Author Topic: [Exterior Claim] ModTown Island Landmass  (Read 13192 times)

Melchior Dahrk

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #30 on: September 28, 2015, 08:48:23 AM »
Thanks, I'll take a look at those. I think they were merged in with someone's claim.

Moritius

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #31 on: September 28, 2015, 09:57:48 AM »
I think they're used in DEG claims
Ant I'm using it in bathhouse claim.
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Darkelfguy

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #32 on: September 28, 2015, 11:27:12 PM »
Oh yeah, I was using The Wanderer's .esp version of his modder resource, so any spelling errors from the original .esp would have been cloned into my Common House 03 claim as well.
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Melchior Dahrk

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #33 on: September 30, 2015, 09:40:57 PM »
Update: ModTown 2015_MD_2015-09-30.001

Changed Master File name to "ModTown 2015.esm"
Merged Melchior Dahrk's Claim, Enchanter's Shop, and Gambling Den
Fixed spelling issues for Wanderer's mod pack
Fixed placement issues on ModTown bridge
Fixed z-fighting on western wall
Made fixes to Common House 02

Comment: I am looking for a lot of testers on my claim... there are 37 scripts in it to do a lot of different things. So I would REALLY appreciate some feedback on how things operate. On one hand I am terrified about how you guys can break my scripts, but on the other, I want to improve it for future players of ModTown 2015.

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #34 on: September 30, 2015, 09:55:05 PM »
I'll have to try it out tomorrow, because I have a lot of work to do tonight.
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Moritius

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #35 on: October 01, 2015, 02:23:52 AM »
Argh, my claim was independent from ModTown esm so long, I've added dependency just yesterday...


Edit///I see you're using some Karpik777's resources. Sadly, this guy is no longer active, both in international and Polish community.
Edit2///I have found some unexpected bug in casino, but it doesn't apprear unless you are cheating. I mean, if you go the lowest room without condition and accidentally attack someone, you will finish in infinite dialogue loop with Jason because everybody wants to kill you. And they're pressing doors as crazy. Also, I forgotten to set wander distance to 0 for barman.

And, you have daedric walls...
« Last Edit: October 01, 2015, 03:47:11 AM by Moritius »
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Melchior Dahrk

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #36 on: October 01, 2015, 06:08:45 AM »
Ah, dang. I remembered to remove them from the other claims but forgot my own... I haven't looked at the exterior of my claim in a few months, lol.

If you have some bugs to work out - feel free to update your plugin. I will see if I can merge it back in with no issues (I need to test this anyway).

Moritius

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #37 on: October 01, 2015, 09:48:22 AM »
I have another idea because I don't want to download all file again ;). In attachment is simple fix (tweaked barman, npc position and music script now react much better due to timer tweak, added signpost). One thing, under casino main building remains a sign...
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Melchior Dahrk

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #38 on: October 01, 2015, 10:23:52 AM »
Alright. Sent myself a reminder to download and merge this when I get home. So, changes for the next version needed so far:

  • Merge Casino_Fixes.esp
  • Remove Daedric walls from Melchior's claim

If anyone else notices any bugs. Let me know.

Darkelfguy

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #39 on: October 01, 2015, 07:18:03 PM »
Haven't fully tested the new version yet, but I'm still getting a texture error from that hourglass in Common House 03. Will test around a bit more tomorrow.

Argh, my claim was independent from ModTown esm so long, I've added dependency just yesterday...


Edit///I see you're using some Karpik777's resources. Sadly, this guy is no longer active, both in international and Polish community.
Edit2///I have found some unexpected bug in casino, but it doesn't apprear unless you are cheating. I mean, if you go the lowest room without condition and accidentally attack someone, you will finish in infinite dialogue loop with Jason because everybody wants to kill you. And they're pressing doors as crazy. Also, I forgotten to set wander distance to 0 for barman.

And, you have daedric walls...

Eh? Karpik777 is still around, I talked to him not that long ago. He's just a bit on the downlow these days.
True glory consists in doing what deserves to be written, In writing what deserves to be read. - Pliny the Elder

Melchior Dahrk

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #40 on: October 01, 2015, 07:49:02 PM »
Haven't fully tested the new version yet, but I'm still getting a texture error from that hourglass in Common House 03. Will test around a bit more tomorrow.
Let me know what you find. Maybe I didn't include it properly. I just quickly copied over all the files...

LadyPhoenixFireRose

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #41 on: October 01, 2015, 08:46:50 PM »
Is there a way to change what master files my mods are using? As I'd like to move my mods to the latest master file, but I started them all with the first one.
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Melchior Dahrk

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #42 on: October 01, 2015, 09:04:22 PM »
If you're using Wrye Mash, uncheck the old ESM, then load the ESP with the new ESM in the CS and save it. I think that should work.

LadyPhoenixFireRose

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #43 on: October 01, 2015, 09:33:21 PM »
Thanks, I'll give that a shot.
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Moritius

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Re: [Exterior Claim] ModTown Island Landmass
« Reply #44 on: October 02, 2015, 08:12:30 AM »
Eh? Karpik777 is still around, I talked to him not that long ago. He's just a bit on the downlow these days.
Is he? So, he only disappeared from Polish community, good to know.

If you're using Wrye Mash, uncheck the old ESM, then load the ESP with the new ESM in the CS and save it. I think that should work.
If you don't have issues with Wrye Mash (mine doesn't want to work :D). And, with TESDTK it f**ed up a bit (I mean I can't open file in CS).
"Grammar, the difference between knowing your shit and knowing you're shit"