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ModTown 2015 => Modder Claims => Topic started by: Lefok on March 22, 2016, 07:33:46 PM

Title: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on March 22, 2016, 07:33:46 PM
Plot Number: 46

C O M P L E T E D

Architectural Style: Mixture of Common, Custom and Organic

Progress:
Exterior: 100%
Interior: 100%
NPCS: 100%

I'm planning on making some sort of graveyard with a mausoleum like building. Not sure on the architectural style but it'll probably end up being mixed or custom.
EDIT: My mistake, it seems someone already has taken that particular claim, so I'll take 46 instead.
2ND EDIT: I think I'll expand the plot a bit more by adding in a cavern.
LAST EDIT: And it's finally done!
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: MattTheBagel on March 24, 2016, 07:30:40 PM
Sounds cool! This caught my eye because I'm plot 45! It'll be spooky living next to a graveyard. I might make my avatar say something about it, if you would like. Are you planning on adding your avatar in the graveyard?
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on March 24, 2016, 09:04:06 PM
Sounds cool! This caught my eye because I'm plot 45! It'll be spooky living next to a graveyard. I might make my avatar say something about it, if you would like. Are you planning on adding your avatar in the graveyard?
That would be pretty cool, and I can maybe make my avatar mention your avatar aswell!
I'm thinking of adding my avatar as an old man hiding away in the depths of the mausoleum. Now I'm off to see if I can get my hands on some good graveyard resources!
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on March 25, 2016, 10:03:54 PM
It's been a good while since I've first made this thread, and I've yet to receive word whether or not my claim is accepted. Is there a problem with the claim?
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Turelek on March 25, 2016, 10:55:29 PM
The administration is a bit inactive right now, I don't see any problems. I'll see if I can contact anyone.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on March 25, 2016, 10:59:44 PM
The administration is a bit inactive right now, I don't see any problems. I'll see if I can contact anyone.
Alright, thanks man.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Melchior Dahrk on March 26, 2016, 01:36:29 PM
Hey, Lefok!
As Turelek said, I've been a tad inactive recently (cursed real life responsibilities!).

I just marked Claim 46 as "Claimed" on my map. Take it away!

-MD
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on March 26, 2016, 02:37:31 PM
Hey, Lefok!
As Turelek said, I've been a tad inactive recently (cursed real life responsibilities!).

I just marked Claim 46 as "Claimed" on my map. Take it away!

-MD
Time to go make my claim then!
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on March 26, 2016, 02:46:00 PM
I did some work on the exterior part of the claim and I ended up making a dead tree tower in the process.


(http://i.imgur.com/sZsumyp.jpg)

(http://i.imgur.com/uSBKYQM.jpg)


It looks pretty nice at night time.
(http://i.imgur.com/wyb0cRr.png)
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: LadyPhoenixFireRose on March 26, 2016, 03:09:17 PM
This will be perfect with some fog or mist or something.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on March 26, 2016, 03:20:27 PM
This will be perfect with some fog or mist or something.
Do you know where the mist is located at?
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: MattTheBagel on March 26, 2016, 03:41:31 PM
This will be perfect with some fog or mist or something.
Do you know where the mist is located at?
It should be in the activators, and also;

This looks amazing. I love it, you are doing a really good job on this plot!
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on March 26, 2016, 05:40:11 PM
This will be perfect with some fog or mist or something.
Do you know where the mist is located at?
It should be in the activators, and also;

This looks amazing. I love it, you are doing a really good job on this plot!

Thanks man! I managed to get some mist onto my plot, does it look nice?

(http://darkelfmodding.com/forum/gallery/70_26_03_16_5_35_21.png)

(http://darkelfmodding.com/forum/gallery/70_26_03_16_5_36_45.png)
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: MattTheBagel on March 26, 2016, 07:32:54 PM
Looks great! Everything about this is awesome! What are you planning to put inside the spooky tower?
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on March 26, 2016, 07:54:26 PM
I'm thinking of making the guy who resides in the tower act as the grave's overseer but also sits upon on the balcony of the tower to fish upon unsuspecting grievers.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Melchior Dahrk on March 26, 2016, 10:43:20 PM
I absolutely love the tower! Never seen something quite like that in Morrowind

The only thing we'll have to keep an eye on is the frame rate; with all those particle effect generators on an exterior. Hopefully that won't be an issue though.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on March 27, 2016, 12:38:32 AM
I absolutely love the tower! Never seen something quite like that in Morrowind

The only thing we'll have to keep an eye on is the frame rate; with all those particle effect generators on an exterior. Hopefully that won't be an issue though.
I'll be sure to keep an eye out for that.
Hey, are we suppose to post out files during the development of the claims?
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on March 27, 2016, 10:57:27 PM
Today I worked on a new shack, where the main burial process happens and other interiors.
(http://darkelfmodding.com/forum/gallery/70_27_03_16_10_19_20.png)

The tombstones would be carved out, the bodies would be loaded into the coffin, wrapped and ready to be buried. If anyone has suggestions for what can be used to carve the tombstones out, by my guest.
(http://darkelfmodding.com/forum/gallery/70_27_03_16_10_34_55.png)

Here's room in the tower where the keeper resides, doing what ever grave keepers do.
(http://darkelfmodding.com/forum/gallery/70_27_03_16_10_43_33.png)

And sometimes he likes to pass the time by fishing for valuables.
(http://darkelfmodding.com/forum/gallery/70_27_03_16_10_44_01.png)

So far I'm not too satisfied with the interiors, I'll most likely going to keep working on them to see if I can get something better.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on March 28, 2016, 05:43:21 PM
I updated the interiors and it looks alot nicer now.

(http://darkelfmodding.com/forum/gallery/70_28_03_16_5_39_27.png)
(http://darkelfmodding.com/forum/gallery/70_28_03_16_5_40_14.png)
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on March 30, 2016, 06:07:40 PM
I made the interior to the tomb of the mausoleum, thoughts on who should be residing in this tomb?
(http://darkelfmodding.com/forum/gallery/70_30_03_16_6_03_27.png)
(http://darkelfmodding.com/forum/gallery/70_30_03_16_6_03_49.png)
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: LadyPhoenixFireRose on March 30, 2016, 07:08:08 PM
How about an ancient Skeleton that has a mission for you?
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on March 30, 2016, 07:45:31 PM
How about an ancient Skeleton that has a mission for you?
I think that would be pretty cool to do!
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: MattTheBagel on March 31, 2016, 03:23:03 PM
Looking good, Lefok. Maybe there could be a mini underground dungeon down there? With a spooky theme, to go with the graveyard?
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on March 31, 2016, 03:53:15 PM
Looking good, Lefok. Maybe there could be a mini underground dungeon down there? With a spooky theme, to go with the graveyard?
That's exactly what I'm planning to do, but currently I'm trying to recreate the "doors" of a cavern like in Bloodmoon and when I try it out in-game it just doesn't show up.
Anyways, I've expanded the place and added a few more tombs with one of them being taken over by the roots.
(http://darkelfmodding.com/forum/gallery/70_31_03_16_3_46_23.png)
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: MattTheBagel on March 31, 2016, 04:40:46 PM
Awe, that sounds amazing! I really do like the "taken over by roots" aspect, that seems really cool. Also, sorry about the issue for your door, I wouldn't really know how to do anything about that
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on March 31, 2016, 06:12:24 PM
Awe, that sounds amazing! I really do like the "taken over by roots" aspect, that seems really cool. Also, sorry about the issue for your door, I wouldn't really know how to do anything about that
Don't worry, I figured out what was causing the issue: I was using the wrong door for it, now it appears in game. Also, is it okay to set the interior names to something other than "Modtown 2015, (insertname)"?
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: MattTheBagel on March 31, 2016, 07:02:27 PM
Yeah, I would say it is completely fine. I would think you would only use the "ModTown 2015," prefix when it's something entered from the Mod town cell, for example, "ModTown 2015, The Esteemed Alit inn". Although if it were like a basement for an interior you could just put "Esteemed Alit inn basement"

That is how I use it at least. I don't even think it matters, though. It's all up to you.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on April 02, 2016, 05:49:24 PM
Yeah, I would say it is completely fine. I would think you would only use the "ModTown 2015," prefix when it's something entered from the Mod town cell, for example, "ModTown 2015, The Esteemed Alit inn". Although if it were like a basement for an interior you could just put "Esteemed Alit inn basement"

That is how I use it at least. I don't even think it matters, though. It's all up to you.
Alright, I got it. It seems I've run into another problem, the stairs from the imperial graveyards set seem to have some screwy stuff going on. When I touch the walls, the character goes through them and manages to walk outside of it until they jump. Here's a picture of what I'm talking about, and just so you know I'm reworking the place to be more expansive.
(http://darkelfmodding.com/forum/gallery/70_02_04_16_5_47_21.png)
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: LadyPhoenixFireRose on April 02, 2016, 06:00:07 PM
My guess would be that the walls don't seem to have collision. I'd recommend, for an easy fix without actually messing with the nif itself, is using the invisible wall that can be found under activators. I suggest also renaming it, just to avoid any possible conflicts.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: MattTheBagel on April 02, 2016, 06:01:16 PM
My guess would be that the walls don't seem to have collision. I'd recommend, for an easy fix without actually messing with the nif itself, is using the invisible wall that can be found under activators. I suggest also renaming it, just to avoid any possible conflicts.
Dang it, you stole the words right off my tongue!

Like Lady Phoenix said, you should use the invisible walls. They are used at the Chargen in seyda neen where you arrive, for example.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on April 02, 2016, 06:14:45 PM
My guess would be that the walls don't seem to have collision. I'd recommend, for an easy fix without actually messing with the nif itself, is using the invisible wall that can be found under activators. I suggest also renaming it, just to avoid any possible conflicts.
Dang it, you stole the words right off my tongue!

Like Lady Phoenix said, you should use the invisible walls. They are used at the Chargen in seyda neen where you arrive, for example.

I'll take your advice and see how well that work out, and the invisible walls are what I need to rename right?
EDIT: The pillars and the ceiling also don't have collisions so it might a bit more complicated.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: LadyPhoenixFireRose on April 02, 2016, 06:35:44 PM
Yes, I do mean the rename the walls. Well, for the ceiling you could do the same, just using those walls, or if you have a large section on the same level you could try the roof from the plazas in Mournhold, that definitely needs to be renamed and it's script removed. As for the pillars, I'm not sure what to suggest other than trying to shrink the walls and making a box around it.

Can you give me a link to the resource? I'd like to look over it.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: MattTheBagel on April 02, 2016, 07:22:25 PM
The link should be in the Resource Requests
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: LadyPhoenixFireRose on April 02, 2016, 07:35:23 PM
Oh, thanks!
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on April 02, 2016, 07:54:26 PM
Yes, I do mean the rename the walls. Well, for the ceiling you could do the same, just using those walls, or if you have a large section on the same level you could try the roof from the plazas in Mournhold, that definitely needs to be renamed and it's script removed. As for the pillars, I'm not sure what to suggest other than trying to shrink the walls and making a box around it.

Can you give me a link to the resource? I'd like to look over it.
I'm using this http://www.nexusmods.com/morrowind/mods/36812/?
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Darkelfguy on April 03, 2016, 09:09:01 AM
Hey, don't think I welcomed you to the team before, so welcome to ModTown 2015 and glad to have you on-board! :)

Love the look of the plot so far, really looks fantastic! Only thing is I'd advise caution with using the wg_roots, MGSO replaces these with, believe it or not, pine trees and small shrubs (you can see a video demonstration of this here (https://youtu.be/hmQ_FxrcAEw?t=1h21m45s)). I'd recommend maybe replacing them with telvanni roots, basic same shape and size with no popular replacers that turn them into pine trees, just an odd shade of green. Up to you though.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on April 03, 2016, 02:34:19 PM
Hey, don't think I welcomed you to the team before, so welcome to ModTown 2015 and glad to have you on-board! :)

Love the look of the plot so far, really looks fantastic! Only thing is I'd advise caution with using the wg_roots, MGSO replaces these with, believe it or not, pine trees and small shrubs (you can see a video demonstration of this here (https://youtu.be/hmQ_FxrcAEw?t=1h21m45s)). I'd recommend maybe replacing them with telvanni roots, basic same shape and size with no popular replacers that turn them into pine trees, just an odd shade of green. Up to you though.
Huh. Didn't even know that was a thing, if it replaces all the roots with trees and small shrubs then I would have to call it Living Wood's Graveyard!
But seriously, It would take a while to replace the roots with telvanni version, and if I end up doing that then I might end up changing alot of the other stuff as well. But I'll take your suggestion and see how well it turns out.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on April 14, 2016, 07:41:30 PM
Here's a little update on what I'm working on with one of the interiors
(http://darkelfmodding.com/forum/gallery/70_14_04_16_6_57_56.png)
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Melchior Dahrk on April 14, 2016, 10:07:02 PM
That's pretty cleverly done, Lefok.

About the roots: you could also make a unique copy of the model and use that. It'd still use texture replacers and most people would never even know the difference.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on April 15, 2016, 05:10:11 PM
That's pretty cleverly done, Lefok.

About the roots: you could also make a unique copy of the model and use that. It'd still use texture replacers and most people would never even know the difference.
By copying the meshes of the roots and putting them in their own folder and creating them as new statics, right? Would there happen to be a way to replace the original statics with the new ones, keeping their positions and rotation information kept unharmed?
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Melchior Dahrk on April 15, 2016, 06:20:05 PM
Yes to all of the above. Though I'd recommend changing the file name as well.

To replace what you have already simply do Edit --> Search & Replace.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on April 15, 2016, 10:28:48 PM
Thanks Melchoir Dahrk, that seem to have solved that problem!
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on May 08, 2016, 01:24:04 AM
Below the dusty crypts of the long gone lays an ancient forest.
(http://darkelfmodding.com/forum/gallery/70_08_05_16_1_18_59.png)
(http://darkelfmodding.com/forum/gallery/70_08_05_16_1_20_14.png)
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Melchior Dahrk on May 16, 2016, 07:29:33 AM
There are going to be so many neat places to explore in ModTown. Looking cool, Lefok!
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on May 23, 2016, 08:15:23 PM
If you think that's cool, just wait until you see what I've been working on:

(http://darkelfmodding.com/forum/gallery/70_23_05_16_8_09_20.png)
(http://darkelfmodding.com/forum/gallery/70_23_05_16_8_10_11.png)
(http://darkelfmodding.com/forum/gallery/70_23_05_16_8_11_17.png)

So far I really like where this is going, but actually going through it doesn't seem satisfying. I think I'll retexture the stone stairs from the tribunal expansion to help me here.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on May 29, 2016, 11:35:13 PM
Here's some updates to various places of this claim:
The Grave Keeper's place is more cluttered (with proper ownership)
(http://darkelfmodding.com/forum/gallery/70_29_05_16_11_27_04.png)
The shack has been replaced with rooms that more or less does what the shack did. The shack in the exterior has been replaced with even more graves.
(http://darkelfmodding.com/forum/gallery/70_29_05_16_11_27_33.png)
(http://darkelfmodding.com/forum/gallery/70_29_05_16_11_27_58.png)
(these are more than likely subject to change.)
The void place now has roots growing in various places.
(http://darkelfmodding.com/forum/gallery/70_29_05_16_11_28_48.png)


Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Melchior Dahrk on June 22, 2016, 06:53:50 PM
Looks really awesome, Lefok. Let me know when it's all buttoned up and I'll get it merged in.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on June 28, 2016, 05:23:05 PM
Sorry for being away for a good while, I'll be sure to finish up my work on this claim.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on June 28, 2016, 05:26:47 PM
Do you guys want me to put skulls of anybody into the crypts? It can be your character, any family members of any of the NPCs, and other fictional characters! I won't include any real life modders who died though, as the memorial already serves that purpose.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Melchior Dahrk on June 30, 2016, 01:46:17 PM
Thrace (Bosmeri Assassin character of mine, I never got very far with him, but he probably died)
Uncle Dahrk (Dunmer culture enthusiast who owned the Dahrk Stronghold personal house mod I made)

Not sure if you wanted any background, but just felt like throwing those little tidbits in.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on June 30, 2016, 04:17:56 PM
I only really need what kind of item they would have aside their skull, such as rings, gems, coins, small clothing and small weapons. Basically anything that fit inside of a wine rack hole along with a skull, dust and bones.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on July 01, 2016, 04:35:20 PM
I gave the cave underneath the crypts a bit of a face lift to really give it the name it deserves. I took two pictures, one with MGE and one without.

With
(http://darkelfmodding.com/forum/gallery/70_01_07_16_4_28_09.png)

Without
(http://darkelfmodding.com/forum/gallery/70_01_07_16_4_31_13.bmp)
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on July 30, 2016, 11:08:46 PM
And I managed to finish this claim!
I had to cut down on certain things, such as certain locations, but it's more or less functional.
Title: Re: [Modder Claim] Plot 46 - Lefok
Post by: Lefok on July 31, 2016, 03:18:23 PM
Uploaded an updated version.

If theres no more problems with these files, then I think this claim is ready to be merged.