A lore-friendly series of quests for low-level characters, with a focus on player agency, choices and consequences. Help reopen a derelict cafe in Pelagiad. Features characters/locations from my 2006 mod Muffinwind, but different in style, and not a sequel. Update 2.0 nearly doubles the mod content with “post-game” quests etc!

Features

  • Six “main” quests for a low-level player with numerous side quests and activities woven throughout
  • Multiple potential outcomes and consequences to almost every quest, impacting other quests in turn and leading to radically different outcomes
  • 25-30,000 words of dialogue and books
  • 30+ new NPCs, many of whom will move, change and develop over time
  • Exploration of the stranger aspects of Elder Scrolls lore, as well as the mundane day-to-day
  • Adventure into a new Pocket Realm of Oblivion
  • New weapons, armour and equipment with custom new enchantments
  • Meet a new faction, the Labourers Tong, and earn their trust - or remind them who their masters are!
  • New items and ingredients, including use of Tamriel_Data and OAAB_Data
  • Comberry Club, a new side activity homage to Yakuza’s Cabaret Club
  • Walkthrough included with some hints/spoilers as to the more difficult-to-achieve outcomes

World Edits

Adds a handful of new quest locations across Vvardenfell, including a new building in Pelagiad with associated interiors. Makes one landscape edit to the Ascadian Isles.

Other Notes

Has slight conflicts with Adanumuran Reclaimed and Beautiful Cities of Morrowind, depending on load order.