OAAB overhaul of Seyda Neen, with unique building meshes, overhauled interiors, a coast guard station, two new taverns, unique dialogue, and more!

Features:

  • Buildings now use the unique “Shabby” common building set by DimNussens, originally from Shabby Seyda Neen
  • Lighthouse, river, and strider port overhaul, originally from an older version of hater8’s Seyda Neen
  • All the common interiors are improved and OAABified
  • The shacks are also improved and OAABified
  • A new Coast Guard outpost with some new NPCs for you to meet
  • Seyda Neen now has much more dock space available to accommodate them
  • Space for the guards to sleep, including Sellus Gravius and even Socucius Ergalla gets a room
  • Places for YOU to sleep: two new taverns, a room at Arrille’s, and three new attics to explore. The quality of accommodation, er, varies. Make sure to pay attention to the comments from NPCs!
  • Lots of unique dialogue
  • A small mini-quest

World Edits:

City expansion of Seyda Neen, overhauls and details the environments in and surrounding Seyda Neen with landscape edits to the following cells: (-1, -9), (-1, -10), (-2, -9), (-2, -10).

Additionally overhauls and adds clutter to a number of vanilla Seyda Neen interiors.

Other Notes:

A BCOM .bat patch is included in the mod download for compatibility with Beautiful Cities of Morrowind.

Additionally, confirmed compatible with the following mods:

  • Shipyards of Vvardenfell by DetailDevil
  • AFFresh by AFFA
  • Nine-holes by Dillon
  • Draren Thiralas sells crab meat by mrgool
  • Broadsheets and Noticeboards Redone by Kalinter
  • Graht Trees by Melchior Dahrk
  • Census and Excise Office Faction by Alice
  • Arrille’s Garden by Kalinter
  • Shroomda Neen - Seyda Neen lightweight overhaul by Katya Karrel

A compatibility patch is available for Hlaalu Seyda Neen (Lighthouse Only Version).

Will otherwise conflict with most other Seyda Neen overhauls.