Long ago, there existed a Nord named CHEMUA, who belched blight and made Velothi’s glorious clouds excrete bile. His helmet still remains, and Dagoth Ur’s minions have found it.
Ask about Latest Rumors in Dagon Fel to begin the quest to save the helm.
Features:
-
A large island with multiple enemy types, including unique Sixth House minions and Undead.
-
A main quest to find the Helm of Chemua, an artifact lost to the Sixth House horde that now infests the tomb. Note that you don’t have to start the quest to go to the island and get the helm; you can do that at any time.
-
Two side quests to aid the various peaceful undead that guard the island.
-
A Nord that you can choose to bring with you (Or leave him behind, if you don’t want to worry about him dying!).
-
Multiple weapons and armors, assets that use Morrowind’s rock textures combined with Bloodmoon’s Tomb interiors (To create a lore-friendly variant of the Nordic tomb), impressive effects, and frosted-over vanilla assets.
-
Several new notes, consisting entirely of the philosophies/theories/ramblings of a Sixth House Dagoth mage.
-
A difficult boss battle against the beforementioned Dagoth, including a very unique usage of spells.
World Edits
Adds a new landmass to the far southeast of Vvardenfell, with exterior detailing, new dungeon location and associated interior. Makes one edit to Jobasha’s Rare Books in Vivec.
Other Notes
Conflicts with Tamriel Rebuilt. See themoved version by Abot for a compatibility patch.
