Author Topic: Modder Claims Guideline - Please Read!  (Read 9110 times)

Autoclock

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Re: Modder Claims Guideline - Please Read!
« Reply #30 on: December 30, 2015, 12:49:38 PM »
I see.
Mod not for recognition, but for respect for the craft.

Melchior Dahrk

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Re: Modder Claims Guideline - Please Read!
« Reply #31 on: December 30, 2015, 04:49:52 PM »
Anyone who claimed it next would probably just want to start from scratch anyway (not that I expect it to get reclaimed at this point, so there's nothing wrong with a simple, tranquil island). So it's no problem in that regard. We can just weep about the sweet Telvanni home we could have explored if tragedy had not struck!

MauiEyes

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Re: Modder Claims Guideline - Please Read!
« Reply #32 on: February 04, 2016, 01:10:01 AM »
Hello fellow modders! I've been watching ModTown from afar (so far) and its just really cool to see so many immensely creative people here, I must say this collaboration is very welcoming. I don't feel like an outlander here, in fact, I feel like... err... an inlander ;)
ANYWAY.... having said that I do have questions (I thought this might be the right thread to ask them)

I'm confused a little about the process of merging on a collaborative project, and I just want make sure that I'm doing things correctly now that I'm ready to start implementing my house plan:

Should I download the ESM from Melchior and use that as my data file in Construction Set and then save my changes to my own personally labeled .esp file? And assuming that to be true, when I'm ready to upload my claim, should I then just upload my .esp? OR should I create and save my additions to the .ESM itself, and upload the newly modified .ESM upload as my claim? - So essentially, how should I modify and then upload my changes?

Also, when I start Construction Set should I ONLY load the Modtown .ESM or should I load both the Modtown file AND Morrowind's .ESM file?

Thank you

LadyPhoenixFireRose

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Re: Modder Claims Guideline - Please Read!
« Reply #33 on: February 04, 2016, 03:41:32 PM »
Hi, welcome. Yes you do make your own esp, and when done with it you upload the esp, and whatever resources you used, and Melchior will do the final merging into the esm. As for what esms you use, the Modtown esm is dependent on the Morrowind, Bloodmoon, and Tribunal esms, so you will need them as well, but since the editors automatically loads all the esms that any esp or esm is dependent on, you don't have check any more the latest file your working on.
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Melchior Dahrk

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Re: Modder Claims Guideline - Please Read!
« Reply #34 on: February 06, 2016, 11:57:35 PM »
Welcome, MauiEyes!
LadyPhoenixFireRose is leading you down the right path. Only thing I would add to that is that it's a good idea to manually check the "ModTown 2015.esm" because HangHimHigher recently ran into an issue where failing to do so was causing crashes.

If you have any other questions, fire away!

MauiEyes

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Re: Modder Claims Guideline - Please Read!
« Reply #35 on: February 09, 2016, 04:56:34 PM »
That sounds great, thank you both for clearing that up for me :)

Fulgore

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Re: Modder Claims Guideline - Please Read!
« Reply #36 on: March 06, 2016, 09:49:20 AM »
Okay, I guess it's about time to get out from the depths of Dwemer ruins and caves and say hi to people!  ;D
Things on my dungeon/cave complex thingy are going very well but, as usual, once I'm getting closer to finish, new ideas emerge - more details, new cells, scripted events and so on.
Right now the refs count is a bit over 7600 on 6 cells but it will go much higher than that. If Dungeon 3 is still available, I'd like to use that as entrance/exit point. The Ebony mine, which is the beginning of my dungeon uses the PyRock tileset. I'll make a thread on the Dungeon Design and Construction asap.
« Last Edit: March 06, 2016, 09:51:23 AM by Fulgore »

Melchior Dahrk

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Re: Modder Claims Guideline - Please Read!
« Reply #37 on: March 06, 2016, 04:54:34 PM »
Pretty sure that one's unclaimed, Fulgore. Have at it!

Melchior Dahrk

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Re: Modder Claims Guideline - Please Read!
« Reply #38 on: April 14, 2016, 12:23:38 PM »
Updated claims map.
Let me know if I missed something...

LadyPhoenixFireRose

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Re: Modder Claims Guideline - Please Read!
« Reply #39 on: April 15, 2016, 09:56:43 AM »
I have claimed both sets of shops directly under the Town Hall. You only have the one marked as claimed for that.
"If Death doesn't kill you, then nothing will."
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Melchior Dahrk

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Re: Modder Claims Guideline - Please Read!
« Reply #40 on: April 15, 2016, 11:09:22 AM »
Okay, I will update the map this evening. Thanks for checking.

Lefok

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Re: Modder Claims Guideline - Please Read!
« Reply #41 on: April 15, 2016, 05:08:40 PM »
I've claimed the C&E a while ago.

Melchior Dahrk

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Chaka

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Re: Modder Claims Guideline - Please Read!
« Reply #43 on: July 18, 2016, 02:29:55 PM »
I skimmed over the info, but I didn't find an answer to this specific question, but sorry if I just missed it and am asking an already answered one;

How do I build my directory? I used MT15_CH for my stuff inside the editor, and meshes and textures are currently inside CH folders in meshes and textures. Is there a more specific directory I should set up for the project?

Turelek

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Re: Modder Claims Guideline - Please Read!
« Reply #44 on: July 18, 2016, 03:42:40 PM »
I am not sure if I understand your question, but it should be: Data Files/(Meshes/Textures/Icons)/MT15/(Your identity).