Description
This is an implementation of the official concept art drawing by Michael Kirkbride. There are some theories floating around about what this was supposed to be (maybe an insect hive of some sort, or a Telvanni tower ruled by dust adepts) but nobody knows.
What mattered to us, was that the addition would feel as natural and believable as possible. In our version, it’s a structure of unknown origin known as “Baan Binif”, which roughly translates to “black growth”.
Some say it’s cursed, for people have been known to enter it and never come back. For the mabrigash, and the ashlanders in general, it’s a blessing. The distinctive shape of Baan Binif has helped them navigate the inhospitable ashlands for generations and provides shelter should one get caught in the middle of an ash storm. Inside, in the pitch-black darkness, a tree grows from the ashes. At the base of the tree, ashlanders leave trinkets and ritual items as they consider it a sacred place.
Features
- A new imposing landmark to be seen from far across the Ashlands
- A new dungeon for you to explore, with lots of verticality
- Three new quests for you to embark upon, all designed to flesh out the background of Baan Binif and the Mabrigash currently occupying the place
- Even more unique dialogue to better blend Baan Binif into the game world
- A few unique items for you to find
World Edits:
Adds a new location to the eastern Northern Ashlands with associated terrain assets, detailing, new interior, and landscape edits.
Other Notes:
Highly compatible with other mods, and confirmed compatible with Bal’laku - The Lonely Towers. No known conflicts reported.
