Description:
Morrowind is full of ships, boats and skiffs but who built them and where? Our mod seeks to answer these questions once and for all by adding shipyards to towns by the sea. The mod adds shipyards to Sadrith Mora, Seyda Neen and Gnaar Mok with four quests in total.
Shipyards are vital for factions to ensure smooth travel and transportation across Vvardenfell and beyond. However, they are also ideal targets of sabotage to undermine a faction’s influence on a region.
World Edits:
Adds new buildings and clutter to the edges of the towns of Seyda Neen, Sadrith Mora, and Gnaar Mok, as well as a handful of other quest-related locations to exterior cells.
Includes other quest-related edits to vanilla locations, as well as a landscape edit in a single cell.
Other Notes:
Confirmed Compatible with:
- Epic Sadrith Mora
- Sadrith Mora: Seat of House Telvanni
- New Gnaar Mok
- Cozy Seyda Neen
- Seyda Neen (Nwah Mushroom Team)
- Seyda Neen Gateway to Vvardenfell
- Graht Morrowind Swamp Trees
- OAAB Shipwrecks
- BCOM (Beautiful Cities of Morrowind) (BCOM must be loaded after Shipyards of Vvardenfell)
- Marbled Zafirbel Bay (Zafirbel Bay must be loaded before Shipyards of Vvardenfell)
- RPNR_WHO.ESP (load Shipyards before RPNR_WHO.esp)
- Vality Bitter Coast Addon (if you use this Vality’s Bitter Coast Addon Compatibility Version)
A number of compatibility patches exist for Shipyards of Vvardenfell, and overall, it’s compatible with most other mods, minus some landscape overhauls and city expansions for which no compatibility patches yet exist.
Will conflict with any mod that heavily modifies the area directly north of Seyda Neen, such as Little Landscapes - Seyda Neen Wetlands and B.B.C. Better Bitter Coast.
