Morrowind Modding Showcases - Forums

ModTown 2015 => Modder Claims => Topic started by: Drakkmore on July 16, 2015, 04:50:42 PM

Title: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 16, 2015, 04:50:42 PM
I want to put a small house here with some things I've been working on. The interior of the house is in the common style. Maybe a small access to an underground cavern with maybe a little small quest to obtain yet another unique item I;m working on. I'm not quite certain exactly what will happen with my plans as some times they change mid stream.Maybe if it's okay I'll have a small egress to the beach behind the plot from the cavern. It'll be hidden of course, maybe only noticeable once you've gone out from the cavern. Oh the possibilities, we'll see when I get going what really happens.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 17, 2015, 12:10:36 AM
Okay not so small of a house. I had to make my own house exterior due to non of the houses fit the shape of the interior.
Nice plot of land too, I got a Giant sheepherder for a neighbor. I just hope he can keep the noise down at night.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 18, 2015, 03:01:45 AM
PROGRESS!
I've got my House exterior made, and some place holder textures on it for the time being.
Also the interior is about 75% cluttered and lived in looking, all I need to do is add personal items, clothing, and the likes for the five NPCs that will be living there.
Exterior grooming of the plot is about maybe 10% done, possibly more depending how I feel about the looks as I go.
The small cavern with attached quest is not yet begun, but I'm planning it. I still have only a basic idea of what will be in the cavern, and if there will be puzzles, or not (I'm terrible at scripting so if I can not improve probably not).
I have not yet started the NPCs yet, but I know what they will be,and I already know what their personalities will be like. All are characters I've played a lot in Morrowind, Oblivion, and Skyrim (those that have made it through that far).


On a side note, can one imbed a video on these forums. If not The file limit may prohibit attaching my current preview video I'm not certain until the video editor finishes exporting the video, if not I can always break it down maybe, or link to it from youtube. We'll see. Anyway Screenshots.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 18, 2015, 03:04:06 AM
And more screenshots
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 18, 2015, 03:05:20 AM
And even a few more, these are the last bunch for the time being.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Flash3113 on July 18, 2015, 03:09:36 AM
That looks incredible! I especially like the small details like the chess set and the painting. :)
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 18, 2015, 03:29:58 AM
Thanks Flash, I've had those sitting on my Hard drive for quite a while (some for years) with nothing to do with them. The Painting is part of a project I've been working on, and even had out for Beta testing on GHF, but my guinea pigs err beta testers all forgot to report back any bugs. I my self have found a few, and need to address them before I can release the mod, but I'm not in too big of a hurry. Wait until you see what else is in the house.
More screen shots to come, and possibly a video if I can swing it.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Melchior Dahrk on July 18, 2015, 09:24:11 AM
I think ModTown is a great place to throw some of those things which you've had sitting around for a while. I am planning on doing the same.

Looking good so far, Drakk!
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 18, 2015, 12:45:14 PM
Here's some more screenshots.




There are more to come yet.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 18, 2015, 12:50:29 PM
And more screenies
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 18, 2015, 12:53:34 PM
Still more screenies
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Flash3113 on July 18, 2015, 12:57:12 PM
It's shaping up very nicely. Looks very unique and cozy.

Also: Lightsabers! YEAH!
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 18, 2015, 01:00:53 PM
Thanks MD, I have plans for a lot of stuff I made, but haven't gotten around to the actual making of the mods I made the things fro. Perhaps I enjoy being in Blender, and Photoshop more then I doe the CS? Maybe it comes from my 8 year long underdark like project I lost due to hard drive failure. Either way I have some stuff that can be used, and other things that were made solely for other modders, that I've yet to see in a released mod.
 At any rate Video is too large for the file size limit, so I'll just link to it when it's finished uploading to Youtube.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 18, 2015, 01:05:05 PM
It's shaping up very nicely. Looks very unique and cozy.

Also: Lightsabers! YEAH!

Thanks Flash, the lightsaber handles are unique, but I borrowed the blades from Phyjama's Lightsaber resource. I like his blades because they don't have particle effects, and they they don't turn to balls on a white stick when Frame rates drop due to Blight storms, ashstorms, and snow storms. I've given credit for their use in my documentation file, but Have not been able to reach him for the actual permission to use 'em. I've tried to contact him several times to no avail.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 18, 2015, 01:53:12 PM
Okay here is the video
http://www.youtube.com/watch?v=9X9Sy2M7gI4
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Kyromods on July 18, 2015, 02:40:47 PM
This looks great! These are just the kind of assets I was hoping to see in this mod.
Oh, and I can tell you like dogs. lol
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 18, 2015, 03:01:24 PM
Thanks, The French Doors were really fun to make though they were a pain in the arse to animate. And the Display case, even though we all recognize it, is still a work in progress to make it look better. The case for the Tri-demnsional Chess set was also a bugger to animate, mostly due to the clasps. The sculpture was an easy animation, it just took a while to get all the orbiting bits to their correct positions.
Those are all dogs of mine, though the two Golden Retrievers have since died, but the Cocker is still kickin', and I've a new Golden retriever living with me now.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 18, 2015, 06:46:56 PM
Did some texture work today as well as some adjustments to the UV maps in the walls of the house, Dormers, and Entry area.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: LadyPhoenixFireRose on July 18, 2015, 09:34:23 PM
Very nice! I really like what you doing with. It has a nice a clean look about it that is appealing... mine's probably going to be very messy looking now that I think about it... Ah well, that's what happens when you buy it off a vampire. While that, and then the really dangerous connection to other realms, I really should have explored it much better, now look what it got me.

Okay, I am getting totally off topic, in my thinking out loud (kind of). I really do like what you are doing with yours though, especially the new outside textures.

Keep up the good work.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 19, 2015, 05:01:08 AM
Thank you, I just finished the rough lay out of the shingle texture for the roof. Placing all of those shingles was time consuming, and rather a pain. But it will be loads better then Bethesda's leaky misaligned shingles.
Now I have to detail the crap out of the texture, and try to add some depth. At any rate that part should be a bit easier then the shingles them selves. I've a teaser shot of the shingles with out any depth right now.
I might darken them up a little, I'm not certain yet.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 19, 2015, 03:58:35 PM
Okay I think I'm happy with my Shingles Texture.
Here are some screenies of the finished product with Normal, specular, environment, and detail maps.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 19, 2015, 04:00:07 PM
More screenies of the finished roof texture
Ive got a video I have to out together, and update, I'll link it when I get it uploaded.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Darkelfguy on July 19, 2015, 04:04:45 PM
Looks really impressive so far! Kind of gives me a European beach-house vibe architecturally.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: LadyPhoenixFireRose on July 19, 2015, 04:12:06 PM
Love the new roof!
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 19, 2015, 04:14:18 PM
hehe when I bought this house 8 years ago it was listed as a "cottage" ;D (yes this is my actual house inside, and outside)
Thanks DEG, & Lady Phoenix Fire Rose. I like they way it's turned out.
Now I can concentrate on doing the yard. Can I place things on the other side of the road too? The plot line runs just to the other side of the road, and most of my plot is taken up by the house.

Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Darkelfguy on July 19, 2015, 04:16:08 PM
Sure, should be fine. We don't have any other plots over there, so you should be free to use up some extra space!
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 19, 2015, 04:19:19 PM
Okay Thanks DEG, I'll see what I can do with it.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 19, 2015, 07:20:29 PM
Okay here's the video of my finished textures for my Plot 31 house. The house is normal mapped, specular mapped, Detail mapped, and environment mapped. the gloss maps are made in such a way that the house will have as little reflectivity as possible. I'm not sure how this will look in games with the normal map effected by local light fix in MCP as I do not use that particular function of MCP, but I do use the gloss map fix so...
Any way http://www.youtube.com/watch?v=p6U7C6F-TwA
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 21, 2015, 03:20:25 AM
Got my NPC partially ready waiting for some responses for some permissions, if the answers are negative then he's done, and I can work on the other five. Did some exterior decorating as well as making my Avatar.
Screenies
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 21, 2015, 07:01:32 PM
Having never done an exterior pathgrid before I might have gone a tiny little bit over board, but I wanted to make sure that my out side NPCs would be able to get to as much of the yard as possible.
IDK you tell me.

I can guarantee that the pathgrid inside won't be nearly as populated.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Darkelfguy on July 21, 2015, 07:17:12 PM
The exterior looks really nice so far! Can't say for sure about the pathgrid, I don't typically do exterior pathgrids either so I don't know if that's really going overboard, but it certainly looks like it'll work out fine.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Melchior Dahrk on July 21, 2015, 08:03:44 PM
The pathgrid looks okay to me. The only thing you have to look out for is if there are too many nodes too close then NPCs will jerk around unnaturally.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 21, 2015, 08:46:40 PM
Okay Thanks guys, I'll load up the game later on tonight, and watch the NPC for a bit.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 23, 2015, 05:01:16 AM
Okay NPCs are mostly finished, I just need to do the audio files for the custom race NPCs (Children of Morrowind  with permissions from Emma, Robert, Westy, for the meshes, textures, and audio files for the races). I've not begun the dialogs for the NPCs yet, I'm waiting for that until I'm sure I;m ready for it.

Started setting ownership of the things that are in the house already, I still need to clutter the place up a bit, add personal items that belong to the individual NPCs.
I still have not started the small dungeon yet.

I'm already thinking about small quests for the NPCs too.

Ideas Ideas Ideas.
How they flit like butterflies, and if I haven't my net ready I loose them.

Any way the cast of characters.

In order of appearance:
Drakkmore
Marsie Doates,
and Doesy Doats,
and little Amsie Dievy,
...
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 23, 2015, 05:02:39 AM
Akidily Dievy too,
Wu Den-Chu.



That's about it for now.

Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 26, 2015, 05:09:35 AM
DIALOG!!!!
After spending a day and a half fighting with Morrowind's flawed logic I've got a few lines of dialog entered into the game :D
So two screenies of dialog
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 28, 2015, 01:28:19 AM
Dialog is maybe 30% finished, and I even managed to make a working dialog driven quest (yay for me)
I have a new respect for modders that make dialog, and dialog driven quests for their NPCs.
Any way later on tonight, or maybe tomorrow I'll upload a video of my quest for ya'll to watch.


Also, no other progress on the mod as my brain is wrapped up in trying to come up with interesting dialog.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 28, 2015, 03:12:50 PM
Here's a short video of the quest "Salts for Akidily" not much of a quest I know, but it's the first one I've made for Morrowind in the 13 years it's been out, and I'm kind of proud of it.
http://www.youtube.com/watch?v=LvHGPUtuIg0

Also I feel that the quest reward shows how much Akidily cares for her garden.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Darkelfguy on July 29, 2015, 02:12:31 PM
Congrats on the quest, Drakkmore! I believe you're the first one to finish a quest as part of a claim so far! :)

Interesting dialogue can be a bit difficult to write, but I typically find it comes naturally after a while, you just have to keep practicing at it and try to get into the heads of your characters. You know, see the world through their eyes, consider their background, occupation, petty concerns, etc...
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Melchior Dahrk on July 29, 2015, 04:25:18 PM
Hey, Ekkeog getting some dialogue love! You're making great progress, Drakk! keep it up! I need to start working on my claim again. :D
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 29, 2015, 05:15:51 PM
Hey, Ekkeog getting some dialogue love! You're making great progress, Drakk! keep it up! I need to start working on my claim again. :D
There is a bit in Marsie Doates' latest rumors topic about the Giant, and some crazy Orc with a pit too.
I like the giant. He makes a great neighbor.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 29, 2015, 10:37:22 PM
One of my NPCs has a topic called "talented modders" where she will be talking about some of the modders participating in the Modtown 2015 project. If you would like for my NPC to mention you in this topic, feel free to leave a comment on what you want the NPC to say about you. If you don't put a post then she won't mention you, as I'll take that as an "I don't want to be mentioned by your NPC."
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Autoclock on July 29, 2015, 10:55:24 PM
One of my NPCs has a topic called "talented modders" where she will be talking about some of the modders participating in the Modtown 2015 project. If you would like for my NPC to mention you in this topic, feel free to leave a comment on what you want the NPC to say about you. If you don't put a post then she won't mention you, as I'll take that as an "I don't want to be mentioned by your NPC."

I would like for her to say the following: "Some say that if you stand perfectly still, he can't see you. And that he once, quite preposterously, had an affair with Todd Howard. All I know is, he's called The Autoclock."
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: LadyPhoenixFireRose on July 30, 2015, 02:08:57 PM
One of my NPCs has a topic called "talented modders" where she will be talking about some of the modders participating in the Modtown 2015 project. If you would like for my NPC to mention you in this topic, feel free to leave a comment on what you want the NPC to say about you. If you don't put a post then she won't mention you, as I'll take that as an "I don't want to be mentioned by your NPC."

Can you pick something for your character to say about me? As I can't decide on anything that would work.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 31, 2015, 06:23:04 PM
-snip-

Can you pick something for your character to say about me? As I can't decide on anything that would work.

I can try to come up with something that might be sufficient, but I just don't know that much about you, and I wouldn't want to offend anyone. That is the reason for the request for modders if they wish to be mentioned by my NPC to leave a comment stating what the NPC will say. It doesn't have to be something, like Autoclock's comment. It could be anything.

-snip-

I would like for her to say the following: "Some say that if you stand perfectly still, he can't see you. And that he once, quite preposterously, had an affair with Todd Howard. All I know is, he's called The Autoclock."
Lol I love The Stig reference. Great sense of humor Autoclock. I just wonder how many players will get it.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: LadyPhoenixFireRose on July 31, 2015, 06:55:45 PM
Hmmm, that is an issue. Though, something along the lines of your opinion of my mods should be fine, as well as mentioning that I'm a new modder.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on August 02, 2015, 07:28:40 PM
(LadyPhoenixFireRose) Not much is known about LadyPhoenixFireRose, I do know that she is new to modding, and has two very ambitious WIPs, one is a Necromancer Abode with lots of evil looking attributes to it, and the other is a new faction based on smithing, I'm not certain of what all will be entailed in the faction, but it is very ambitious. The bridge to her plot is blocked by a mystic force so if you want to meet her you'll have to figure out someway on your own. I wouldn't bother taking a swim to get there though, there's lava surrounding her paradise. If you do make it though, she may take a liking to you.

(latest rumors) I heard a rumor once that LadyPhoenixFireRose writes Harry Potter fanfic. I can't swear that it's true, but I'm not saying it isn't.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: LadyPhoenixFireRose on August 02, 2015, 07:49:03 PM
(latest rumors) I heard a rumor once that LadyPhoenixFireRose writes Harry Potter fanfic. I can't swear that it's true, but I'm not saying it isn't.
SWEETNESS! Yes, yes, yes! And can I just say YES! :D That sounds absolutely perfect to me, and I absolutely love the latest rumors bit in case you couldn't tell. ;)
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on August 06, 2015, 06:16:52 PM
I made a lattice piece for my house plot last night it uses vanilla textures so texture replacers will work with it.
Screenies:
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on August 06, 2015, 06:19:07 PM
I also made a few more versions of the Flora Ivy pieces. Some of these are smaller then the Bethesda pieces, and most of them are flatter.

I'm still taking dialog entries for modders that want to be talked about by Marsie Doates.


Screenie:
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Darkelfguy on August 07, 2015, 03:40:48 AM
Your house is really coming along well! I love the ivy bits and the lattice pieces, really makes the garden shine!
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Melchior Dahrk on August 07, 2015, 08:06:19 PM
I agree. Looking good, Drakk!
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on August 07, 2015, 09:35:55 PM
Thanks DEG, and MD. I'm having writers nonability for the dialog so while I'm trying to come up with something for the NPC dialog, and small quests for the player to do, I'm working on the visual bits of the plots. I still have to clutter up the interior, but I have not been inspired to do that yet.
I'm working on a Picnic table to place on the hill across the street from the house right now. Texture making actually since Ima not use vanilla textures on it.
Got a video of the table with a place holder texture right now.

http://www.youtube.com/watch?v=P-swpY0sVwg
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: RE101003 on August 08, 2015, 03:12:42 PM
really cool idea Drakkmore but i recomendation the more puppy pictures the better happy modding!!!
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Darkelfguy on August 08, 2015, 08:11:10 PM
Nice, really like the picnic table, it does rather suit that location pretty well.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on August 08, 2015, 09:17:21 PM
thanks guys, unfortunately i messed up the first three fingers on mt left hand so modding will have to wait for them to heal.

In the mean time I will still accept dialog for Marsie to talk about you guys as modders.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Darkelfguy on August 11, 2015, 05:08:40 PM
Sorry to hear that, Drakkmore, hope you feel better soon!
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on August 11, 2015, 06:12:24 PM
Thanks DEG it might be month or better cause of getting them caught in a hedge trimmer. I didn't lose any mobility, or anything like that, but they were cut up pretty good. The ring finger got the artery, and looked like hamburger, but the Dr. was able to save it. I will just have to wait, and mod when they're all healed enough to use again.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on August 12, 2015, 05:50:25 PM
I went to get my hand re-bandaged (Dr.s Orders) today, and the Dr said it's looking just fine.
My fingers are just happy to be separately bandaged, and not squished together anymore.

I still cannot mod yet, but I've been doing a little Blendering.

I'm still taking dialog for Marsie Doates to talk about the modders if anyone's interested.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Moritius on August 12, 2015, 06:39:16 PM
I want something about me but have no idea what to write. Some information - rather than modding, I'm lurking most time, posting some screens and mosty not relasing :D. And have a lot ideas.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on August 27, 2015, 09:41:06 PM
I want something about me but have no idea what to write. Some information - rather than modding, I'm lurking most time, posting some screens and mostly not releasing :D. And have a lot ideas.
I'll see what can be done with that information Moritius.
The good news is that I might be able start trying to mod again, I've still got quite a bit of healing to do, but the past couple of days I've been able to half-ass Skyrim so I maybe might be able to half-ass modding.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Wretched Fetcher on August 30, 2015, 06:52:25 AM
A really nice house, it was very interesting to follow your progress on building it up. NPCs all look very gentle. I also liked the unique stuff you're filling your house with.

As for info on me as a modder, here's a line that I think would fit:
"There's a forge on top of the knoll over there, near the fort. Nikolai is the smith's name. He doesn't seem to get along with his grandfather very well, who calls him "wretched fetcher" all the time. I don't know why, he seems a pretty agreeable type, if you ask me".

Feel free to modify it as you like, of course.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on August 30, 2015, 05:12:27 PM
I want something about me but have no idea what to write. Some information - rather than modding, I'm lurking most time, posting some screens and mosty not relasing :D. And have a lot ideas.

How about something like this:
    (Moritius) There is a lurker, named Moritius that is always skulking around Modtown. I heard someone say that he was a modder, but I say he's a tease. He's always posting screenies of his work, and hardly releasing anything.

A really nice house, it was very interesting to follow your progress on building it up. NPCs all look very gentle. I also liked the unique stuff you're filling your house with.

Thank you very much. You might just be a little surprised about them. I won't spoil it for everyone though. I'll just say you may want to avoid harming any of them, or stealing from the family.

As for info on me as a modder, here's a line that I think would fit:
"There's a forge on top of the knoll over there, near the fort. Nikolai is the smith's name. He doesn't seem to get along with his grandfather very well, who calls him "wretched fetcher" all the time. I don't know why, he seems a pretty agreeable type, if you ask me".

Feel free to modify it as you like, of course.

I have that in my dialog layout right now, but I might change it up a little. As I said before, I'm not that great with writing dialog, and sometimes something doesn't quite feel right to me even if it feels right to others.

Soooooo.....
For an update nothing new in the CS, I've been tinkering with the Modder Memorial transparency settings, but I think it might be about ready to put up for the people that need it for placement purposes in the sanctuary.
I have also been slowly picking out dialog for my NPCs. So that's about it for any updates.


Still taking dialog entry submissions if you want Marsie Doates to talk about you as part of my plot.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Wretched Fetcher on September 01, 2015, 03:32:56 AM
...I'll just say you may want to avoid harming any of them, or stealing from the family.

I suspect that stealing from NPCs will be a really dangerous business in ModTown.
I know my avatar won't be very happy about it, too.

Here is an appropriate quote from one game:
"You mess with me? You'll pay, you'll pay..."
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on September 22, 2015, 02:40:36 AM
Progress is going slow as my dialog writing has hot a wall currently. I've added quite a few more lines of dialog since my last post, but it has slowed considerably. So I decided to clutter up the inside of the house a bit. After a while of trying to make the house look suitably lived in I had a conversation with my self that went something like this:
"You know what?" I said to my self, " there isn't nearly enough random stuff in the misc, and ingredient tabs to properly clutter this place up."
" I think you're right," I answered myself "Ima have to do something about that."
And before I knew it Blender was open.
Any way to make a long story short I have been in Blender rather then the CS for the past couple of days, and have been working on:
(http://i1022.photobucket.com/albums/af345/Drakkmore/Screenshot%202015-09-22%2002.36.53.png~original)

It's not quite done yet, but it's a lot more done then it was when I woke up.

Also I made this in my Blendering around for things to decorate with.
(http://i1022.photobucket.com/albums/af345/Drakkmore/Screenshot%202015-09-22%2002.39.22.png~original)

Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Moritius on September 22, 2015, 09:57:39 AM
How about something like this:
    (Moritius) There is a lurker, named Moritius that is always skulking around Modtown. I heard someone say that he was a modder, but I say he's a tease. He's always posting screenies of his work, and hardly releasing anything.
Like it :D.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Wretched Fetcher on September 23, 2015, 05:43:08 AM
Jolly good, Drakkmore! I love the miniature centurion!
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on September 23, 2015, 06:58:26 PM
Jolly good, Drakkmore! I love the miniature centurion!

Thanks Wretched.

So I finished the guitar, and here's a short video of it in the CS.
http://www.youtube.com/watch?v=KT2PYEhre-c
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Autoclock on September 23, 2015, 07:09:34 PM
 8)
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on October 29, 2015, 03:23:54 AM
So I've been busy IRL, but I have not abandoned this yet. I've been slowly adding Dialog to my NPCs, and halfway fleshing out the Cavern with Flora, and Fauna. Also I've been adding the voice files for the custom race NPCs. (Much great thanks to Emma for allowing me to use her C.O.M. Assets on this for the five young adult NPCs I've got in my claim.)
No new screenies, or videos to show any changes at this time so...
Also if anybody that has not yet posted anything they want my one NPC to say about them, I'm still taking requests. Remember if you don't post something here, then she won't mention you while listing the talented modders that are working on Modtown 2015, as I will take it as you do not want her to mention you.
Also, also All future screenshots will be posted to the screenshot gallery instead of here, but I'll mention in this thread when I post them.




That is all.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on January 17, 2016, 11:33:08 PM
Been slowly working on dialog, Still accepting submissions for my scout NPC to mention modders, and something you want said about your avatars. This will probably be the last time I offer as time is running out, and I've still got a lot more dialog to add to my NPCs.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Melchior Dahrk on January 18, 2016, 09:54:44 AM
Something simple could be said about me. But I don't remember exactly what you're looking for? "Melchior Dahrk lives just West of the bridge to Hightown. Be careful if you're wandering around his tower, I've heard of some tourists which were never seen again after paying him a visit..."
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on January 19, 2016, 01:22:00 PM
Something simple could be said about me. But I don't remember exactly what you're looking for? "Melchior Dahrk lives just West of the bridge to Hightown. Be careful if you're wandering around his tower, I've heard of some tourists which were never seen again after paying him a visit..."
Basically anything you want people to know about you from the view point of a third person party watching the goings on in town. Since you already talk about your self in your dialog something like what you've got there would be just about right.

The NPC already talks about this crazed orc with a huge hole in his floor. Not quite sure what's going on there, but I found it interesting enough to mention.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Turelek on January 19, 2016, 05:45:40 PM
Oh! I can submit something? How about:
"Turelek? He is just in his house all day ... making more methods of ways to kill -- or be killed. He's a Strange fellow, but I suppose he has done some good things, in the past at least."

Sorry if I submitted too late but thanks for taking the time to read this!
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Melchior Dahrk on January 19, 2016, 08:08:28 PM
The NPC already talks about this crazed orc with a huge hole in his floor. Not quite sure what's going on there, but I found it interesting enough to mention.
Hah! That's Dippy Dorugg (http://darkelfmodding.com/forum/index.php/topic,236.msg2227.html#msg2227). Still working out how he's going to work exactly.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on January 19, 2016, 09:24:22 PM
Oh! I can submit something? How about:
"Turelek? He is just in his house all day ... making more methods of ways to kill -- or be killed. He's a Strange fellow, but I suppose he has done some good things, in the past at least."

Sorry if I submitted too late but thanks for taking the time to read this!
Yes anyone working on Modtown can have something said by my NPC.She's a Teen Dunmer, and we all know how teens love to gab. Certainly I;ll use what you submit for her tyo say about you as a modder, or even just your typical player character if you role-play like I do. If you want you can even submit something about any projects you have been working on. The NPC is a scout which means one never knows what kind of information she might have.
-snip-
Hah! That's Dippy Dorugg (http://darkelfmodding.com/forum/index.php/topic,236.msg2227.html#msg2227). Still working out how he's going to work exactly.

Yes that is exactly who she is talking about. I noticed him, and his hole when I first Dled the land mass file, and wandered around looking at things that maybe might be interesting to work on. I expect he will be a rather interesting character indeed.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on February 18, 2016, 11:02:21 PM
I was test playing my plot to day making sure that every thing works as intended when while doing one of the quests given by my Avatar, one of the creatures he asks you to kill had a book in it's inventory that I never added to the plot. Did somebody add this book? I'm just curious about it. If it helps the creature that has the book in it's inventory was unique goblin chief that I made for the quest.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Melchior Dahrk on February 19, 2016, 02:58:45 PM
Doesn't look familiar to me... what's the ID?
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on February 19, 2016, 03:31:03 PM
Hmm maybe it's not from ModTown. The book has an ID  of "YAC_FTD_HasScript" and when loaded up with all of the masters reliant to my plot the book does not show up in the CS. The think is the only mod I've installed since I started working on the plot is updates to the ModTown Master file. Now I'm curious what mod I installed since the last time I played through Tribunal, as it is a Unique Goblin Chief I made for the Plot that has it showing up. The book didn't show up until yesterday though,a nd me not installing any other mods since starting my work on the plot had me assuming it was added by a modder working on the project. I retract my question as it is not added by any mods merged into ModTown.esm
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Melchior Dahrk on February 20, 2016, 04:26:17 PM
Okay, if it's puzzling you, it sometimes works to set it down, open the console and click on it and type the ORI command. It SHOULD show what plugin or master file it's from... doesn't always seem to do what I want though.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on February 20, 2016, 04:59:30 PM
I did a usually foolish thing,and assumed by the ID that it was from a Yacoby mod. The two I have in my load list didn't really seem the types to add books to the game, but I found it in Yacoby's Pursuit Enhanced. Odd though that I've been using that mod for years,and never have come across the book.

EDIT: in my confusion about the book I forgot the real important thing though, and that is:
1) More dialog implemented. Bringing dialog to about maybe 73%-ish
2) one more mini-questish type thingy added bringing quest completion for my plot to about ??%-ish
3 New unique reward thingy added for the for mentioned quest. also bringing that total to ??%-ish


No further progress has been made in decorating the house interior. The placing of clutter type things seems to be hitting me like writing readmes. I'm just not terribly enthusiastic about it.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on March 01, 2016, 02:57:24 AM
Getting close to the home stretch here, and I feel like I'm gonna cut it close. Any way I've got some more things placed as clutter, but not nearly enough to warrant all of the shelves, and containers in the house. Also some more work has been done on the cavern part of the plot, but I'm feeling like this to is going to take me right up to the end also. I've also made some more things for the plot, and one of them needs a video. Probably make one tomorrow, and link it up here. New textures for some of the stuff I've got in the plot, but those may not make it in time. All I can say is I'm working as much as my free time allows on things spanning from clutter (hard to clutter up the place nicely with an Avatar for a guy that does not drink  *meaning not a whole lot of empty bottles strewn about the place*) to dialog, and possibly a few more quests if I can decide on what to do for the NPCs. Also who do I communicate with to arrange for the Dues collection quest to make it if a certain one of my Avatar's mini-quests hasn't been done, my Avatar refuses to pay his dues unless, or until that particular quest is finished?
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Melchior Dahrk on March 01, 2016, 02:10:39 PM
Good question on the Dues. Will probably need to coordinate with Turelek since they've got the Community Consortium. I imagine that even if you just give your avatar a "Dues" topic for the time being that should be enough of a hook in. And then Turelek can just reference whatever global you choose to use to verify if it's been paid.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on March 01, 2016, 03:15:44 PM
Well maybe if I give the avatar the dues topic, and filter for him to only pay the dues if the journal entry for the quest is set to the end of the quest, other wise if the journal entry is set to less then the quest being finished then have the avatar say something like "You have not done this thing I asked you to do, so no I will not give you the dues for the money till you do it. Of course I have not put any globals, or even locals in my plot, just using the basic dialog/journal combination to get my quests out.  Also if the greeting that has the topic that starts the quest has not come up then the play may not even have the quest mentioned to them, so perhaps have a third option that if the quest has not even been given, my avatar can say something like "I'd sure like to give you the dies, but I've got something n my mind at the present point in time. I'll tell you what, you go do this one small thing for me, and I'll pay you the dues, as well as a little bit for yourself. I'll try to figure out what exactly will have to be done, on the matter. Maybe there wil need to be a global to determain who has paid the dues when the player has visited all of the modders plots, but I'm no good at scripting, so I'm not the guy to know such things.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on March 01, 2016, 05:02:54 PM
As promised a video of the one thing mentioned previously that required a video to show it off. Pictures just don't do it justice, so with out further adieu:
http://www.youtube.com/watch?v=JC87Fi0eOTI
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Melchior Dahrk on March 03, 2016, 07:55:07 PM
Alright, I must know how to create simple animations like this. Are you using a tutorial? I messed around with Arcimaestro Antares NPC animation tutorial a while ago, but I've forgotten everything.

You did a really good job on that pill box!
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on March 04, 2016, 12:43:40 AM
Alright, I must know how to create simple animations like this. Are you using a tutorial? I messed around with Arcimaestro Antares NPC animation tutorial a while ago, but I've forgotten everything.

You did a really good job on that pill box!

Thank you MD.
Yes I do have a nice basic animation tutorial I snagged off of youtube. Same one I used on the French doors in my claim interior basement, and the Tri-demensional Chess set case on the table next to the couches on the main floor of the house. But the tutorial does not cover labeling key frames in the animation, that needs to be done in order to get the animations to play when you click on the item. For that I peeked at the workings of the animated containers, the display cases from Indigo, and Dongle (while I was making the glass portions of the display cases all shiny, and pretty looking). I'll look around for the youtube page that covers simple animations, and get the link for you some time in the morning (maybe early afternoon) hours tomorrow, and post a link for you. The tutorial covers an older version of Blender if you've got that, but it works with 2.49b (which is the blender I use for my MW modeling).
I also looked at AA's NPC animation tut, and decided that I'm not quite ready for that yet. Close, but not quite. My messing with Blender started back around 2009 when I wanted to create a playable Minotaur race, and there was not anything quite what I wanted available. At any rate I got distracted a lot in the name of improving my skills, but never got comfortable enough with mesh making yet to attempt it. I did alter the Almalexia's Hands curass for some one once about mid-ish 2013, but after that not much has been accomplished by me in that area.



EDIT: This is the tutorial I have (http://mw.modhistory.com/download-73-12236). Kiteflyer61, and myself were discussing this before GHF lost it's old chat client (site closed down on us), and I seemed to remember him mentioning that he was going to upload the tutorial to MMH.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Melchior Dahrk on March 05, 2016, 09:09:27 AM
Thank you for the info, Drakk! I'll start poking around with this. I'm trying to think of what I'd want to animate now... might just have to make something random to test it out. If I run into issues with the keyframe bit, I'll do some comparisons with the animated containers too.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: MattTheBagel on March 12, 2016, 07:19:36 PM
I like all the new resources you have made, looks really unique, and cozy. Those couches are really nice too, I wish they had something like that in Vanilla MW. Nice job, looks amazing.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on March 13, 2016, 01:41:42 PM
I like all the new resources you have made, looks really unique, and cozy. Those couches are really nice too, I wish they had something like that in Vanilla MW. Nice job, looks amazing.

Thank you. I can not take credit for the couches though they came from Xeon's comfortable couches resource (http://mw.modhistory.com/download-21-9668). There are a few others that come from resourced too, but most of the new unique items in the plot are mine. If you want I can give links to the other resources that I've used. Again Thank you for the compliment on the things I have created for this. Your claim is also looking like a comfortable place to hang out too.
This is the latest of the new items I made for the plot. Gold Ash Statues. Gotta love them.
(http://i1022.photobucket.com/albums/af345/Drakkmore/Morrowind%202016-03-13%2014-35-14-45.jpg~original)
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: MattTheBagel on April 04, 2016, 05:34:39 PM
I like all the new resources you have made, looks really unique, and cozy. Those couches are really nice too, I wish they had something like that in Vanilla MW. Nice job, looks amazing.

Thank you. I can not take credit for the couches though they came from Xeon's comfortable couches resource (http://mw.modhistory.com/download-21-9668). There are a few others that come from resourced too, but most of the new unique items in the plot are mine. If you want I can give links to the other resources that I've used. Again Thank you for the compliment on the things I have created for this. Your claim is also looking like a comfortable place to hang out too.
This is the latest of the new items I made for the plot. Gold Ash Statues. Gotta love them.
(http://i1022.photobucket.com/albums/af345/Drakkmore/Morrowind%202016-03-13%2014-35-14-45.jpg~original)

A link to the resources would be nice, I would love to look over them. I have been looking for some resources for a while but I only find broken links..
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on April 06, 2016, 03:34:59 PM
I like all the new resources you have made, looks really unique, and cozy. Those couches are really nice too, I wish they had something like that in Vanilla MW. Nice job, looks amazing.

Thank you. I can not take credit for the couches though they came from Xeon's comfortable couches resource (http://mw.modhistory.com/download-21-9668). There are a few others that come from resourced too, but most of the new unique items in the plot are mine. If you want I can give links to the other resources that I've used. Again Thank you for the compliment on the things I have created for this. Your claim is also looking like a comfortable place to hang out too.
This is the latest of the new items I made for the plot. Gold Ash Statues. Gotta love them.
(http://i1022.photobucket.com/albums/af345/Drakkmore/Morrowind%202016-03-13%2014-35-14-45.jpg~original)

A link to the resources would be nice, I would love to look over them. I have been looking for some resources for a while but I only find broken links..
Sorry no resource used here besides me in Photoshop, and Blender. I make most of the thinks you see in this claim just because I find Morrowind's misc, ingred, book selection too limited to properly clutter the place up. These are just retextured Ash Statues with normal, gloss, glow (eyes only), and environment maps added to them.
If you would like I could send them to you, but I was thinking that my Avatar had them made up after retiring from the adventuring life.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on June 03, 2016, 06:22:36 PM
Well I didn't get her finished as far as cluttering, and Dialog goes. Not all of the little "fetchme" quests I wanted were included either, as I did not have the dialog done for them. The cavern under the house is a bit sparse again due to my utter lack of cluttering skills. But here is my plot IF we are to be done now with it. If we aren't to be done yet there will be more added when I can get my muse off it's damned ass, and doing it's job.
Or maybe I ought to get me a Fornit (google it), and fire the muse???
Anyway here's what I have so far.
https://www.dropbox.com/s/wjdwy34yc9h4aac/Drakk%20ModtownPlot%2031.rar?dl=0

Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Turelek on June 04, 2016, 03:46:56 PM
Sorry nobody got back to you earlier, at this point you can just keep working on it. There is not much of a rush, and that gives us time.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Melchior Dahrk on June 22, 2016, 06:55:01 PM
Drakk, do you want me to merge this into the main file yet or hold off? I saw something about DEG setting a 7/31 submission deadline, so there's another month.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on June 22, 2016, 10:24:46 PM
You can merge it now,a nd if I get more done around the current blockage I've had I'll resubmit if that isn't a problem. DEG asked if he could sneak in a sentence about his avatar for my Scout NPC to talk about and I'll need to put that in when he gets it to me. I',m also working on some new misc items I will be adding to this as we now have a new deadline,a nd making updated textures for the Sword of Omens,and the Copper Khopesh to use. You can merge what I've got so far though. That is if it won't present any doubling issues with another updated submission.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on July 29, 2016, 11:01:43 PM
Okay last I heard today was the deadline for the Modder plots, and I'm cutting it pretty close, so here she is as done as I could get her with all the RL crap I've been dealing with the past few months.
Some new misc items placed around a couple of dialog lines added in, and then some books, and clutter added to the cavern under the house.
All told the house still looks pretty bare, but not as bad as it was, and the cavern isn't nearly as plain as it was either. I wanted to get more in, but I've been too busy, and then there is the writers block I have been suffering from for the past few moths too.
Any way, there is a dialog topic for dues in my Avatars dialog so once that quest gets going it should tie in neatly. (no journal entries in there though), and it should suffice.


New link to Dropbox: https://www.dropbox.com/s/vwxwu0768c4kcbu/Drakk%20ModtownPlot%2031.rar?dl=0

Looked like it would fit under the attachment limits, but it is not attaching.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on August 01, 2016, 05:52:51 PM
Due to the 12 day extension I will probably still work on getting more fleshed out intiriors, and dialog for this, as it stands I'm about maybe 85% finished/satisfied with this.
I will still accept some dialog comments on avatars/Modders for Marsie Doates to mention under the topic of "Talented Modders".
DarkElfGuy was going to get on in for his Avatar, and I'm still waiting for that

SO the current link is close to done, but not quite if it would be more trouble then it is worth to merge it then please wait about 11 days.
Title: Re: [Modder Claim] Plot 31 - Drakkmore
Post by: Drakkmore on August 13, 2016, 05:29:36 PM
Sorry it's late, but it's been hectic lately. I haven't even had time to work on this in the last few days let alone package it up.
So here it is a bit more finished then the last one, but still not finished enough.
Jusy Merge this MD.
https://www.dropbox.com/s/1azyam912qqtxrg/Drakk%20Modtown%202015%20Plot%2031.rar?dl=0
EDIT: There is a modified indigo display case with new animations,a nd textures that have been cleaned up, or replaced. The Animation might not work with the typical scripts so you may want to back up your current indigo case in the very good chance that this display case might not work with your current scripts.