Author Topic: [Modder Claim] Plot #30 - Moritius  (Read 10678 times)

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #45 on: September 24, 2015, 10:08:03 PM »
Now that's some impressive shit.
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Moritius

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #46 on: September 25, 2015, 02:22:08 PM »
It's simple scripting ;). But I'm glad you think so.

Finished some model mashup: a staff. Uses only vanilla textures.

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Melchior Dahrk

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #47 on: September 25, 2015, 03:59:40 PM »
Hey, I found something while writing the script for the invulnerable house scribs for my claim. OnPCHitMe overrules the target's AI so that they won't try to defend themselves unless you tell them to. I found it nice for my scribs so that they simply ignore attacks. I thought about it when I saw those ghosts get angry. This is my script:

Code: [Select]
begin md15_scr_scrib_house

Short OnPCHitMe

if ( OnPCHitMe == 1 )
MessageBox "The House Scrib is protected by a powerful shield enchantment"
Set OnPCHitMe to 0
endif

end

Moritius

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #48 on: September 25, 2015, 04:14:09 PM »
Hey, thanks. I'll definitely try it :).
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Moritius

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #49 on: September 28, 2015, 03:26:07 PM »
After finding rat skull I can't attach it to Lich model. Nifskope f-ed up NiTriShape data, and importing model with armature into Blender creates one big mess - many of bones aren't at their proper places and model is placed incorrectly. Well, I'm frustrated because I need to abandon some ideas until I figure out how to make it In fact, I probably know but don't want to make this creature as new NPC-race). And there's also "What the heck I can texture it" issue. I mean, is near impossible to make UV for that thing.
End of butthurt :D.
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Melchior Dahrk

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #50 on: September 28, 2015, 07:45:47 PM »
Paste it here.

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #51 on: September 29, 2015, 05:34:39 AM »
I figured out what I've done wrong - I attached old NiSkinInstance to head model and it screw up something. Atm it still doesn't work properly but I know what should I do - thanks again MD :D. (One note I'm still newbie if we're speaking of rigging ;]).
« Last Edit: September 29, 2015, 05:38:45 AM by Moritius »
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Moritius

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #52 on: September 29, 2015, 07:12:52 AM »
That was to easy, I thought I need to do some ultra-hard things and here I am. Now, I need only texture this thing and tweaks.

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Melchior Dahrk

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #53 on: September 29, 2015, 08:52:41 AM »
Yeah, the nice thing about that mesh is that it doesn't need to be skinned.

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #54 on: September 30, 2015, 01:45:42 PM »
"Welcome to the Frozen Garden, where Master Lives" - sneak peek, early WIP.



This is the place where will part of MQ will be happening. I want to make it psychedelic and strange'n'stuff ;).
Full interior name is "Astral Plane, the Frozen Garden", to be exact (and it have some connection with my interests :D).
« Last Edit: September 30, 2015, 01:51:26 PM by Moritius »
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Re: [Modder Claim] Plot #30 - Moritius
« Reply #55 on: September 30, 2015, 03:34:36 PM »
Ooh! I like it. That's going to be fun to explore.

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #56 on: September 30, 2015, 03:48:13 PM »
Glad we have CellToNif. One thought, atm it's 1x1 cell size, I think it'll be too small, probably expand it.
And one note, there will be NPC named Aaken, MQ will orbite around him. So, you can imagine how crazy it may be :D.
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Re: [Modder Claim] Plot #30 - Moritius
« Reply #57 on: October 02, 2015, 06:29:24 PM »
Not much to show, only Dwemer Lexicon ;) (still unfinished, glowmaps'n'stuff).

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #58 on: November 17, 2015, 02:09:29 PM »
Still alive but project is mostly "on hold" - I have too much rl issues and don't have time to mod. But, stay tuned, I will show something in near future :).
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Moritius

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #59 on: December 15, 2015, 09:53:47 AM »
After a lot time whem I've been fighting with myself, I'm back. :D

And leave it here ;]
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