Author Topic: [Daedric Ruin Claim] Tower of Baelgon  (Read 12555 times)

Melchior Dahrk

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Re: [Daedric Ruin Claim] Tower of Baelgon
« Reply #15 on: October 22, 2015, 07:29:25 AM »
Glad you guys like how they turned out. They're based on the corprus stalkers, but I increased their speed as little. It's actually pretty terrifying having them quickly shuffle over towards you. I have an idea for a larger shade for a boss fight but then I think I'll also make some type of dark NPC to lord over the shades too. And I want to make a large area with catwalks going all over the place for the player to wander and fight through. So stay tuned.

Dementia wasn't very scary, was it? More emo than anything else.

Turelek

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Re: [Daedric Ruin Claim] Tower of Baelgon
« Reply #16 on: October 22, 2015, 02:53:52 PM »
I was thinking a mix of emo and PTSD land for Dementia, though one day I want to make a scary version of Dementia. Catwalks in dungeons remind me of an old PS1 game I played, an unifinished and unreleased level called "The Undercity" in Soul Reaver was a giant underground cat walk place. The catwalk room sounds pretty cool.

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Re: [Daedric Ruin Claim] Tower of Baelgon
« Reply #17 on: October 25, 2015, 12:27:19 AM »
This should be playing in the background.
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Melchior Dahrk

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Re: [Daedric Ruin Claim] Tower of Baelgon
« Reply #18 on: October 25, 2015, 07:25:35 AM »
That is a nice track. Is it actually free to use?

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Re: [Daedric Ruin Claim] Tower of Baelgon
« Reply #19 on: October 25, 2015, 10:11:03 AM »
Possibly. It's from the Alien Trilogy soundtrack.
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Moritius

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Re: [Daedric Ruin Claim] Tower of Baelgon
« Reply #20 on: October 25, 2015, 01:30:04 PM »
Really nice, I love it.
So, you have script for this in casino claim, feel free to use, MD :D.
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Melchior Dahrk

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Re: [Daedric Ruin Claim] Tower of Baelgon
« Reply #21 on: November 26, 2015, 09:07:07 PM »
A few clips of the Dungeon which is basically done.

https://youtu.be/jBqDwU_1zMY

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Re: [Daedric Ruin Claim] Tower of Baelgon
« Reply #22 on: November 26, 2015, 10:40:10 PM »
Place looks awesome. Those giant horns on that one dude are a bit silly, but a retexture would fix that.
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Melchior Dahrk

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Re: [Daedric Ruin Claim] Tower of Baelgon
« Reply #23 on: November 27, 2015, 07:32:52 AM »
Thanks; I've been doing very little modding recently but I had a burst of energy and nearly finished this one. You get the Fist of Baelgon as a reward. Could potentially be used in the main quest. The horns stay though - they're the same color as the dremora facial horns.

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Re: [Daedric Ruin Claim] Tower of Baelgon
« Reply #24 on: November 27, 2015, 12:25:32 PM »
Are they? Well, then so be it. I'll probably be too busy with those translucent zombie things anyway. What's special about the glove? Can I summon the shades with it?
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Melchior Dahrk

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Re: [Daedric Ruin Claim] Tower of Baelgon
« Reply #25 on: November 28, 2015, 01:44:00 AM »
Are they? Well, then so be it. I'll probably be too busy with those translucent zombie things anyway. What's special about the glove? Can I summon the shades with it?
Not at the moment. I was considering doing something special with it or the two other artifacts you can get in there, but I got lazy and just gave them some enchantments for the time being. Summoning a shade might be kinda neat though... everyone loves being able to summon stuff.

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Re: [Daedric Ruin Claim] Tower of Baelgon
« Reply #26 on: November 28, 2015, 12:28:52 PM »
Yep, especially when we can summon stuff that's not on the list of hard-coded summons. It's not surprising, because while the game can be frustrating when you're being followed by permanent allies, especially the more of them there are, as they tend to get stuck and/or die, which isn't good when your companion is Julan the Ashlander or something, but with summons, that doesn't matter much, you just bring them around when you need them, and leave them out of the equation when you don't need them.

I remember in my Xbox days, I would use the Spear of Bitter Mercy, Scourge, and a Graveward Amulet to summon a small army before heading into dangerous areas. Way more fun than trying to maintain a guild of dedicated companions. Of course, one day, if/when we can have a multiplayer feature for MW, that will certainly change, because most of us aren't dumb. Most of us.
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Melchior Dahrk

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Re: [Daedric Ruin Claim] Tower of Baelgon
« Reply #27 on: December 01, 2015, 08:27:02 AM »
I remember, in my Xbox days, using the soultrap glitch to permanently summon an army of skeletons to invade Caldera with. Or summon a bunch of Frost Atronachs and pit them against a group of summoned Daedroth... also in Caldera for the collateral damage from the blooming spells.

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Re: [Daedric Ruin Claim] Tower of Baelgon
« Reply #28 on: December 01, 2015, 03:48:24 PM »
You say collateral damage, I call it... BONUS!!

 ;D
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Re: [Daedric Ruin Claim] Tower of Baelgon
« Reply #29 on: December 01, 2015, 04:39:14 PM »
Well, if you want MD, I can try script some shit (despite I love scripting and stuff :P).

Anyway, I want to see those ruins asap :D.
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