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Morrowind Mods / Custom Race
« Last post by plague_mass on February 23, 2018, 06:45:49 PM »
I am making a new race (Dwarf) and I am having some trouble.  I used the body meshes for the male Imperial, renamed them, and put all of the body parts in the construction set. I created new head and hair mods in Blender, exported them as .nif files, and added them to the construction set as well. I open the game and everything runs fine until I select Dwarf as my race. At that point I get a message that Morrowind has stopped working and has to close. Choosing any other race doesn't cause any problems. Any advice would be appreciated.
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Morrowind Mods / Re: (Relz) Resized Books
« Last post by Saavedra on February 01, 2018, 03:29:05 AM »
I want to know if you need more information, can you suggest it?
Modding Tutorials / How to do it yourself in the Enchanted Editor
« Last post by Leonardo on November 16, 2017, 10:00:30 AM »
Reposted from GHF (I know it's a MMH link and that's due to the current server issue on GHF)

I will skip the first post due for asking a question and below is the answer.

After a while I figure it out how to do it yourself in EE, so I thought to share what I did.

1.  Load a gamesave into EE
2.  Locate the spell you want to change the name for
3.  Change the name and make sure the entry is checked to the left
4.  Save the changes into the gamesave and exit EE
5.  Repeat these steps, 1 to 4, if you want to change the name for more than one spell

Launch Morrowind and see the recent changes in-game.

Should you get a CTD then start over with the backup save and re-save the corrupted gamesave and exit.  Then launch Morrowind and load the re-saved gamesave, just to see if that gamesave is okay.

Remember, before you change a name for a spell in EE make sure you have at least one more gamesave in exactly the same cell as the gamesave you want to edit in EE.  Just in case things goes wrong.
Other Games / Re: Recent games you've been playing
« Last post by Visens on November 10, 2017, 10:43:34 AM »
I've been playing some Destiny 2 on PC lately. I'm enjoying it more than I though I would since I'm not that into shooters.
Morrowind Mods / Re: The City of Ald-ruhn
« Last post by Wolf Among Sheep (Symbiote Dinosaur) on November 08, 2017, 04:33:46 PM »
Bird's Eye view. 
Morrowind Mods / Re: The City of Ald-ruhn
« Last post by Wolf Among Sheep (Symbiote Dinosaur) on November 08, 2017, 04:33:01 PM »
More Screenshots.
Morrowind Mods / Re: The City of Ald-ruhn
« Last post by Wolf Among Sheep (Symbiote Dinosaur) on November 07, 2017, 11:07:43 PM »
Okay, it has been a long time.  But I have worked on the mod a bit more.  I have a video of it but bandicam stretched it to wide-screen when my computer monitor is not.  I have tried to make it more practical but really when it comes to farms and so on Vvardenfell in the game is just not large enough to have a realistically sustaining population without destroying way to much wilderness space.  Maybe it is though perhaps that can be another project.
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