Help an eccentric Telvanni smith with his experiment and uncover the secrets of the Daedric Realm of Flame Atronachs. Two intertwined quests with scripted events, an overhaul of an otherwise generic vanilla location, new creatures and new equipment as a reward. Compatible with OpenMW. Part of the May Modathon Month 2024.
Description:
Tel Branora
The main part of the mod is a quest that starts in Tel Branora. Speak to the armorer, Galen Berer, who will ask you for help in conducting an experiment. Unlike in vanilla, he’s not just another smith, but rather a scholarly-oriented investigator, in a truly Telvanni way…
Hanud
The story will eventually lead you to the old Velothi tower of Hanud, now the seat of a powerful Telvanni wizard who consorts with the Daedra and maintains his very own gate to Oblivion. The mage will ask you to assist him in his research, which could turn out to be quite a risky job. The whole vanilla location has been overhauled, together with its inhabitants, some of whom are visitors from the Infernace itself…
The quest potentially involves challenging combat, level 20+ is recommended.
Armor and weapon
After finishing the quest you gain access to the Infernace equipment which includes the armor based on the Danke’s original one. I improved the models a little bit to avoid some clipping issues. I also added a new matching sword with a custom sheath for Weapon Sheathing compatibility. All the gear can be crafted for you on demand when you provide the necessary ingredients and pay an appropriate price. Let’s not make Morrowind economy even more broken than it already is.
World Edits:
Makes edits to two interior cells, but otherwise impacts no other locations.
Other Notes:
Presumed to be highly compatible, mod conflicts are unlikely.
