Yet another Ald Redaynia mod, with some unique features.
Features:
- A restored Ald Redaynia: a once-prosperous Velothi settlement, which is now terrorized by the undead, with a few stubborn saltrice farmers and fishermen sticking around
- 7 new NPCs
- LGNPC-ish dialogue for these villagers, (unique backgrounds and personalities) everyone would have something unique to say
- A main quest: Get rid of the Skeleton War-Wizard terrorizing the village and then choose which faction should the village pledge allegiance to: One of the Great Houses, or the Empire. A guard from your chosen faction will show up in the village, and you can enjoy the faction reputation of your chosen faction.
- Three bounty hunter assignments: get rid of bad people (bandits, witches etc.) in the vicinity for a reward
- Miscellaneous quest: Put the ghost of Minas Torik, cursed by the Skeleton War-Wizard, to rest (only available for Morag Tong assassins)
- Some other miscellaneous quests: Exchange fishing stories with a Nord fisherman, win the heart of a Nord fisherwoman, help the Dunmer farmers with the harvest, find the missing wife of a villager
- A bonus, non-journal quest (or rather, challenge) which you have to find on your own
- The opportunity to acquire a (small) player home with a bed, a bookshelf and some modest storage
- The mod should offer a clean, bug-free and lore-friendly experience
World Edits:
Adds a new village with buildings and associated interiors to Ald Redaynia, along with new clutter and detail to the surrounding cells.
Makes landscape edits to the areas around Ald Redaynia, but makes NO edits to vanilla interior cells.
Other Notes:
Likely to be incompatible with any other Ald Redaynia mod.
