This mod is many things: a series of new Thieves Guild quests, a chance to avoid having to die and reload by sending clones of yourself to do your dirty work, and a way to recruit the best follower of all: yourself.
To start this quest, head to the South Wall Cornerclub on the eastern side of Balmora as a member of the Thieves Guild. Talk to Chirranirr in the building’s bar to get a potential tip-off to a brand new adventure, one that will lead to a startling new* discovery for Nirn!
Features:
- Three new Thieves Guild quests all relating to the creation of a new device: the Cloning Machine.
- A brand new mechanic called clone death, wherein you can send clones into dangerous situations that can die without you having to reload your save and lose your progress. Instead, you lose raw materials that you will need to re-manufacture (and you’ll of course want to pick up everything the clone had on them).
- The ability to make clone companions complete with your stats, appearance, and spells, to defend you in combat (In a system very similar to Grand Theft Auto V, you can switch between these clones at any time. Want to skip going back to a questgiver after slaying some monster? Have a clone hang out in the building that the questgiver inhabits when taking the quest, and send someone else to go do the hard work. Then, when the quest is finished, simply switch back to the clone that’s next to the questgiver and turn it in. The possibilities are endless!).
- Brand new room in Arvs-Drelen, the Velothi Tower in Gnisis, complete with a cloning machine that will be built up over time as you complete various tasks throughout the mod.
- Brooding philosophical flesh martyrs.
World Edits
Adds new quest-related locations to a variety of vanilla interior cells. Makes NO landscape edits and NO edits to exterior cells.
Other Notes
May have conflicts with mods changing the layout of Arvs-Drelen. Otherwise, should be compatible with most other mods.
