Author Topic: [Modder Claim] Plot 28 - wretched fetcher - A smithy  (Read 4056 times)

Melchior Dahrk

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Re: [Modder Claim] Plot 28 - wretched fetcher - A smithy
« Reply #15 on: September 07, 2015, 08:23:30 PM »
This is looking awesome. Great work so far, wretched fetcher!

Wretched Fetcher

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Re: [Modder Claim] Plot 28 - wretched fetcher - A smithy
« Reply #16 on: September 08, 2015, 04:31:51 AM »
Well thank you, Melchior!

I'm a little unsatisfied with a smoke pipe for the lavaforge. Does it look off?

Darkelfguy

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Re: [Modder Claim] Plot 28 - wretched fetcher - A smithy
« Reply #17 on: September 13, 2015, 05:30:08 PM »
Really fantastic work, wretched fetcher, the interior looks great and the quests sound pretty good! Keep it up! :)
True glory consists in doing what deserves to be written, In writing what deserves to be read. - Pliny the Elder

Wretched Fetcher

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Re: [Modder Claim] Plot 28 - wretched fetcher - A smithy
« Reply #18 on: September 16, 2015, 03:38:20 PM »
Thank you!  :)

Wretched Fetcher

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Re: [Modder Claim] Plot 28 - wretched fetcher - A smithy
« Reply #19 on: September 28, 2015, 04:17:09 PM »
I've been pretty busy lately with my other commitments (wiki, forum archiving and translation of one mod to English), and it seems I've stressed myself a bit too much. There was also considerable frustration with trying to obtain (in vain) permissions for some things - which actually almost put me off this entirely. Now I need to chill out for a while, play a little Morrowind and remember why I am doing all this.

The progress has been scant, but I still have something to report.

1) Lots of fixes/tweaks around the place - but this is kind of obvious.
2) Black smoke now goes off the forge's pipe, instead of green - courtesy of HedgeHog-12.
3) Completed the interior of the smith's quarters.
4) Placed fully equipped NPCs, wrote some dialogue for them.
5) Wrote some documents, plus copied a lot of smithing-related texts from The Imperial Library (they permit this, if the authors are given credit)

Screenshots are in the attachment, plus WIP file, as per Darkelfguy's request. (Can't find a link to this. That was a thread where DEG proposed that we all should submit our WIPs to make a showcase.)

Edit: Apologies, I have included only .esp first time, this is now fixed (I keep all MT files in one folder, so there are files from MD's original landmass archive as well).
« Last Edit: October 14, 2015, 07:10:10 PM by Wretched Fetcher »

Wretched Fetcher

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Re: [Modder Claim] Plot 28 - wretched fetcher - A smithy
« Reply #20 on: September 28, 2015, 04:47:34 PM »
More Screen-shots.

Autoclock

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Re: [Modder Claim] Plot 28 - wretched fetcher - A smithy
« Reply #21 on: September 28, 2015, 06:37:46 PM »
I like how that forge turned out. You did a good job of capturing what someone a bit more normal a than lizardman named Leggo-My-Eggo would do with bits of scrap that wound up in their yard.
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Melchior Dahrk

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Re: [Modder Claim] Plot 28 - wretched fetcher - A smithy
« Reply #22 on: September 28, 2015, 07:41:55 PM »
That forge looks awesome. And the interior and dialogue look like they're coming along nicely too!

Wretched Fetcher

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Re: [Modder Claim] Plot 28 - wretched fetcher - A smithy
« Reply #23 on: September 29, 2015, 04:12:51 PM »
Thank you guys, I appreciate your support!

I like how that forge turned out. You did a good job of capturing what someone a bit more normal a than lizardman named Leggo-My-Eggo would do with bits of scrap that wound up in their yard.

Well, the forge itself was actually constructed by the smith's ancestors, with genuine Dwemer materials they hauled here from some ruins. However, the smith does make use of stuff that is tossed from Autotower occasionally, and there are many metal fragments scattered about the yard.

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Re: [Modder Claim] Plot 28 - wretched fetcher - A smithy
« Reply #24 on: September 29, 2015, 06:24:26 PM »
Oh, I see. Cool.
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Darkelfguy

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Re: [Modder Claim] Plot 28 - wretched fetcher - A smithy
« Reply #25 on: October 09, 2015, 10:31:16 AM »
I'm a little behind on checking updates, but this looks fantastic, Wretched Fetcher! Dialogue and interiors both look great! :)
True glory consists in doing what deserves to be written, In writing what deserves to be read. - Pliny the Elder

Wretched Fetcher

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Re: [Modder Claim] Plot 28 - wretched fetcher - A smithy
« Reply #26 on: October 09, 2015, 07:29:28 PM »
Thanks, DElf!

I admit that I am slacking a bit, but hopefully I'll be back on track soon.

Wretched Fetcher

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Re: [Modder Claim] Plot 28 - wretched fetcher - A smithy
« Reply #27 on: October 14, 2015, 07:03:54 PM »
Wrote a short quest which requires a player to test some exotic weapons for the smith. The quest will be given only if the player has a good relationship with Nikolai (a lot of things will work like that). Pretty high stats in several skills will be needed, but the reward is not too shabby either.

Here's a quick question for the pros:

So a quest's journal index can be advanced via the script, but it works silently, without a journal entry appearing for this index. Is it possible that a player would receive a proper notification of her advancement (the journal entry)? I'm sure there should be a command for this. Thanks!
« Last Edit: October 14, 2015, 07:23:33 PM by Wretched Fetcher »

Drakkmore

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Re: [Modder Claim] Plot 28 - wretched fetcher - A smithy
« Reply #28 on: October 14, 2015, 10:59:51 PM »
Not too sure about it since it's scripting, but can't you just tell it to give the entry like you can with Dialog. Or maybe what ever the console command would be for advancing quest stages?
IDk I'm not a scripter, but there has to be a way since there are quests that give journal entries with out there having to be dialog involved.
Like the stronghold quests, that tell you when you should go report to the person in charge of building your stronghold for which ever house you belong to. The journal entry says something like "I should return to (whomever it is I'm 'sposed to talk to aboot this stronghold) now."
Maybe look at the scripts for those strong hold quests.

EDIT: can you try setting a journal entry for the quest stage?
Prolly ought to have said that first.
Then again this question was for experts,and I'm no such thing.
« Last Edit: October 14, 2015, 11:01:56 PM by Drakkmore »
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Moritius

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Re: [Modder Claim] Plot 28 - wretched fetcher - A smithy
« Reply #29 on: October 15, 2015, 07:14:10 AM »
Well, if you are using script to set journal index without journal entry, you can add simple MessageBox saying somtehing like "Quest state updated!".
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