Description

The island west of Seyda Neen has only two points of interest, the Sarys Ancestral Tomb, and the bandit lair of Aharunartus. Even then, those are just ordinary vannila locations with not a whole lot to see.

Other than that, this location only really serves as a way to reach Firemoth early, or to stare out into the water wondering when the TR team is going to add the southwest mainland.

The mod, Affresh does give you more reasons to go here, but that doesn’t fix the landscape and dungeon issue.

Main features

This is a small mod that make exterior changes to the small island where the aforementioned dungeons are located, as well as the dungeons themselves. The main island no longer feels like a mound in the water, and there are some exterior details that are worth looking at.

The dungeons themselves have been reworked to feel less like they are clipping into each other, as well as have some significantly more detail. The tomb now has more offerings, urns, and Septims have been replaced with Drams. While the Bandit lair uses mold caves instead of lava, and is much more detailed overall.

World Edits:

Overhauls and expands the two dungeons of Aharunartus and Sarys Ancestral Tomb.

Also overhauls the exterior island of these two dungeons with new terrain assets and clutter.

Makes NO landscape edits!

Other Notes:

Confirmed Compatible with Graht Morrowind Swamp Trees, The Plague Doctor, No One Expects the Alessian Inquisition, and AFFresh.

Will likely conflict with other dungeon overhauls for Aharunartus and Sarys Ancestral Tomb, but is otherwise highly compatible with other mods.