Author Topic: [Modder Claim] Plot 12 - Melchior Dahrk  (Read 7194 times)

Moritius

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Re: [Modder Claim] Plot 12 - Melchior Dahrk
« Reply #30 on: September 12, 2015, 05:40:47 PM »
I need to put more effort to make my claim worthy enough to compete with your :P.
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Melchior Dahrk

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Re: [Modder Claim] Plot 12 - Melchior Dahrk
« Reply #31 on: September 13, 2015, 01:24:34 AM »
I need to put more effort to make my claim worthy enough to compete with your :P.
Nah, it just needs to reflect you. My claim will probably have less of certain things than other people will have in their claim. My avatar just looks like my Melchior Dahrk character for instance which is all vanilla.

I did a little bit of promotion for the project on my Tumblr with some shitty tumblr GIFs. The underground area does look really cool in real time though.

Flash3113

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Re: [Modder Claim] Plot 12 - Melchior Dahrk
« Reply #32 on: September 13, 2015, 02:17:22 AM »
I need to put more effort to make my claim worthy enough to compete with your :P.
Nah, it just needs to reflect you. My claim will probably have less of certain things than other people will have in their claim. My avatar just looks like my Melchior Dahrk character for instance which is all vanilla.

I did a little bit of promotion for the project on my Tumblr with some shitty tumblr GIFs. The underground area does look really cool in real time though.
Hngh, That's so pretty and magical. I love the lighting and mystical aura. Really great job.

Darkelfguy

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Re: [Modder Claim] Plot 12 - Melchior Dahrk
« Reply #33 on: September 13, 2015, 03:02:38 PM »
Looks like you've made a ton of progress, Melchior, love the look of everything, that basement looks amazing! :)
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Melchior Dahrk

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Re: [Modder Claim] Plot 12 - Melchior Dahrk
« Reply #34 on: September 14, 2015, 09:39:52 AM »
Thanks guys. Hopefully it'll be a fun place to visit when I am finished. I'm just working on the vault now which uses a new Telvanni Stone Tunnel tileset and has some hand bomb throwing scamps in there.

Anyway, I also finished up the soul gem crafting portion. After ModTown 2015 comes out, I'll release this as a standalone mod: https://www.youtube.com/watch?v=q_b4Aegkp_o

Melchior Dahrk

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Re: [Modder Claim] Plot 12 - Melchior Dahrk
« Reply #35 on: September 14, 2015, 09:32:16 PM »
Adding in some old models I made years and years ago when I first discovered the awesome power of Nifskope. They've now been fixed up a bit though...

http://imgur.com/a/3PUEH

And also fighting some hand bomb wielding scamps.

Melchior Dahrk

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Re: [Modder Claim] Plot 12 - Melchior Dahrk
« Reply #36 on: September 19, 2015, 08:42:00 PM »
« Last Edit: September 19, 2015, 08:51:06 PM by Melchior Dahrk »

Wretched Fetcher

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Re: [Modder Claim] Plot 12 - Melchior Dahrk
« Reply #37 on: September 20, 2015, 10:44:28 AM »
Book on Soul Gem Cultivation and Crafting

When I see things like that I dream of one day when one can make indepth crafting mods a-la Minecraft with ease. :P

Everything looks great, Melchior Dahrk!

Melchior Dahrk

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Re: [Modder Claim] Plot 12 - Melchior Dahrk
« Reply #38 on: September 20, 2015, 11:49:19 AM »
I don't know if you saw Greatness7's posts on Bethesda's forums, but he had a video of him doing just that with MWSE scripting. Combining whatever items you wanted using the alchemy interface to create whatever output you want. Unbelievable stuff.

Melchior Dahrk

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Re: [Modder Claim] Plot 12 - Melchior Dahrk
« Reply #39 on: September 20, 2015, 06:29:35 PM »
Centurion Armor

Melchior Dahrk

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Re: [Modder Claim] Plot 12 - Melchior Dahrk
« Reply #40 on: September 20, 2015, 06:33:20 PM »
Only thing left to do is write up the dialogue for my avatar and then I'll merge it with the main file.

One of the rooms in the vault has a bunch of scrolls with descriptions of all my released mods.

Melchior Dahrk

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Re: [Modder Claim] Plot 12 - Melchior Dahrk
« Reply #41 on: September 30, 2015, 09:43:20 PM »
Claim finished! I just merged it in with the latest landmass update which you should grab from here.

I am looking for a lot of testers on my claim... there are 37 scripts in it to do a lot of different things. So I would REALLY appreciate some feedback on how things operate. On one hand I am terrified about how you guys can break my scripts, but on the other, I want to improve it for future players of ModTown 2015.

LadyPhoenixFireRose

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Re: [Modder Claim] Plot 12 - Melchior Dahrk
« Reply #42 on: September 30, 2015, 09:59:42 PM »
Oh wow! Done already? I volunteer to test  it, I'm not sure just when I'll be able to do so, much be tonight, might not. I'll try to test it some time this week, and get back to you on any findings.
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Wretched Fetcher

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Re: [Modder Claim] Plot 12 - Melchior Dahrk
« Reply #43 on: October 01, 2015, 05:01:11 AM »
Congratulations, MD!  ;D

I'll test it tonight (or tomorrow night) and send you a PM.

Melchior Dahrk

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Re: [Modder Claim] Plot 12 - Melchior Dahrk
« Reply #44 on: October 01, 2015, 06:11:59 AM »
Thanks, guys. Let me know if you find anything. Also, I'm somewhat curious as to how a low level character would fare on my challenges... you don't have to do any fighting for them, but I'd say you need a MINIMUM of 50 health.

edit: also, note that I am aware that I forgot to remove the daedric walls on the exterior... I'll try and remedy that quickly.