Description:

This mod overhauls the entire Sheogorad Region into a mountainous habitat, combining aspects of both Vvardenfell and Solstheim.

No longer is the Sheogorad Region a mere continuation of the Azura‘s Coast. It removes the darkstone textures and most menhirs from the region and replaces it with a blend of Bloodmoon and Azura‘s Coast Rock textures. It also adds Solstheim flora and some horkers. Sheogorad is now a mountainous rugged wilderness.

This work is largely based on CarrotFerret‘s Winds of Sheogorad and started out as a personal patch between it and Remiros‘ The Grove of Ben‘Abi, but eventually grew into much more.

Features:

  • Complete Landscape overhaul and a new aesthetic approach to the region
  • Totally revamped Sanctus Shrine
  • A new Shrine of Reconquest, where the Dunmer drove the Nords out of Morrowind (until they came back to settle Dagon Fel)
  • Three new dungeons (overhauled from Winds of Sheogorad)

World Edits:

Large landscape overhaul, covering virtually the entirety of the Sheogorad with new terrain and flora assets, as well as widespread landscape edits and new landscape textures.

Also overhauls a number of interiors in Dagon Fel.

Other Notes:

This mod merges in versions of Winds of Sheogorad, The Grove of Ben’Abi, More Detailed Places - Dagon Fel, Dagon Fel Mill, Epic Dagon Fel, and Redaynia Restored with heavy edits made to each. Will conflict with the original versions of those mods.

Will also conflict with any other landscape overhaul of the Sheogorad.

Otherwise has a wide-range of compatibility patches, including for other Dagon Fel mods, Mid Mushroom Overhaul, Gray North, and Baths of Vvardenfell.