An overhaul of Ebonheart’s Argonian Mission
Features:
- An upstairs area at the Argonian Mission with new NPCs! The vanilla mission building is taller than the Skyrim mission but has the same number of floors. I decided to add a second.
- New dialogue for all NPCs in the building, including some interesting Argonian lore.
- Lots of Argonian clutter!
- A reworked basement area, with places for embassy staff to unwind
- A completely reworked ‘hidden’ area, no longer just a weird Imperial castle corridor that goes underwater. Now it’s a cave leading to a forgotten Dunmer ruin. The area is concealed so you can’t just walk in!
- Some new NPCs, including the mysterious mister Xul-Sheer, an… Agent of Change, if you will.
- An office for Im-Kilaya. Is there more to this kindly Argonian than meets the eye?
- Some new lore books, taken from the Skyrim mod Apocryphal Library
- New Black Marsh plants in the foyer that released with the Poison Song update to TR Data
World Edits
Minor edits to one exterior cell of Ebonheart. Otherwise, primarily makes changes to the layout and furnishings of the Argonian Mission interior cell. Makes NO landscape edits.
Other Notes
Comes with a compatibility patch for Beautiful Cities of Morrowind and Rise of House Telvanni. Confirmed compatible with Ebonheart Underworks and OAAB Twin Lamps. May have conflicts with mods that change the layout or shape of Ebonheart.
