Author Topic: [Modder Claim] -- plot 34 -- LadyPhoenixFireRose  (Read 15761 times)

LadyPhoenixFireRose

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Re: [Modder Claim] -- plot 34 -- LadyPhoenixFireRose
« Reply #135 on: May 02, 2016, 06:41:13 PM »
Yes, but wouldn't I need to make new textures for those? That's the part I really don't know how to go about.
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Re: [Modder Claim] -- plot 34 -- LadyPhoenixFireRose
« Reply #136 on: May 02, 2016, 06:56:55 PM »
You don't need to make any textures, just choose one.
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LadyPhoenixFireRose

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Re: [Modder Claim] -- plot 34 -- LadyPhoenixFireRose
« Reply #137 on: May 02, 2016, 06:58:05 PM »
Okay. I'll see how that goes then.
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Melchior Dahrk

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Re: [Modder Claim] -- plot 34 -- LadyPhoenixFireRose
« Reply #138 on: May 02, 2016, 07:11:32 PM »
Yeah, there really aren't a ton of metal options in Morrowind (not overly surprising). Not an issue with adding metal textures from resources though.

LadyPhoenixFireRose

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Re: [Modder Claim] -- plot 34 -- LadyPhoenixFireRose
« Reply #139 on: May 02, 2016, 08:29:18 PM »
How's this:



I gave up on the metal look, haven't found any combinations that work. So does this work any better?
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Re: [Modder Claim] -- plot 34 -- LadyPhoenixFireRose
« Reply #140 on: May 02, 2016, 08:31:56 PM »
Much better.
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LadyPhoenixFireRose

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Re: [Modder Claim] -- plot 34 -- LadyPhoenixFireRose
« Reply #141 on: May 03, 2016, 07:17:29 PM »
So here are the new textures in game, I think it makes everything blend much better.



And here is the layout of the cells:



I very generous as you can see, I even give my prisoners reading material.

----

On another note, I don't know that I will be doing much more on any of my claims this month, as I would like to make something for the Modathon. Sadly I'm stumped as to what to make currently...
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Re: [Modder Claim] -- plot 34 -- LadyPhoenixFireRose
« Reply #142 on: May 03, 2016, 07:40:02 PM »
Excellent.

My suggestion is to play to your strengths. Make something only you could make.
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LadyPhoenixFireRose

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Re: [Modder Claim] -- plot 34 -- LadyPhoenixFireRose
« Reply #143 on: May 03, 2016, 08:06:06 PM »
Yeah,  that's my thoughts exactly... I'm sort of tempted to release my stronghold tileset, as a resource... Though, I'd actually rather leave such things until after ModTown is released. Ah well, hopefully I'll come up with something
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LadyPhoenixFireRose

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Re: [Modder Claim] -- plot 34 -- LadyPhoenixFireRose
« Reply #144 on: May 04, 2016, 03:27:51 PM »
So on a note actually related to my plot. I have a door that currently leads to nowhere. I don't have any ideas for where it should lead to, I have decided that aren't any other rooms I want to make. So anyone have ideas as to a good place for it to lead?
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Re: [Modder Claim] -- plot 34 -- LadyPhoenixFireRose
« Reply #145 on: May 04, 2016, 03:46:00 PM »
Put a "touch this and die" script on it.
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LadyPhoenixFireRose

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Re: [Modder Claim] -- plot 34 -- LadyPhoenixFireRose
« Reply #146 on: May 04, 2016, 04:17:28 PM »
What would I need to do make such a script?
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Re: [Modder Claim] -- plot 34 -- LadyPhoenixFireRose
« Reply #147 on: May 04, 2016, 04:21:30 PM »
Quote
Begin KillingDoor

short done

if ( OnActivate == 1 )
     if ( done == 0 )
          Player->SetHealth,0
          set done to 1
     endif
endif

End
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LadyPhoenixFireRose

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Re: [Modder Claim] -- plot 34 -- LadyPhoenixFireRose
« Reply #148 on: May 04, 2016, 04:30:25 PM »
Thanks!
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Melchior Dahrk

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Re: [Modder Claim] -- plot 34 -- LadyPhoenixFireRose
« Reply #149 on: May 04, 2016, 07:44:02 PM »
Lol, I hope you plan to have some sort of warning for the player on that.

I'm a pretty poor scripter, but I think something like this would work:

Spoiler for Hiden:
Begin KillingDoor

short done
short button

if ( OnActivate == 1 )
   if ( done == 0 )
      MessageBox "The door crackles with dangerous energy. Do you want to touch it?" "Yes" "No"
      set done to 1
   endif
   if ( done == 2 )
      Messagebox "The powerful energy from the door tears your soul from body"
             Player->SetHealth,0
      set done to 3      
   endif
endif

if ( done == 1 )
   set button to GetButtonPressed
   if ( button == 0 )
      Messagebox "The powerful energy from the door tears your soul from body"
             Player->SetHealth,0
             set done to 2
   endif
   if ( button == 1 )
      set done to 2
   endif
endif


End