of no better way to celebrate the 16th Anniversary of this amazing game, than to mod it and make it even better than ever before, so that 16 years from now, people will still be playing Morrowind, and experiencing new things, due to the tireless efforts of our amazing modding community.
Which is why, this year, we’re once again doing something special, we’re holding once again the 4th Annual Morrowind May Modathon Month, a month-long modding competition for the community. Throughout the entire month of May, participating modders on the Nexus, TAL and GHF who submit Morrowind mods could get a chance to win indie or AAA games each week. Likewise, all participating mods will be entered to win the Mod of the Month Award, with a ton of games as a prize.
Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. And every mod submitted for the competition will unlock various achievements! There’s over 60 achievements to unlock for everything from releasing a particular kind of mod, to getting a certain amount of downloads, to doing absolutely crazy and unexpected things! And of course, the winner of the Mod of the Month award will naturally get their mod featured in our Mod of the Month series, celebrating the best mods released each month for Morrowind.You can participate by leaving a short note in the mod description page at Morrowind Nexus and GHF that includes “Part of the May Modathon Month”. Remember, this only applies to mods released in May, so let’s all get to modding and make this the 16th Anniversary that Morrowind deserves!
Today for the Morrowind Mod of the Month, we’re taking a look at the best mods of December 2017, otherwise known as the Month of RubberMan, due to his prolific releases throughout December. In total, 48 new mods were released for Morrowind at the tail-end of the year, and we’ll be taking a look at the best of them here, including new dungeon romps and adventures, as well as replacers, in this latest episode of the Morrowind Mod of the Month! As a reminder, don’t forget to vote for your favorite mods of January 2018!
Today we’re taking a look at the top ten best Morrowind mods of 2017, and make no mistake, 2017 was a fantastic year for the Morrowind Modding Community, with over 600 new mods released, massive new provinces to explore, dozens of new dungeons to fight through, hundreds of quests to go on, and so much more, including the first ever fully functional and playable Morrowind Multiplayer release with TES3MP, finally fulfilling the lifelong dream of a truly multiplayer Elder Scrolls experience. Not only was 2017 a fantastic year for the community, but it was one of the best years on record for Morrowind mods, with more exciting mods than any year in the past decade! The future for Morrowind modding looks very bright indeed, and 2018 can only bring greater and better things! Long live Morrowind and the Modding Community!
Beyond the edge of the Vorndgad Forest, where the trees thin out and the Karth River’s source can be seen, lies Karthwasten, the most sprawling and prosperous city in The Reach. Conquered in a bloody siege decades ago, the peace between native Redguards and conquering Nords has been an uneasy one; something not helped by the actions of the impetuous King-appointed Jarl, Jona the Ansei-Ender. Banished to Dragonstar, a thane governs in her place over a city that has almost as many secrets as it does traders.
Beyond the city limits lies Karthwasten County. The Lorchwuir Heath is less claustrophobic than the forest but hardly less dangerous; bandits lie in ambush to attack unprepared caravans on the way to Karthwasten, whilst wild beasts and worse roam the low fields and skulk in their caves. Further afield still, atop the rocky mesas in the distance, Reachmen make their camps, shunned by everyone except their own kind.
Will you spend your wealth in Karthwasten’s markets, or amass it outside the walls?
The Skyrim: Home of the Nords Team are proud to present the second release in our efforts at bringing the province of Skyrim to the world of TESIII: Morrowind. It represents the work of many talented modders over the past few years and includes the following features:
– 200+ exterior cells of landscape
– 150+ interior cells, including the massive city of Karthwasten, an explorer’s paradise, as well as dozens of locations for you to loot in classic TES fashion.
– A comprehensively revamped Karthgad and Vorndgad Forest from the first release.
– Specially-modelled exterior and interior assets to flesh out the settlements of the Reach, including Reachmen camps and Direnni ruins.
– NPCs with extensive dialogue, along with and some quests in Karthgad, Karthwasten, and the surrounding wilderness. Additional quests will follow in subsequent patches.
– New books, armor, clothing, weapons, and more.
In the early days of May 2002, a little game came out called The Elder Scrolls III: Morrowind. It would go on to save Bethesda Softworks from bankruptcy, sell millions of copies, and become the most popular game for modding at the turn of the century. Now, 15 years later, over 23,000 mods have been released for Morrowind with the modding community still going strong.
In order to celebrate the 15th Anniversary of Morrowind, we’re doing something special, we’re holding the third annual May Modathon Month! Throughout the entire month of May, participating modders on the Nexus, TAL and GHF who submit Morrowind mods could get a chance to win indie or AAA games each week. Likewise, all participating mods will be entered to win the Mod of the Month Award, with a ton of games as a prize.
Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. And the winner of the Mod of the Month award will naturally get their mod featured in our Mod of the Month series, celebrating the best mods released each month for Morrowind.
You can participate by leaving a short note in the mod description page at Morrowind Nexus and GHF that includes “Part of the May Modathon Month”. Remember, this only applies to mods released in May, so let’s all get to modding and make this the 15th Anniversary that Morrowind deserves!
The northern province of Skyrim, home of the Nords and numerous ancient civilizations, is a land that has often been wrought with conflict. None more so than the territory known as the Reach in western Skyrim, where Hammerfall and High Rock share often contentious borders with the Nords, occasionally exchanging cities and towns in this borderland during any of a number of minor battles and wars. But aside from the constant din of war-drums and deadly conflict, the Reach is a strangely beautiful place, a wild and diverse landscape not yet completely tamed by the hands of man or mer, despite thousands of years of civilizations that have risen here only to crumble in time to dust. Here you’ll find dense forests, towering mountains, beautiful mesas, shallow rivers, and ancient ruins sitting side by side, where Nord, Reachman, Redguard and Orc fight to maintain what little bit of this lush territory they can.
To be sure, the Reach is a dangerous place, but it’s also one of scenic beauty. Like a garden rose, it’s a joy to look at from a distance, but be careful not to get too close, least you find yourself bleeding from one of the Reach’s many thorns.
While not all of the Reach is available for play, parts of the Vorndgad Forest can be visited today as part of Skyrim – Home of the Nord’s first alpha release, though it’s important to note that this is a fairly out-dated release, and pretty much everything from that early version has been changed. Currently the SHOTN team is looking to make a major release that includes the new version of Vorndgad Forest, with the towns of Karthgad and Karthwasten included, sometime in the near future, so stay tuned to their website for more information!
With that said, Skyrim – Home of the Nords needs more modders, especially to work on the cities of Markarth and Dragonstar, so if you want to help out, head on over to Project Tamriel and join the team!
Today we have a list of the top ten best Morrowind mods of 2016! This last year has been an amazing and exciting year for the Morrowind Modding Communtiy, with over 600 new mods released, more than 2015 or 2014, including massive new expansion-sized landmass and quest mods, beautiful graphic replacers, and superb adventures to go on. Even though Morrowind is now over 14 years old, the community shows no signs of slowing down, and today we’re honoring the best Morrowind mods released for Morrowind over the last year! A special thanks to everyone in the community, and here’s to another amazing year of Morrowind mods!