Legends say that the daedric princes do not, in fact, hold domain over every realm of oblivion. Nay, there are countless places within the Aurbis that remain unsullied by their influence. Vaermora is one of them. A slipstream realm of oblivion situated near Vaermina’s Quagmire, Vaermora is a town floating out in Aurbical space ruled by the enigmatic High Arbiter Vermillion and policed by the virile Crimson Argonauts. It is a place where people go to become lost. It is a place where lost people go to become found.
Recent activities have drawn notice to this demiplane of existence: to know more, simply ask a citizen of a Telvanni town about a “Little Secret”, or simply visit the outside of Kushtashpi (located on the northern shores of the Grazelands) to track down the source of these rumors.
Your choices will affect the fate of Vaermora. Shall you save it, or damn it to die?
Features:
- A full town, complete with 8 interiors, custom tilesets, and lots to explore!
- 15 quests (3 Main Quests and 12 Side Quests), each of which seeks to enrich the player in the strangeness of Vermillion’s domain.
- A branching Main Quest tree with three options to side with the three factions in Vaermora vying for power and control. You choose Vaermora’s fate!
- A dedicated player home that you must quest for to obtain.
- Multiple unique documents and notes for the avid lore-fans out there!
- Tons of unique assets that seek to make Vaermora stand out from your typical “town mod”. You will not find a mod like this anywhere else.
World Edits
Adds a new interior cell connected to a Daedric shrine in the northern Grazelands. Makes NO landscape edits and NO edits to vanilla interiors.
Other Notes
Should be compatible with just about everything.
