Author Topic: [Modder Claim] -- Plot 16 -- The Oblivion Fanatic  (Read 4054 times)

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Re: [Modder Claim] -- Plot 16 -- The Oblivion Fanatic
« Reply #15 on: April 08, 2016, 06:42:33 PM »
I'll try that! Thanks!  :)
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Re: [Modder Claim] -- Plot 16 -- The Oblivion Fanatic
« Reply #16 on: April 11, 2016, 09:59:09 AM »
Well this is it. It's finally finished. Every quest works, every npc says what they're supposed to and every door leads to the right place. I just hope everyone enjoys playing this as much as I did making this! :)

https://drive.google.com/open?id=0B0-0A1DpWI6ZNTUwb19sWi1UMjg
"Oh for the love of Akatosh, would everyone just calm down!?" - Martin Septim

Melchior Dahrk

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Re: [Modder Claim] -- Plot 16 -- The Oblivion Fanatic
« Reply #17 on: April 11, 2016, 12:46:06 PM »
Fantastic!! I will try and remember to download it when I get home and then put it in the staging area to get merged in and run some tests on it.

Question: I made some comments earlier about cleaning the claim. Have you been able to address the dirty references which were in the old version?

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Re: [Modder Claim] -- Plot 16 -- The Oblivion Fanatic
« Reply #18 on: April 11, 2016, 02:40:32 PM »
"Oh for the love of Akatosh, would everyone just calm down!?" - Martin Septim

MattTheBagel

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Re: [Modder Claim] -- Plot 16 -- The Oblivion Fanatic
« Reply #19 on: April 11, 2016, 04:32:44 PM »
Hey publick, I played through the mod, and its awesome, I like the portals and the hidden village. But there are some errors and suggestions I have.

I noticed 2 issues with interior static pieces not connecting with each other. For example; the stairs do not connect fully with the hall piece in the Scarlet Ruin (You can use grid-snap to help with this). Also, Did you include the Zynkal armor meshes in the data files? When I played the mod, all of those armor pieces had no textures and gave me errors.

One suggestion that I think would be cool is if you darkened the interior of the Scarlet Ruins/caves so they feel more ruin-like, although I don't know if that's the direction you are wanting to go, but its just a suggestion. Other than that, It look great!
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Re: [Modder Claim] -- Plot 16 -- The Oblivion Fanatic
« Reply #20 on: April 11, 2016, 06:36:13 PM »
No idea what's up with the armour textures. I included all the files for textures, meshes and icons, so there shouldn't be any problems. As for the stairs, I've fixed that problem and I'm happy with the lighting in the ruin, so no changes there.
Could you just copy over the armour files from this .rar, just in case?

https://drive.google.com/open?id=0B0-0A1DpWI6ZbFBFR0Q4cElsam8
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Melchior Dahrk

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Re: [Modder Claim] -- Plot 16 -- The Oblivion Fanatic
« Reply #21 on: April 11, 2016, 08:43:57 PM »
Downloaded the latest. I'll let you know if I have any issues.

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Re: [Modder Claim] -- Plot 16 -- The Oblivion Fanatic
« Reply #22 on: November 30, 2016, 11:45:05 AM »
I've fixed bugs, and typos, corrected lighting issues, added lots of new interiors and npcs, fixed both quests, added loads of new dialogue and further developed the back story of the village. This update vastly improves the original and I can finally say I'm proud of it. :) https://drive.google.com/open?id=0B0-0A1DpWI6ZLXVZcnMyV2ZJWGc (yes I know the deadline was months ago, but it's not as if anything's actually happening with it at the moment)
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Melchior Dahrk

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Re: [Modder Claim] -- Plot 16 -- The Oblivion Fanatic
« Reply #23 on: January 24, 2017, 12:26:08 PM »
Okay, I will get this one merged in then. No worries about the updates!

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Re: [Modder Claim] -- Plot 16 -- The Oblivion Fanatic
« Reply #24 on: January 31, 2017, 01:20:25 PM »
I decided to do a run through my plot today, just to check things, and noticed a few issues I never fixed. Not sure how much of a hassle it is to keep merging .esp files over and over, so I'll just list the issues in order of importance:
*At the end of the 'Hall of Combat' quest, Daryn rewards you with 30, rather than 3000 gold.
*On the exterior of Almwich Fierce's House, there is a Shenk's Shovel sign that needs removing.
*In the 'certificate of completion', rewarded upon completing the Hall of Combat, there is a '%' after the player's name and race.
*Inside Almwich Fierce's house, there is a floating ring on the top floor, above the stairs.

Sorry about this, I do test stuff over and over, and while I do fix most bugs, it's ages later I notice glaring issues like these :P
Thanks again for merging my plot :)
"Oh for the love of Akatosh, would everyone just calm down!?" - Martin Septim