Today for the Morrowind Mod of the Month, we’re taking a look at the best mods of December 2017, otherwise known as the Month of RubberMan, due to his prolific releases throughout December. In total, 48 new mods were released for Morrowind at the tail-end of the year, and we’ll be taking a look at the best of them here, including new dungeon romps and adventures, as well as replacers, in this latest episode of the Morrowind Mod of the Month! As a reminder, don’t forget to vote for your favorite mods of January 2018!
Today we’re taking a look at the top ten best Morrowind mods of 2017, and make no mistake, 2017 was a fantastic year for the Morrowind Modding Community, with over 600 new mods released, massive new provinces to explore, dozens of new dungeons to fight through, hundreds of quests to go on, and so much more, including the first ever fully functional and playable Morrowind Multiplayer release with TES3MP, finally fulfilling the lifelong dream of a truly multiplayer Elder Scrolls experience. Not only was 2017 a fantastic year for the community, but it was one of the best years on record for Morrowind mods, with more exciting mods than any year in the past decade! The future for Morrowind modding looks very bright indeed, and 2018 can only bring greater and better things! Long live Morrowind and the Modding Community!
Beyond the edge of the Vorndgad Forest, where the trees thin out and the Karth River’s source can be seen, lies Karthwasten, the most sprawling and prosperous city in The Reach. Conquered in a bloody siege decades ago, the peace between native Redguards and conquering Nords has been an uneasy one; something not helped by the actions of the impetuous King-appointed Jarl, Jona the Ansei-Ender. Banished to Dragonstar, a thane governs in her place over a city that has almost as many secrets as it does traders.
Beyond the city limits lies Karthwasten County. The Lorchwuir Heath is less claustrophobic than the forest but hardly less dangerous; bandits lie in ambush to attack unprepared caravans on the way to Karthwasten, whilst wild beasts and worse roam the low fields and skulk in their caves. Further afield still, atop the rocky mesas in the distance, Reachmen make their camps, shunned by everyone except their own kind.
Will you spend your wealth in Karthwasten’s markets, or amass it outside the walls?
The Skyrim: Home of the Nords Team are proud to present the second release in our efforts at bringing the province of Skyrim to the world of TESIII: Morrowind. It represents the work of many talented modders over the past few years and includes the following features:
– 200+ exterior cells of landscape
– 150+ interior cells, including the massive city of Karthwasten, an explorer’s paradise, as well as dozens of locations for you to loot in classic TES fashion.
– A comprehensively revamped Karthgad and Vorndgad Forest from the first release.
– Specially-modelled exterior and interior assets to flesh out the settlements of the Reach, including Reachmen camps and Direnni ruins.
– NPCs with extensive dialogue, along with and some quests in Karthgad, Karthwasten, and the surrounding wilderness. Additional quests will follow in subsequent patches.
– New books, armor, clothing, weapons, and more.
In the early days of May 2002, a little game came out called The Elder Scrolls III: Morrowind. It would go on to save Bethesda Softworks from bankruptcy, sell millions of copies, and become the most popular game for modding at the turn of the century. Now, 15 years later, over 23,000 mods have been released for Morrowind with the modding community still going strong.
In order to celebrate the 15th Anniversary of Morrowind, we’re doing something special, we’re holding the third annual May Modathon Month! Throughout the entire month of May, participating modders on the Nexus, TAL and GHF who submit Morrowind mods could get a chance to win indie or AAA games each week. Likewise, all participating mods will be entered to win the Mod of the Month Award, with a ton of games as a prize.
Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. And the winner of the Mod of the Month award will naturally get their mod featured in our Mod of the Month series, celebrating the best mods released each month for Morrowind.
You can participate by leaving a short note in the mod description page at Morrowind Nexus and GHF that includes “Part of the May Modathon Month”. Remember, this only applies to mods released in May, so let’s all get to modding and make this the 15th Anniversary that Morrowind deserves!
The northern province of Skyrim, home of the Nords and numerous ancient civilizations, is a land that has often been wrought with conflict. None more so than the territory known as the Reach in western Skyrim, where Hammerfall and High Rock share often contentious borders with the Nords, occasionally exchanging cities and towns in this borderland during any of a number of minor battles and wars. But aside from the constant din of war-drums and deadly conflict, the Reach is a strangely beautiful place, a wild and diverse landscape not yet completely tamed by the hands of man or mer, despite thousands of years of civilizations that have risen here only to crumble in time to dust. Here you’ll find dense forests, towering mountains, beautiful mesas, shallow rivers, and ancient ruins sitting side by side, where Nord, Reachman, Redguard and Orc fight to maintain what little bit of this lush territory they can.
To be sure, the Reach is a dangerous place, but it’s also one of scenic beauty. Like a garden rose, it’s a joy to look at from a distance, but be careful not to get too close, least you find yourself bleeding from one of the Reach’s many thorns.
While not all of the Reach is available for play, parts of the Vorndgad Forest can be visited today as part of Skyrim – Home of the Nord’s first alpha release, though it’s important to note that this is a fairly out-dated release, and pretty much everything from that early version has been changed. Currently the SHOTN team is looking to make a major release that includes the new version of Vorndgad Forest, with the towns of Karthgad and Karthwasten included, sometime in the near future, so stay tuned to their website for more information!
With that said, Skyrim – Home of the Nords needs more modders, especially to work on the cities of Markarth and Dragonstar, so if you want to help out, head on over to Project Tamriel and join the team!
Today we have a list of the top ten best Morrowind mods of 2016! This last year has been an amazing and exciting year for the Morrowind Modding Communtiy, with over 600 new mods released, more than 2015 or 2014, including massive new expansion-sized landmass and quest mods, beautiful graphic replacers, and superb adventures to go on. Even though Morrowind is now over 14 years old, the community shows no signs of slowing down, and today we’re honoring the best Morrowind mods released for Morrowind over the last year! A special thanks to everyone in the community, and here’s to another amazing year of Morrowind mods!
Today we finally have the Morrowind Mod of the Month video for June of 2016, one of the most exciting months of the year for Morrowind modding. Over 55 mods were released for Morrowind in June, including several massive ones, and today we’re looking at the top three mods of the month. Travel to realms of Oblivion, become a bard and earn your living playing a lute, and check out beautiful and unique skies in our selection of the best Morrowind mods of June 2016! Don’t forget there’s a new online poll up for you to vote for the best Morrowind mods of July!
The Madness Begins… Four Weeks, Four Categories, Four Mods, Four Teams of Modders will compete and rise up to try and claim the throne as the ultimate Modding Champions of 2016!
Four Teams of Modders have registered for Morrowind Modding Madness, and now offer themselves as tributes to our Lord Sheogorath. Creative madness will ensue throughout the next four weeks, but only one team can make it to the top, so let’s meet the teams!
For the first week of our Morrowind Modding Madness competition, our modding challenge is to build and release a house mod by December 9th on either Morrowind Nexus or Great House Fliggerty. Don’t forget to include a line at the top that says your mod is apart of Morrowind Modding Madness and what team you’re representing!
Best of luck to all of the teams, and may the best modders win!
Four weeks, four categories, four mods, only one team of modders will rise up to claim the throne as the ultimate modding champions of 2016! This is Morrowind Modding Madness, a month long modding competition starting December 1st and going through the end of the year where modders form teams, compete and vanquish challenges, and rise through the ranks to become the ultimate modding champions as we put a close on the year of 2016 with all the sweet prizes that entails!
This has been a fantastic year so far for the Morrowind modding community, with an estimated 500 new Morrowind mods being released this year alone. So this December, to end things on a bang, we’re announcing Morrowind Modding Madness, a big modding competition where you have to form teams with at least one other modder and meet the weekly challenge of designing, building, and releasing a full mod every week. This won’t be an easy modding competition, you’ll need to select your teammates carefully and collaborate on your strengths to make it to the end of the competition and win the top prize.
Now a full list of competition details is available at one of the following locations, and you can also register your modding teams while you’re there, but remember to make sure they know they’re on your team! A modding team can be composed of between two and four modders! Best of luck to all contestants, the competition officially starts on December 1st!
Welcome to the twenty-fifth episode of Morrowind Modding Interviews, a new podcast-like series interviewing modders from around the community! Have you ever wanted to hear your favorite mod authors answer your questions in a semi-conversational interview setting? Now’s your chance!
For this week’s interview, we’re talking with Worsas and Roerich from Skyrim – Home of the Nords about a number of topics related to the ambitious and massive province mod that seeks to add the entire province of Skyrim to the gameworld of Morrowind. Over the course of this interview, we talk a lot about the design and style of the Reach, the regions of Vorndgad Forest and the Druadach Highlands, as well as a lot of the lore, conflicts, and history of this massive swath of western Skyrim. We also discuss when we might see a new release for the project, and we talk a bit about the new cooperation between Project Tamriel and Tamriel Rebuilt.
A full list of Skyrim – Home of the Nords project links can be found below.