Expedition to Mzelthuand is a Dungeon, Quest, and Companion mod featuring a brand new Dwemer Dungeon (With an in-universe explaination as to its sudden appearance), a new companion, and three new quests, one of which takes you deep into the dark mysteries of the Dwemer. Mzelthuand is the staging ground for the most enigmatic of Dwemer experiments, its calm exterior belying the anomalous forces within.

This dungeon mod is intended for spellcasters (Or at least, characters who can cast a wide variety of spells). As the quest goes on, you will need to learn more and more spells, meaning that while a mage is required to clear the dungeon, you will have time to learn and create spells that you need for particular situations. The dungeon itself delves into obscure facets of the lore which was previously only in written word.

Features:

  • An unusual, intricately-constructed Dwemer dungeon, filled with the mysteries of the Dwemer and the universe itself.
  • A new companion who, while having a few screws loose, has an innate passion for the Dwemer and their technologies.
  • MWSE-enhanced companion scripts, ensuring your follower never gets left behind, even through scripted teleporting.
  • Tons of custom assets intended to make this quest a unique experience (and available as Modder’s Resources!).
  • A mysterious artifact that uses the Dwemer’s knowledge and study of “adjacent places” to manipulate time and space.
  • An epic quest to find one of the greatest of Dwemer treasures while looting a long-abandoned Dwemer facility of great import.
  • Two side quests that serve to flesh out the new companion character.

World Edits

Adds one new structure to Hla Oad, and one Dwemer ruin off the shores of the Bitter Coast with associated landscape edits. Also touches Shenk’s Shovel in Caldera with the placement of one new NPC.

Other Notes

Should be compatible with most other mods.