Author Topic: [Exterior Claim] ModTown Island Landmass  (Read 7232 times)

Melchior Dahrk

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #75 on: January 29, 2016, 10:22:17 PM »
Update: ModTown 2015_MD_2016-01-29.001
Merged in SASS Man's claim
Added path gridding to Hightown area
Added access to top of wall in Hightown
Assigned the MT Region to the Creatia Island
Made Temple non-sleepable
Completed Lighthouse
Fixed broken "Little Advice" topics

Download: https://dl.dropboxusercontent.com/u/42876609/ModTown%202015/ModTown%202015_MD_2016-01-29.001.rar
« Last Edit: January 29, 2016, 11:32:55 PM by Melchior Dahrk »

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #76 on: January 29, 2016, 11:28:03 PM »
Lighthouse interior looks great, and I love what you did with the caretaker. Or TO him, rather. :D
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Melchior Dahrk

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #77 on: January 29, 2016, 11:34:45 PM »
Thank you! Seemed like a good excuse to use those functions. ;)

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #78 on: January 30, 2016, 12:02:07 AM »
Yeah, those don't show up often, if at all. They're extremely situational, like speaking French, but only knowing how to say: "I'll have the calamari, with some chardonnay, please." Not much mileage there. :P
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Melchior Dahrk

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #79 on: March 19, 2016, 12:35:58 PM »
Update: ModTown 2015_MD_2016-03-19.001
  • Merged in HangHimHigher's claim
  • Merged in Flash3113's claim
  • Merged in Princess Stomper's claim
  • Properly assigned region type to ModTown cells and made them illegal to sleep in

Download: https://dl.dropboxusercontent.com/u/42876609/ModTown%202015/ModTown%202015_MD_2016-03-19.001.7z

Note: Feel free to test this out to see if you find issues in any of the claims!

the SASS Man

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #80 on: May 15, 2016, 04:04:15 AM »
"Issues with the claims"

There is a problem with the dialog for the Lighthouse.  One line of dialog is not properly filtered for the lighthouse keeper.  Simply selecting that line will correct it, however.  I can't remember exactly which line of dialog it is--the last line in the group of dialog entries, I think..."Would you like to hear about the Lighthouse" or something to that effect.  You are offered a "Yes/No" choice, and then cannot get out of it.

Melchior Dahrk

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #81 on: May 16, 2016, 07:26:03 AM »
I'll look into it, thanks SASS Man.

Melchior Dahrk

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #82 on: June 22, 2016, 09:20:59 PM »
I'm going to upload this latest merged copy in case I need to disappear again.

Update: ModTown 2015_MD_2016-06-22.002

  • Merged in Large Common House 02 - MattTheBagel
  • Made Mages Guild ball float
  • Replaced "SASS_dae_portal_or_g.nif" with new version from SASS Man
  • Merged Flash3113's latest claim
  • Merged ShylyMrWolf's claim
  • Merged The Oblivion Fanatic's claim
  • Merged MattTheBagel's claim
  • Fixed lighthouse keeper dialogue
  • Fixed Dippy Dorugg's greeting

Download: https://dl.dropboxusercontent.com/u/42876609/ModTown%202015/ModTown%202015_MD_2016-06-22.002.rar

Notes: this version has a couple open issues on Bagel's claim. I've done some minor testing of all the new claims and everything looks good overall.

MattTheBagel

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #83 on: June 22, 2016, 09:30:43 PM »
hmm, I'll get to fixing those issues.
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Melchior Dahrk

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #84 on: August 02, 2016, 07:24:54 AM »
So the last update merged in a bunch of claims. I know a couple more since then have been sent to me. I am going to try and compile the list here so that I don't lose track of any because I am planning on just merging them all once claim submissions are closed. Can you guys help me out and see if I have missed any?

Chaka ZG - Ready for me to test it out and then merge (sent via Dropbox)
Danae - Ready for merging / bug-testing
Lefok - ready for merging / bug-testing
Danjb - ready for re-merging / bug-testing
MattTheBagel - ready for re-merging / bug-testing (sent email - plot 45)
OrinDac - ready for merging / bug-testing (sent via email)
Tizzo - ready for merging / bug-testing (sent via email)

Drakkmore - in process (not ready for merging)
broder_fisk - in process? (received email with WIP version)

A note for those reading this: minor edits to a claim post the deadline can probably be handled by me rather than bothering with re-merging a claim. Especially things where you can tell me exactly what to do like adding a dialogue topic or editing a script.
« Last Edit: August 11, 2016, 10:01:59 AM by Melchior Dahrk »

Melchior Dahrk

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #85 on: January 24, 2017, 04:46:10 PM »
Update: ModTown 2015_MD_2017-01-24.002

  • Merged Chaka ZG's claim
  • Updated Publick Gamer's claim
  • Merged NazoX9's Guild of Fighter's claim
  • Bug fix for Latest Rumors topic which caused CTD

Download: https://drive.google.com/open?id=0B2ScXXuXhFD7MFBlb3JEYWd2dmM

Drakkmore

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #86 on: January 25, 2017, 02:04:58 PM »
I haven't done anything else with my plot Melchior. You can go ahead, and merge it.
So. You're going to Red Mountain to kill Dagoth Ur? Vivec couldn't do it, so he's elected you.
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Melchior Dahrk

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #87 on: January 26, 2017, 10:50:37 PM »
I haven't done anything else with my plot Melchior. You can go ahead, and merge it.
Okay, very good! I will get it merged in then!
Good to see ya Drakk. :)

Melchior Dahrk

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #88 on: February 20, 2017, 06:51:49 PM »
Update: ModTown 2015_MD_2017-02-20.001

  • Added missing Consortium armor meshes

Download: https://drive.google.com/open?id=0B2ScXXuXhFD7WGFfM1pXU2dySHc

Melchior Dahrk

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #89 on: February 20, 2017, 11:23:37 PM »
Update: ModTown 2015_MD_2017-02-21.001

  • Removed ownership from teleportation sign in Mages Guild
  • Fixed missing door jam pieces by MG teleport room AGAIN
  • Added prison marker and stolen goods chest to the city guard fort

Download: https://drive.google.com/open?id=0B2ScXXuXhFD7RE93TGJ2WE44OFE