This mod expands Caldera Mine in every way possible. New quests (Including a Great House quest for all three Great Houses), new NPCs, new side quests, an expanded exterior and interior, and overall a completely lore-friendly revamp of Caldera Mine.
Features:
- Three new Great House quests (All centered around Caldera Mine, one quest per joinable Great House).
- Five new side quests centered around the Caldera Mine area.
- A revamped exterior, with mining scaffolding, cranes, smelter, and many other major amenities that would be part of such a large mine. The cliff bluff itself is now more impressive than its vanilla counterpart, as well.
- New NPCs.
- A brand new unique weapon, accessible through any of the Great House quests in this mod (As loot, not as a reward).
- Unique dialogue added to nearly every vanilla NPC at the mine, with many ordinary NPCs now serving important roles in quests.
- Fixes to Caldera Mine’s notes (Which contained numerous typos and a consistency error with the game world when compared to the book lore).
- A lore-friendly atmosphere. We have taken pains to ensure that dialogue added to vanilla NPCs is consistent with their personality, and we’ve also done our best to ensure that, while expanded, Caldera Mine is still very much the Caldera Mine from vanilla, just better. - You won’t see 9th era battleships cruising around the mine, searching for KINMUNE or anything like that.
World Edits:
Primarily focuses on the exteriors of the Caldera Mine, including landscape edits. Also overhauls and expands the Caldera Mine and moves the entrance of Ashanammu.
Other Notes:
Compatible with the various edited versions of Rocky West Gash, as well as OAAB Better Caldera Interiors, and most Caldera city overhauls.
An alternative version is available without any quests.
