A framework for splitting and forging new weapons.

  • Original weapons are divided into a handle part and a blade (or head) part.
  • New weapons can be given a custom name.
  • New weapons can be split back into the individual parts.
  • Original Weapons can be created using the original parts.
  • Immersion mode can be enabled in the MCM, allowing for skill-based splitting and crafting using the same formula as repair tools.
  • Failing to split or craft weapons with immersion mode enabled results in the parts or weapon being destroyed.