Author Topic: Lighting in the CS  (Read 1163 times)


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Lighting in the CS
« on: April 17, 2016, 08:42:36 PM »
How do you guys usually go about handling the lighting, especially in regards to dark areas that have a bunch of objects that would become black voids if a light source isn't close enough?


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Re: Lighting in the CS
« Reply #1 on: April 17, 2016, 08:46:37 PM »
You're going to want the ambient lighting to be somewhere between 10 and 70, with just a bit of sunlight, say, 20. Then you just need to be careful about where you place the individual lights. I recommend keeping them above the floor by about 32 units, and starting off with the first light being as close to the center of the room as possible.
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Melchior Dahrk

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Re: Lighting in the CS
« Reply #2 on: April 18, 2016, 01:35:46 PM »
Yeah, I tend to make my dungeons VERY dark. And then relying on light sources to make things visible. If it's an area that you WANT there to be a focus on, I don't see anything wrong with just using a light source to light it up a bit even if there is technically no "source" for the light. This technique is used in innumerable games.