Description

The Fighter’s Guild in Vvardenfell has established a new chapter in the quiet expat-settlement of Caldera. Work under guild-steward Orym over 5 new vanilla-style quests to prove to the local people that the people really do need a Fighter’s Guild in the growing town of Caldera. The quests within the Caldera Guildhall are isolated from the rest of Vvardenfell’s corruption-themed Fighter’s Guild narrative and focuses simply on mercenary work within and around the Imperial charter town. The questline is designed for low to mid-levels but grows in difficulty with each mission. Tackle wild animals, thieves, monsters, outlaws and a case of brass fever gone too far.

This guildhall is mostly staffed by recent arrivals from the other provinces of Tamriel and thusly has a few items from the provinces within and on it’s members. OAAB and TR_Data assets have been used to bring this to the forefront. The guildhall has a variety of trainers, NPCs, quests and a blacksmith.

In order to maximize compatibility with Caldera town overhauls, the guildhall has been placed just outside the town’s north-west gate.

World Edits:

Adds a new guild hall outside of Caldera with minimal cluttering and detailing to the exterior cell. Otherwise, only makes minor edits to other exterior cells, placing quest-related creatures and NPCs.

Makes NO landscape edits.

Other Notes:

Confirmed compatible with Rocky West Gash, Graht Morrowind Swamp Trees, virtually all Caldera city overhauls, Caldera Priory, and most other mods set in Caldera.

Has a minor conflict with Tamrielic Treasures, namely in way of two rocks added by Tamrielic Treasures that partially block the guild entrance.