Author Topic: [Modder Claim] Plot #30 - Moritius  (Read 9546 times)

RE101003

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #30 on: August 07, 2015, 10:53:22 PM »
sounds very exiting and chaotic im looking forward to seeing it are there going to be any quests in it? with a plan like yours i could see a whole mini questline iwth it happy modding!
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Moritius

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #31 on: August 08, 2015, 10:52:02 AM »
Yeah, there will be mini-main quest - I have some ideas I want to put in (although I don't know if Ican - they're expanding as hell :D).
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Moritius

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #32 on: September 07, 2015, 10:35:07 AM »
Still alive, kids! A little update so you can say I'm still working :D.

Pun intended :D



And yeah, Velothi tileset! Near full tower is Telvanni style but laboratory is made to be Velothi (I have problem with placement of my paintings so I resolve it this way).


This thing rotates as crazy :D
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Wretched Fetcher

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #33 on: September 07, 2015, 05:40:12 PM »
This thing rotates as crazy :D

Love this thingie. What is it's purpose?

Moritius

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #34 on: September 08, 2015, 06:10:06 AM »
It's unknown artifact Aleister Ravenley found long time ago. He still doesn't know what this thing do (there will be a lot about laboratory in dialogues).
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Moritius

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #35 on: September 12, 2015, 05:07:41 PM »
Working on unique look for Aleister Ravenley (my avatar there).


I'll probably change textures, those looks, umm, a little shitty :P.
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Darkelfguy

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #36 on: September 13, 2015, 05:19:22 PM »
Nice looking Velothi laboratory there, Mortitius! Also like the unique look you're going with for your avatar, certainly stands out! :)
True glory consists in doing what deserves to be written, In writing what deserves to be read. - Pliny the Elder

Moritius

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #37 on: September 14, 2015, 04:27:10 PM »
Thanks DEG. Looks like I have mix four styles atm.

It will be impossible to go to laboratory at the beginning. Some quest(s) to unlock.




Claim start to become some more disturbing. And it's beginning :D.



Somebody's naked in mah house. IN MAH HOUSE!
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Melchior Dahrk

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #38 on: September 14, 2015, 08:43:23 PM »
I love it! (Well, as much as I can say I "love" fetal blood in good conscience). It's fun to add unique little items to the claims like that.

Moritius

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #39 on: September 18, 2015, 07:01:29 AM »
Progress! Unfortunately, my WiFi stopped working (my dad accidentally reset router to fabric settings and I can't repair it atm [some issues, nvm]) and now only old PC has internet. So, there's problem because I'm workin on my laptop so, no more screens ('cause I need to move it by pendrive and I'm too lazy to do it :P) unless I reconnect my laptop (probably around week-two).

Anyway, some progress notes: I finalized Aleister's look - he uses modified vanilla textures and, due to some model changes, now he is unique race. Retextured extravagant robe (I'm sure you'll love it), it probably will be reward after finishing MQ.
Also, I added some triggers to tower (I don't tell you more, it's secret until I decide to reveal it :D).
"Grammar, the difference between knowing your shit and knowing you're shit"

Moritius

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #40 on: September 23, 2015, 04:26:42 AM »
Finally, Internet by optical fiber. So, two screens (there will be more in gallery, probably ;))



I did texture from my own cactus photo and this is result
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Wretched Fetcher

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #41 on: September 23, 2015, 05:16:59 AM »
Cool! That guy (is that Aleister?) certainly looks like an evil, dangerous wizard.

Melchior Dahrk

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #42 on: September 23, 2015, 09:33:51 AM »
Looking cool. I like all the custom stuff you're adding. Makes it fully personalized!

Moritius

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #43 on: September 23, 2015, 10:36:34 AM »
Yeah, Wretched, it's Aleister. But, he think there's no "good" or "evil, there's only "power" and "knowledge".

Thanks, MD (I think some of this stuff I'll be using in this thing we spoke via PM :D).
« Last Edit: September 23, 2015, 10:38:43 AM by Moritius »
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Moritius

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Re: [Modder Claim] Plot #30 - Moritius
« Reply #44 on: September 24, 2015, 06:35:38 PM »
<a href="http://www.youtube.com/watch?v=CR5MIpHYMFw" target="_blank">http://www.youtube.com/watch?v=CR5MIpHYMFw</a>

Some script showcase. I learnt why I should use SetAtStart when working with "float timer" and repeating movements (that thing run throught wall after some cycles).
4:14+ is early W.I.P.
I cut about 1/3 because there was single note :D. But, I'm not sure if it will be in final version. And for someone who didn't learnt much music theory, recreating it hearing original track is awfully hard. Note that instruments probably will change. This is the thing I said:
Quote
(I don't tell you more, it's secret until I decide to reveal it :D).
"Grammar, the difference between knowing your shit and knowing you're shit"