This expansion adds over 110 quests to all vampire clans and 7 new factions (5 subfactions of Aundae, 1 splinter faction of Quarra, 1 new clan - Ferver).
Features:
- 110+ new quests: for the rogue/splinter sub-factions of the main Quarra and Aundae Clans, Berne Clan (v1.1.8+), and the new Ferver Clan; should be compatible with the old Quarra Clan mod,
- 1 dungeon (also lair of the new clan) with tough bosses and several levels (current count: 2), desired player level 29+, Daggerfall-style structure,
- New NPCs with some fanfiction lore, etc. I’ve tried to integrate them seamlessly into the existing geopolitical structure of Morrowind,
- Dynamic interior updates/changes (more functionality in the OpenMW version), some NPCs arrive as the story progresses,
- A new joinable vampire clan called “Ferver” (yes, almost like “fervor”), new scripts, no edits to vanilla game ( quests like cure vampirism are detected, etc.),
- Powerful items (some have low drop chance, akin to the MMO loot systems), that are dropped by creatures/ can be found only inside the new dungeon,
- Some basic non-linear quest branching, although rather primitive, I’m often enhancing some of my previous quests in each new version,
- Wereboar NPC and disease (thx to Tamriel Data Masterfile). Why a wereboar? Because I love them, that’s why; also makes a bit of sense story-wise,
- V1.1.7(+) integrated TelShadow’s Aundae Dungeons, with new quests for that faction, added Kieve’s Aundae Sentinel Armor,
- V1.1.7(+) integrated OperatorJack’s The Weary Vampire mod
World Edits
Large-scale quest mod adding new locations to a variety of exterior cells with associated landscape edits. Also makes edits to a number of vanilla interiors.
Other Notes
Merges in The Weary Vampire, Excise Office Basement and Clan Aundae Vampire Dungeons. May have conflicts with other mods making landscape edits to the same exterior cells.
