OAAB overhaul of Seyda Neen, with unique building meshes, overhauled interiors, a coast guard station, two new taverns, unique dialogue, and more!
Features:
- Buildings now use the unique “Shabby” common building set by DimNussens, originally from Shabby Seyda Neen
- Lighthouse, river, and strider port overhaul, originally from an older version of hater8’s Seyda Neen
- All the common interiors are improved and OAABified
- The shacks are also improved and OAABified
- A new Coast Guard outpost with some new NPCs for you to meet
- Seyda Neen now has much more dock space available to accommodate them
- Space for the guards to sleep, including Sellus Gravius and even Socucius Ergalla gets a room
- Places for YOU to sleep: two new taverns, a room at Arrille’s, and three new attics to explore. The quality of accommodation, er, varies. Make sure to pay attention to the comments from NPCs!
- Lots of unique dialogue
- A small mini-quest
World Edits:
City expansion of Seyda Neen, overhauls and details the environments in and surrounding Seyda Neen with landscape edits to the following cells: (-1, -9), (-1, -10), (-2, -9), (-2, -10).
Additionally overhauls and adds clutter to a number of vanilla Seyda Neen interiors.
Other Notes:
A BCOM .bat patch is included in the mod download for compatibility with Beautiful Cities of Morrowind.
Additionally, confirmed compatible with the following mods:
- Shipyards of Vvardenfell by DetailDevil
- AFFresh by AFFA
- Nine-holes by Dillon
- Draren Thiralas sells crab meat by mrgool
- Broadsheets and Noticeboards Redone by Kalinter
- Graht Trees by Melchior Dahrk
- Census and Excise Office Faction by Alice
- Arrille’s Garden by Kalinter
- Shroomda Neen - Seyda Neen lightweight overhaul by Katya Karrel
A compatibility patch is available for Hlaalu Seyda Neen (Lighthouse Only Version).
Will otherwise conflict with most other Seyda Neen overhauls.
