Author Topic: [Modder Claim] Plot 26 - Autoclock  (Read 10199 times)

Melchior Dahrk

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #45 on: April 22, 2016, 07:20:41 AM »
Send it to my email (melchior.dahrk@gmail.com) when you've got it ready. I'll run through it for a video to share here.

Autoclock

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #46 on: April 22, 2016, 06:23:53 PM »
Thanks. It'll probably be around Monday.
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Melchior Dahrk

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #47 on: April 23, 2016, 08:15:24 AM »
Took a look at Leggo-My-Eggo's room. Looking really good so far!

https://youtu.be/4Zxjcr8bYB8

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #48 on: April 23, 2016, 09:22:38 AM »
Thanks. A lot brighter than I expected, though I'm not sure I want to change that. I forgot to put the rotate script on the little airship, but everything else works. I was also expecting the Logical Note Players to wander about, I may have messed something up there.

Debating on whether or not there should be custom music in there, or if I should use a silent track instead.
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Melchior Dahrk

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #49 on: April 23, 2016, 11:51:53 AM »
I think at the least those bells should emanate some ambiance noise. I think if you combined some bell noises with a silent track and could pull it off, it'd be pretty awesome.

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #50 on: April 23, 2016, 01:14:14 PM »
I have some ideas, for both the Logical Note Players and the music, I'll work on them tonight.
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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #51 on: April 24, 2016, 04:30:51 PM »
Woostah's Room is currently in progress. No screenshots yet, as I need way more work done, but it's off to a good start. My original plan was to use the tall tower interior full of pipes and columns you see in one of the progress videos, but now I'm going with a much more... scary-looking approach. You'll see.
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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #52 on: April 27, 2016, 11:01:08 PM »
Well, done a lot of experimenting, and a lot of thinking, and I've found the right kind of theme to go with for Woostah's Room, but it's going to be a bit before I have anything substantial to show off. I can tell you that the place is definitely going to be spooky, and you can count on dying in it, probably several times.
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Melchior Dahrk

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #53 on: April 28, 2016, 07:42:33 AM »
Sounds like a good theme! Might not hurt to prompt the player with signs saying "SAVE YOURSELF!" as you enter, lol.

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #54 on: April 28, 2016, 09:34:27 AM »
They'll get their warning from Leggo. They can't enter Woostah's Room without his assistance anyway.
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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #55 on: May 01, 2016, 06:42:16 PM »
I was going to hold off on this, but I think my stuff is scarier when you DO know what it looks like, so here it is, the new model for the biggest and nastiest of the Brothers of Brass, Woostah:



That's right. I turned him into a train. Still needs work, but you get the idea. His room is a decrepit, creepy-looking train station that has a ton of skeletons, lost souls, and heavily damaged train cars all over the place. See if you guess why that is...
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Melchior Dahrk

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #56 on: May 02, 2016, 07:14:22 PM »
Haha! I can imagine that being a pretty creepy encounter. I'm looking forward to seeing it in game!

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #57 on: May 02, 2016, 07:23:00 PM »
Going to be a little bit, since now I'm working on my entry for Modathon.
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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #58 on: May 21, 2016, 01:26:33 PM »
Well, I had a feeling this day would come at some point. I have officially lost my job, and, for someone like me, who doesn't have much going for them, that's a big problem. Enough so that I simply do not have enough free time to work on comparatively silly things like mods.

I want to, and will, return at some point, but I have no idea when that will be, so I wouldn't count on it happening within a few weeks or something. If someone wants to pick up where I left off, on any of my claims, let me know, and I'll provide the necessary files.

Sorry about this, but there wasn't anything I could do about it. Forces beyond my control. Best of luck to everyone.
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Drakkmore

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #59 on: May 21, 2016, 02:04:02 PM »
Sorry to hear about that Autoclock. I wish you the best of luck gaining another source of income.
So. You're going to Red Mountain to kill Dagoth Ur? Vivec couldn't do it, so he's elected you.
Doesn't that worry you?

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