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ModTown 2015 => Modder Claims => Topic started by: the SASS Man on October 04, 2015, 03:28:57 AM

Title: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on October 04, 2015, 03:28:57 AM
While the exterior location is being decided for me (I hope!)

Here are some views of my "Interior"......

Archeitecture Style: mixed re-textured Daedric, along with one Telvanni pod.  Mostly exterior-looking stuff, tho.  It's always sunny in the Outer Realms, you know!  ;)
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on October 04, 2015, 03:30:12 AM
More pics....
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on October 04, 2015, 03:37:51 AM
And more pics....

Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: Darkelfguy on October 04, 2015, 06:14:36 AM
Hey SASS Man, welcome to the project! :)

Screenshots look great, and if you need a hill, there's quite a few around that aren't being used for anything, feel free to claim one. There's also a few hilly islands sort of populating the outskirts of ModTown you can use, just check the claims map to make sure there isn't something else already there.

I am curious though, is that an interior or exterior islands in your screenshots there? If you need room to add an island, we can probably come up with something.
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: Melchior Dahrk on October 04, 2015, 10:11:39 AM
Yeah, what DEG said. If you need a new island, we can raise one. Or you can do so and I can merge it in. Or if you're doing that in an interior-as-exterior cell, then right on. :D

Looking really intriguing so far!
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on October 05, 2015, 12:38:46 AM
Hey SASS Man, welcome to the project! :)
...
I am curious though, is that an interior or exterior islands in your screenshots there? If you need room to add an island, we can probably come up with something.

That's an "Outer Realm"--i.e., an interior cell made to act like an exterior, similar to how they did Mournhold.

Yeah, what DEG said. If you need a new island, we can raise one. Or you can do so and I can merge it in. Or if you're doing that in an interior-as-exterior cell, then right on. :D

Yeah, I just need a smalll piece of real-estate for the exterior...but if I'm gonna do a private island, then...what the heck?  I might just go all gung-ho on that, too, eh?

The interior's all done except for adding a few characters, so it shouldn't take me long to piece the rest together.
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: Melchior Dahrk on October 05, 2015, 08:34:53 PM
Go crazy. Just don't make it bigger than the main island, please.  8)
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on October 06, 2015, 12:54:22 AM
Go crazy. Just don't make it bigger than the main island, please.  8)

Lol!  No problem...how's this look fo starters?  It'll need further landscaping, more rocks, touch-ups to make it fit better with the overall theme....but for one night of brain-salad-tossing, it's a fairly convincing island, n'est-pas? (Is it not?)

Pry want to bring my shore a little closer to the point of the mainland so I don't have to get too carried away with the bridge.  I'll erm...."Bridge that gap" when I get to it....

Ooooooh, the puns are coming off like boxing gloves tonight!

Anyways, take a look at the island.  I'd love to get feedback, advice, suggestions for added effect, etc.  Maybe even have someone merge this into the main mod if it looks good.  In the end, the door to my 'House" will simply be a glowing oval-shaped portal floating in that Nord Food Hut at the top of the island mount.
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: Melchior Dahrk on October 06, 2015, 03:50:00 PM
I think it looks like a really good start. When you're done detailing it, I can definitely merge it into the main file.

"n'est-pas" - every time I hear that I think of Poirot. My wife has the entire series of novels and television series.
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: Darkelfguy on October 09, 2015, 10:29:57 AM
Looks good to me, could use some more detail with rocks and the like, but like Melchior said, definitely a great start!
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on October 15, 2015, 12:14:49 AM
Thanks, guys.  I'm going to try to shallow the approach shore a bit, too.  Even though it's climbable, I don't like the stark sharp rise in front of you, as you swim up to it.  More pics coming as I work on it, and figure out where to put my bridge.
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on November 01, 2015, 09:45:04 PM
 ;D

My work is going great, I've expanded the island with a small isthmus, and added in a bridge.  Version 0.1 Alpha of island, bridge, and interior are included in this post.  There are a few resources here, including some NOM and TR food, and a number of retextured items.  With the exception of the food--which those of you using NOM or Tamriel Rebuilt already have--all icons, meshes, AND textures are in the *\sass\ folders.

Also, it needs to be cleaned.  Cells 25,52 and 26,52, and possibly 27,51 fell victim to a glitch where the CS selected literally every object in a 9-cell area and modified them.  I use the Enchanted Editor for my cleaning, so getting rid of the invalid references is extremely time consuming.  Is there anyone who can use Wrye Mash to run the MT15 .esp against the main .esm to get rid of them?  If not, I may have to get creative with temporary .ESP's to fix it.

Anyways...I still need to put in one or more characters--erm, "Avatars"--before the final release...but I strongly encourage anyone to playtest what I have so far, suggest changes, and clean my poor, tired Island .esp.

And note that there ARE two .ESP's in the mod.  Because the house portion is completed, I didn't want to risk corruption of the completed work just to build an approach...and, if you've read this far, you see exactly what I'm talking about!
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on December 19, 2015, 10:07:29 PM
Here is an update just to make sure you all know I'm still around.  After a storm on Nov 17, we lost all phone and internet.  We have been w/o connectivity for 32 days!  However...I have not been idle....I've created NPC's, with dialog!

Now, does anybody know if NoLiv is still around?  I need her permission to do a minor retexture of twoof the outfits from Houseor Earthly Delights Harem Style.  Since this is a Christmas-themed mod, I felt it was not appropriate for my dancers to be wearing Teal and Pink, so I edited the textures in Photoshop to make a true Green one, and a Red one.  If anyone can get a hold of, and/or direct me to her, that would be appreciated...thanks!
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: Melchior Dahrk on December 20, 2015, 12:51:46 PM
I'm glad that you've pulled through, SASS! And it's awesome that you were able to continue working on your plot in the meantime.

As for your question on Nioliv, I do not know. I would suggest that if you can't get a hold of them to just proceed with the retexture and be sure to give credit.
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on January 04, 2016, 09:42:33 PM
Thanks for that, MD.  It seems, after reading her ReadMes, she only wanted to be asked before modifying her meshes, and made no mention of her textures; and, in fact, she released these models earlier as resources to be textured as desired.  Several people have, in fact; Katrina has a rather extensive collection of Harem clothing based on NoLiv's meshes, so there we go!

I'll have an updated archive with NPCs and dialog ready to post real soon.
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: Melchior Dahrk on January 05, 2016, 01:37:12 PM
Awesome! I'm looking forward to it!
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on January 17, 2016, 07:13:01 PM
Here it is...+hopefully the final version unless I try to get creative, and add a water feature or something.  The exterior island shouldn't see any more changes, though.
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: Autoclock on January 17, 2016, 11:18:43 PM
Not sure if you can do anything about this, but you should know about it:

(http://i.imgur.com/VmlNsmD.jpg)

Also, these pieces clip the whole length of the bridge.

(http://i.imgur.com/qsA7oLk.jpg)
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on January 22, 2016, 01:31:07 AM
In response to the first, here is a corrected ESP.  I don't know what happened, other than that I may have "cleaned" something in Enchanted Editor that broke the file.  It's strange...both cells were in the damaged file.  Thank God for backup files, in any case.

As for the clipping on the bridge...it's constructed with multiple individual static boards.  In the past, I've fixed it by moving one piece by .1 units up and over...I'll look into that.  Also, I see the bridge over by the Giant was smoothed out with inviso-walls; I may have to do that myself.  Generally, a character can walk over it; but flying can be impossible if you hug the ground.
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on January 22, 2016, 04:10:56 AM
This .esp should solve both problems.  Just drop my "EditorMarker_thin_4x1.nif" into my "meshes\sass" folder, and everybody'll have a nice smooth walk across that bridge.
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: Melchior Dahrk on January 23, 2016, 06:17:12 PM
Alright, I will take a look at this and get it merged in for the next update!
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: Melchior Dahrk on January 23, 2016, 08:14:21 PM
I really liked this plot, SASS man! This is what I love about ModTown: the personalization. My favorite things were the "Dancing Daedra" dinnerware set, the Daedric-themed Beverages, the dances the dancers were dancing (I hadn't seen those since Qarl's Underground! hilarious), the portals which appear as you get close are an awesome touch, and just the dialogue about you and your characters was excellent!

A few discoveries as I played it:
There is a purple portal (http://i.imgur.com/fgVoG0m.png) to the side when you enter your island realm. Is it supposed to lead somewhere?
Also, for all objects which you add a glow map to, you should make sure that you set the filter mode to FILTER_TRILERP (http://i.imgur.com/mdCqoWc.png) otherwise it looks pixelated in game like the purple portal above
I didn't actually look at this in the CS to see what settings you had. Is it just my game that the sky is completely white like this (http://i.imgur.com/oJLNuRA.png)?
Some of your icons for the beverages don't seem to match the bottle. Especially Azura's Wine and the Dremora Draft or whatever that one was called.
The Crystal Torch (which I really like!) has no icon assigned to it
A couple of typos I noticed:
--- In Alistaria's greeting, she says "...welcome to SASS Islamnd!" -- correct to "Island"
--- On your portal sign to Dagon Fel it is spelled "Dagon Fell" -- correct to "Fel"
--- In T'sutfi 's greeting, he says "...and the comaradrie is warmer!" -- correct to "camaraderie"
--- When T'sutfi talks about "Story" he says "a couple of Altimers" -- correct to "Altmers"
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on January 26, 2016, 10:38:07 PM
All right...I'll get the dialog corrected as soon as I can.  The purple portal is fixed; in fact, it should have been in a different .esp file I was integrating together with Sass Island, part of a personal multi-housing mod.  Having to run all over ModTown Island to test changes isn't exactly efficient for me, know what I mean?

Also, I've added a few tiny details, so it'll take a supplemental zip file to complete the corrections.

I'm not exactly sure what's wrong with the sky; at one point, I'd wanted to use custom textures and a different day-night cycle for the island, but I thought I'd learned the limitations of the Morrowind engine make that impossible.  If I figured out a way to customize the sky in an interior-acts-like-exterior cell, I'll be very happy!  Any help or suggestions you have will go a long way towards resolving that mystery; and may even result in a really-really cool set of visuals in the final version!  :)

Thanks, MD.

EDIT:

That "Dagon Fell" sign?  That was actually an UNMODIFIED STOCK GAME OBJECT!  Apparently, the game designers weren't sure whether Dagon Fel would have two "L"s or one.  However, I swapped it out for the single "L" version...it'll be in the archive I upload real soon.

By the way...what's up with GHF?  I can't seem to log on there...my password's not working, and my email address is no longer on file!
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: Drakkmore on January 27, 2016, 01:57:48 PM
Quote
By the way...what's up with GHF?  I can't seem to log on there...my password's not working, and my email address is no longer on file!
I have yet to try GHF, but I'll let Fliggerty know you are unable to log in.
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on January 27, 2016, 07:45:33 PM
 Here is an update to the SASS Island portion of the mod.  It includes dialog corrections, a few new mushroom meshes, and icons for those crystal torches.  I should pry making Alistaria a vendor who can sell those--along with the Dancing Daedra dinnerware, and the liquor.

Also, I increased the area of the flower garden north of T'sutfi's beach.  It's looking nice!
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: Melchior Dahrk on January 27, 2016, 08:20:14 PM
Okay, so I can merge it in if you are ready. Just let me know. I'll take a look at the sky in the CS this time.

And that's interesting about the sign. I never noticed that before...
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on January 28, 2016, 01:27:21 AM
Go ahead and merge it.  I'm not going to add in any water feature(s), I guess.  There's just no logical way to place one there.  Besides, I guess the place is plenty unique already.

My guess with the sky is, you've got a texture pack installed that's missing a texture for one or more of the weather conditions.  But why it would happen in that cell, and not EVERYWHERE in Morrowind is a mystery to me.  I may have even fixed that by setting all of the weather possibilities: 85% clear skies, 5% Cloudy, 5% fog, and, I think, 5% light rain.
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: Melchior Dahrk on January 28, 2016, 07:10:13 AM
Okay, I will get it merged in. Great work on this, SASS!

And I am going to look into what was going on with my sky in there. Maybe it was a shader because I'm not using any mods (aside from modtestchargen) to play-test ModTown.
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on June 22, 2016, 07:23:19 AM
A few discoveries as I played it:
...for all objects which you add a glow map to, you should make sure that you set the filter mode to FILTER_TRILERP (http://i.imgur.com/mdCqoWc.png) otherwise it looks pixelated in game ....

Just to update things, here is the orange portal .nif.  The textures on the daedric bottles aren't really big enough to be especially noticeable...I suppose I could do those and upload 'em if they look glaring, MD.  The purple portal is gone in my latest update...did that get merged in?
Title: Re: [Modder Claim] No plot number...just building a hill.....
Post by: the SASS Man on August 24, 2016, 07:48:44 PM
Just to let eerybody know, now that we're in the quest-making stage, I was going to make a quest to replace those lights on the bridge to SASS Island.  Ever notice...only a few of the lanterns are actually lit?  (That took a bit of work in NIFscope and Photoshop to get looking good, BTW.)  I was thinking T'Sutfi might ask the player to buy replacements at the Mage's Guild or one of the general merchandise stores to replace the candles in the lanterns that are out.  Then, he'll pay the player for each lantern that is re-lit!

First thing I need, tho, is a store, NPC, or other hang-out for the player to buy candles and/or replacement lanterns.