Morrowind Modding Showcases - Forums

ModTown 2015 => Modder Claims => Topic started by: Moritius on July 16, 2015, 03:18:48 AM

Title: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 16, 2015, 03:18:48 AM
[snip]

And here we go, post edit ;).

Finally, I have some ideas for #34 and time to write about 'em. Final concept is... Daedric shrine claimed by Telvanni mage with his Telvanni tower. Daedric part will be not so safe because there will be spawning daedras. Some cultist will be there too. Hostile cultist. Not every part of shrine will be explored by Telvanni. Probably, there will be some quests related to exploration. Maybe some mystery ;).

Edit///Due to my mistake, #34 is claimed. So, I decided to change to #30.
Title: Re: [Modder Claim] Plot #34 - Moritius
Post by: Moritius on July 16, 2015, 07:30:05 AM
So, changed exterior placement, I think it's (almost) done. Screens. (http://imgur.com/a/glUyE)
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 17, 2015, 05:22:47 AM
Started to work with interiors.

(http://i.imgur.com/wmZ3Rkr.png)
(http://i.imgur.com/zhgBSbJ.jpg)
There's upper shrine. In this interior will be entrance to the Telvanni tower. Some NPCs will live there (probably khajiits and argonians). Some parts are under water.

Anyway, I can't work until Monday because I must study hard (I have exam at Monday, this is my last chance to pass; if I fail I can tell "Goodbye University", damned integrals :D). So, no more updates until Monday/Tuesday.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: King Nerevar on July 17, 2015, 11:28:26 AM
Good luck ;)
integrals are so... well...
cf. your mod: i like the idea. And I love the humor (slave races are living in Telvanni structures.)
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 19, 2015, 11:36:27 AM
I had some time, so, I wrote about important NPCs.

Name: Hides-In-The-Shadow
Race: Argonian
Description: Previously slave, freed by Telvanni mage, became assassin trained by Morag Tong.

Name:Kassii
Race: Khajiit
Description: She was slave, freed by Telvanni mage. His bride (beware, furfags are everywhere :D). She lives in Telvanni chambers.

Name: Aleister Ravenley
Race: Dunmer
Description: My avatar. I thought about naming him Moritius but this name was used by me in other project. Telvanni mage who hates Altmers so hard, you probably find them only tortured or dead or smth. Enchanter, alchemist, experimentator, loves good hooch :D

I'll write more later, if I had some more ideas.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 20, 2015, 09:44:29 AM
Finishing my celebration beer (Polish Cechowe, stout - yes, I passed this stupid integrals exam, so, I'm celebrating :D) I back to work.

There's typo, he is "His-Own-Fear" not "His-Own-Hear" :D
(http://i.imgur.com/p6zO4Oh.jpg)
(http://i.imgur.com/yWGiG4C.jpg)
(http://i.imgur.com/tv3gII0.jpg)

Drowned (or half drowned) part entrance
(http://i.imgur.com/3oScpu6.png)

Anyway, I'm back in buisness :D.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: cml33 on July 20, 2015, 03:10:16 PM
It's be cool if you were to add some vines and roots sprouting around the walls by the Telvanni entrance. Make it look like the Telvanni part has latched on to the daedric part (similar to Tel Vos).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 20, 2015, 03:58:27 PM
Will be. Later, when I finish other parts ;).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 21, 2015, 12:15:35 PM
Some more progress. Atm I'm working around 2x slower because my mouse started to try sabotage and when I'm clicking one time it behaves like "Duh bro, I want double/multi click.". And sometimes suddenly drops when I'm dragging things. But still, I'm not givin' up.

(http://i.imgur.com/uhUFU7M.jpg)
(http://i.imgur.com/1q7898S.jpg)
(http://i.imgur.com/muvKpqD.jpg)
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 21, 2015, 02:18:05 PM
And boom, another idea - I used some of my Photoshop works and made some paintings.

(http://i.imgur.com/Jmen0f2.png)
(http://i.imgur.com/S5vVxeO.png)
(http://i.imgur.com/mVpHNKV.png)
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Melchior Dahrk on July 21, 2015, 08:20:34 PM
Great to see you including some of your artwork! Nice touch.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Drakkmore on July 21, 2015, 09:36:39 PM
I love the paintings you've got here.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Darkelfguy on July 21, 2015, 09:45:55 PM
Very nice artwork, Moritius! :)
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 22, 2015, 01:21:01 PM
Thanks :D. In Read-Me file will be link to download page with 1920x1080 pngs for people who wants to use 'em as theirs wallpaper. And also, no permission for using those textures in other mods, y'know, I want 'em to be unique.

I have problem with Imgur (FF cannot load page atm), screens in attachment. I've retextured in_t_cave_conect_wiz, it matches to in_dae_connect_lcave now. Items with constant effects can't be picked up, they have script for this - player can buy them, other NPC in tower sells them.

Also, I will have some "bomb". I want to add something more from my works, not only artworks. I don't tell you anything more, you will see what I mean when mod will be finished ;]. (Probably, I will show you what I mean earlier, eventually. I often can't stand not to show my work :D).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Drakkmore on July 22, 2015, 02:04:01 PM
Just curious about the amulet enchantment. Is it intentional to have Swift swim on an item that won't allow you to swim at all. Is your NPC just playing a joke on the player, or did you mean to add the spell effect water breathing to the Amulet instead of Water walking?
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 22, 2015, 02:39:31 PM
Bug, it should be Water Breathing. Idk why I didn't saw it when it's tested :D.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Kyromods on July 22, 2015, 02:47:06 PM
Looking really good moritius. Very interesting choice of architecture. ;D
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 23, 2015, 04:40:52 PM
Only one photo - this time with console tm.
(http://i.imgur.com/RcTYWbD.jpg)

And hey, thanks for replies and stuff ;).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 23, 2015, 05:47:57 PM
Double post master. I mirriored ex_t_spikes_01 to make symetric look ;).
(http://i.imgur.com/O0MZGpe.jpg)

Going to sleep, in Poland we have 00:50 AM ;).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Drakkmore on July 23, 2015, 11:18:12 PM
This is gonna be one of my first stops when Modtown is released, I'm very intrigued by the lay out so far.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 24, 2015, 06:19:58 AM
No new screens atm (I must make some work in AutoCAD before modding). I'm just writing reply ;].

Drakkmore, thanks! In fact, I'm still working with first interior. Maybe I'm a bit slow but I don't want to be in hurry and make some shitty parts. And still, modifying original meshes and stuff. And planning, it takes much time.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 24, 2015, 04:59:03 PM
Face of true humilitation ;).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 25, 2015, 08:25:22 AM
Finished entrance to the tower ;]. Now I need to fix some collisions because mesh modifications don't work as they should.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: LadyPhoenixFireRose on July 25, 2015, 01:44:54 PM
Looking good!
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 25, 2015, 02:11:35 PM
Thanks. Sometimes beer helps :D.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 28, 2015, 04:28:57 AM
Finished first interior (maybe not, I don't have Path Grid because of a reason ;]). Started to work with 2nd, Lower Shrine, where player can fight with some daedras and cultist.

Entrance:
(http://i.imgur.com/JitEE3P.jpg)

Btw. I need rat skull model. By any chance, somebody has it? ;]
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 28, 2015, 07:42:29 AM
Shape of the 2nd interior finished ;]
(http://i.imgur.com/NBtCZIG.png)
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Darkelfguy on July 29, 2015, 02:16:18 PM
I'm liking the look of the second interior so far, always good to see a mix of Daedric and Cavern resources!
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 29, 2015, 03:36:21 PM
Thanks DEG. There will be another one, full cavern set with (I hope) some astonishing views. I should start to work with Telvanni tower but I have so much fun going down and down and down ;).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on July 31, 2015, 08:18:54 PM
Some test. Hood has placeholder texture (I think I will make my own mesh because I'm not satisfied).

(http://i.imgur.com/MPBfPtV.jpg)
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: RE101003 on August 07, 2015, 10:53:22 PM
sounds very exiting and chaotic im looking forward to seeing it are there going to be any quests in it? with a plan like yours i could see a whole mini questline iwth it happy modding!
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on August 08, 2015, 10:52:02 AM
Yeah, there will be mini-main quest - I have some ideas I want to put in (although I don't know if Ican - they're expanding as hell :D).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on September 07, 2015, 10:35:07 AM
Still alive, kids! A little update so you can say I'm still working :D.

Pun intended :D
(http://i.imgur.com/ps8xNtY.jpg)
(http://i.imgur.com/IcMInMl.jpg)

And yeah, Velothi tileset! Near full tower is Telvanni style but laboratory is made to be Velothi (I have problem with placement of my paintings so I resolve it this way).
(http://i.imgur.com/j5DQUt9.jpg)

This thing rotates as crazy :D
(http://i.imgur.com/tTxwplA.jpg)
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Wretched Fetcher on September 07, 2015, 05:40:12 PM
This thing rotates as crazy :D

Love this thingie. What is it's purpose?
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on September 08, 2015, 06:10:06 AM
It's unknown artifact Aleister Ravenley found long time ago. He still doesn't know what this thing do (there will be a lot about laboratory in dialogues).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on September 12, 2015, 05:07:41 PM
Working on unique look for Aleister Ravenley (my avatar there).
(http://i.imgur.com/kwcLCSi.png)

I'll probably change textures, those looks, umm, a little shitty :P.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Darkelfguy on September 13, 2015, 05:19:22 PM
Nice looking Velothi laboratory there, Mortitius! Also like the unique look you're going with for your avatar, certainly stands out! :)
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on September 14, 2015, 04:27:10 PM
Thanks DEG. Looks like I have mix four styles atm.

It will be impossible to go to laboratory at the beginning. Some quest(s) to unlock.
(http://i.imgur.com/suL8vJ1.jpg)

(http://i.imgur.com/hhitD0D.jpg)

Claim start to become some more disturbing. And it's beginning :D.
(http://i.imgur.com/VbTi9l6.jpg)
(http://i.imgur.com/aFKbMAL.jpg)

Somebody's naked in mah house. IN MAH HOUSE!
(http://i.imgur.com/HUzaG2L.jpg)
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Melchior Dahrk on September 14, 2015, 08:43:23 PM
I love it! (Well, as much as I can say I "love" fetal blood in good conscience). It's fun to add unique little items to the claims like that.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on September 18, 2015, 07:01:29 AM
Progress! Unfortunately, my WiFi stopped working (my dad accidentally reset router to fabric settings and I can't repair it atm [some issues, nvm]) and now only old PC has internet. So, there's problem because I'm workin on my laptop so, no more screens ('cause I need to move it by pendrive and I'm too lazy to do it :P) unless I reconnect my laptop (probably around week-two).

Anyway, some progress notes: I finalized Aleister's look - he uses modified vanilla textures and, due to some model changes, now he is unique race. Retextured extravagant robe (I'm sure you'll love it), it probably will be reward after finishing MQ.
Also, I added some triggers to tower (I don't tell you more, it's secret until I decide to reveal it :D).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on September 23, 2015, 04:26:42 AM
Finally, Internet by optical fiber. So, two screens (there will be more in gallery, probably ;))

(http://i.imgur.com/2j0mUQJ.png)

I did texture from my own cactus photo and this is result
(http://i.imgur.com/sBSpLVl.png)
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Wretched Fetcher on September 23, 2015, 05:16:59 AM
Cool! That guy (is that Aleister?) certainly looks like an evil, dangerous wizard.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Melchior Dahrk on September 23, 2015, 09:33:51 AM
Looking cool. I like all the custom stuff you're adding. Makes it fully personalized!
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on September 23, 2015, 10:36:34 AM
Yeah, Wretched, it's Aleister. But, he think there's no "good" or "evil, there's only "power" and "knowledge".

Thanks, MD (I think some of this stuff I'll be using in this thing we spoke via PM :D).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on September 24, 2015, 06:35:38 PM
http://www.youtube.com/watch?v=CR5MIpHYMFw

Some script showcase. I learnt why I should use SetAtStart when working with "float timer" and repeating movements (that thing run throught wall after some cycles).
4:14+ is early W.I.P.
I cut about 1/3 because there was single note :D. But, I'm not sure if it will be in final version. And for someone who didn't learnt much music theory, recreating it hearing original track is awfully hard. Note that instruments probably will change. This is the thing I said:
Quote
(I don't tell you more, it's secret until I decide to reveal it :D).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Autoclock on September 24, 2015, 10:08:03 PM
Now that's some impressive shit.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on September 25, 2015, 02:22:08 PM
It's simple scripting ;). But I'm glad you think so.

Finished some model mashup: a staff. Uses only vanilla textures.
(http://darkelfmodding.com/forum/gallery/30_25_09_15_2_15_58.png)
(http://darkelfmodding.com/forum/gallery/30_25_09_15_2_15_18.png)
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Melchior Dahrk on September 25, 2015, 03:59:40 PM
Hey, I found something while writing the script for the invulnerable house scribs for my claim. OnPCHitMe overrules the target's AI so that they won't try to defend themselves unless you tell them to. I found it nice for my scribs so that they simply ignore attacks. I thought about it when I saw those ghosts get angry. This is my script:

Code: [Select]
begin md15_scr_scrib_house

Short OnPCHitMe

if ( OnPCHitMe == 1 )
MessageBox "The House Scrib is protected by a powerful shield enchantment"
Set OnPCHitMe to 0
endif

end
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on September 25, 2015, 04:14:09 PM
Hey, thanks. I'll definitely try it :).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on September 28, 2015, 03:26:07 PM
After finding rat skull I can't attach it to Lich model. Nifskope f-ed up NiTriShape data, and importing model with armature into Blender creates one big mess - many of bones aren't at their proper places and model is placed incorrectly. Well, I'm frustrated because I need to abandon some ideas until I figure out how to make it In fact, I probably know but don't want to make this creature as new NPC-race). And there's also "What the heck I can texture it" issue. I mean, is near impossible to make UV for that thing.
End of butthurt :D.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Melchior Dahrk on September 28, 2015, 07:45:47 PM
Paste it here.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on September 29, 2015, 05:34:39 AM
I figured out what I've done wrong - I attached old NiSkinInstance to head model and it screw up something. Atm it still doesn't work properly but I know what should I do - thanks again MD :D. (One note I'm still newbie if we're speaking of rigging ;]).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on September 29, 2015, 07:12:52 AM
That was to easy, I thought I need to do some ultra-hard things and here I am. Now, I need only texture this thing and tweaks.

(http://i.imgur.com/Kgk9Krl.jpg)
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Melchior Dahrk on September 29, 2015, 08:52:41 AM
Yeah, the nice thing about that mesh is that it doesn't need to be skinned.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on September 30, 2015, 01:45:42 PM
"Welcome to the Frozen Garden, where Master Lives" - sneak peek, early WIP.
(http://i.imgur.com/T0mqrKY.jpg)
(http://i.imgur.com/E6usn97.jpg)

This is the place where will part of MQ will be happening. I want to make it psychedelic and strange'n'stuff ;).
Full interior name is "Astral Plane, the Frozen Garden", to be exact (and it have some connection with my interests :D).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Melchior Dahrk on September 30, 2015, 03:34:36 PM
Ooh! I like it. That's going to be fun to explore.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on September 30, 2015, 03:48:13 PM
Glad we have CellToNif. One thought, atm it's 1x1 cell size, I think it'll be too small, probably expand it.
And one note, there will be NPC named Aaken (https://en.wikipedia.org/wiki/Hieronymus_Bosch), MQ will orbite around him. So, you can imagine how crazy it may be :D.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on October 02, 2015, 06:29:24 PM
Not much to show, only Dwemer Lexicon ;) (still unfinished, glowmaps'n'stuff).

(http://i.imgur.com/PC7viGx.png)
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on November 17, 2015, 02:09:29 PM
Still alive but project is mostly "on hold" - I have too much rl issues and don't have time to mod. But, stay tuned, I will show something in near future :).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on December 15, 2015, 09:53:47 AM
After a lot time whem I've been fighting with myself, I'm back. :D

And leave it here ;]
(http://i.imgur.com/Q2Xdbur.jpg)
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Melchior Dahrk on December 15, 2015, 01:36:41 PM
You've really got a knack for making these intriguing little devices, Moritius. I wonder what sort of experiments they are running on the suspended scrib...
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Autoclock on December 16, 2015, 12:35:12 PM
Please add your screenshots to the Gallery.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on December 16, 2015, 04:49:14 PM
I will when have more of them to post ;).
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on January 02, 2016, 11:08:19 AM
So far so good - I think I will finish soon (I mean this month) :).

Plot twist.
(http://darkelfmodding.com/forum/gallery/30_02_01_16_10_58_04.png)

It's...
(http://darkelfmodding.com/forum/gallery/30_02_01_16_11_03_45.png)
... a really big tree.
(http://darkelfmodding.com/forum/gallery/30_02_01_16_11_07_49.png)
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Autoclock on January 02, 2016, 11:52:30 AM
I will finish this month.

My favorite thing to hear/read.

This has potential. Who's the dead guy?
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on January 02, 2016, 01:29:41 PM
A cultist. You will see, they're involved in Aaken's acivity.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Autoclock on January 02, 2016, 03:57:29 PM
Excellent.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Melchior Dahrk on January 02, 2016, 06:49:02 PM
Most excellent.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on April 04, 2016, 04:11:10 PM
It's possible I lost all my data because my laptop just went die yesterday. It's probably screen/gfx but it's possible that HDD died.
It would be huge loss - 3.5 years of music works (including soundtrack for game a friend of mine is developing), nearly a year landmass mod developing, claims for P:C, ModTown and Lyithdonea and a lot of important personal data (e.g. Photos). I will see in the next week or two when I connect it via USB to another laptop/PC.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Drakkmore on April 04, 2016, 05:08:24 PM
I certainly hope you haven't lost anything. It is a major crapfest when a HDD goes down. Sorry to hear that any part of your machine is not wanting to work anymore. I just hope it isn't a whole bunch of lost data.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Lefok on April 04, 2016, 05:48:24 PM
God damn, that's a shitty situation to find oneself to be in. I pray that you're able to salvage your data at least.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Melchior Dahrk on April 05, 2016, 07:44:09 PM
oh man... Moritius, that's a terrible thing to have happen. i sincerely hope it was not the hard drive.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Turelek on April 05, 2016, 10:00:20 PM
I hope the situation improves, I hope the personal important things are intact. Such a sad thing to have happened ...
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: Moritius on April 17, 2016, 11:09:32 AM
Back in saddle, didn't lose anything (unless I accidentaly delete something [and I was close deleting Morrowind folder because of errors :lol:]). Anyway, there are some design changes. I'm going to get rid of 'Frozen Garden' (but part with Aaken stays).
I realized I need to finish it asap instead of only working on P:C claims.
Title: Re: [Modder Claim] Plot #30 - Moritius
Post by: the SASS Man on April 18, 2016, 12:21:02 AM
Back in saddle, didn't lose anything (unless I accidentaly delete something [and I was close deleting Morrowind folder because of errors :lol:]).
...

Glad you managed to save everything!  I'd recommend investing in some thumb drives, just to be safe.  In my area, 32GB drives are down around $10 apiece...one of those can hold my entire Morrowind installation...your mileage may vary; but most importantly, thumbs are not subject to scratching or magnetic fields, either one!  :)  And as long as you're not continually re-writing stuff (once a week or two ought to be enough to keep things backed up) they'll last for YEARS.