Author Topic: [Modder Claim] Plot 26 - Autoclock  (Read 9799 times)

Wretched Fetcher

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #15 on: August 27, 2015, 05:48:35 PM »
Your work is gorgeous! The trains and centurion look badass. I like the towers, too. Now I need to think how I will fit my bucolic vanilla looking imperial housing style smithy (plot 28) in this awesome neighbourhood. Maybe I'll need to change concept entirely.

Edit: I'm thinking of something like a large scrapyard filled with unneeded and broken parts thrown away by the inhabitants of your tower (whoever they may be), and the smithy itself, placed closer to the upper edge, would go like this letter "Г" turned to the right.
« Last Edit: August 27, 2015, 06:13:17 PM by wretched fetcher »

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #16 on: August 27, 2015, 06:46:50 PM »
Thanks. Keep in mind, there won't be any trains in Autotower (or will there?), but I do want to implement one elsewhere in Mod Town.

The residents (who are weirdo wizards) do indeed toss a lot of stuff when they get bored/break things/stuff doesn't go as planned/etc., so yes, a nearby scrapyard would make sense.

Also, just noticed that I didn't post a pic of the (more) completed Autotower, so let's fix that:



Bit dark, but here's an aerial view:



The tower will float above ground, so that it's not encroaching on the surrounding area.
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Wretched Fetcher

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #17 on: August 27, 2015, 07:02:04 PM »
Oh my God, this is f...ing beautiful.

LadyPhoenixFireRose

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #18 on: August 27, 2015, 07:31:11 PM »
Oh wow! I'm seriously loving what you've done with the place. ModTown 2015 is going to be quite the sight when it is finished. I'm excited to see how it all looks.
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Darkelfguy

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #19 on: August 29, 2015, 07:58:36 AM »
Really starting to look epic, can't wait to see it in-game! :)
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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #20 on: August 30, 2015, 10:47:11 PM »
Took some time off the Mages Guild to make this thing:



It's one of Leggo-My-Eggo's many Frankenstein-ish servants, a blending of Centurion and Daedra.
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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #21 on: September 13, 2015, 11:52:37 PM »
Got a new video of my very brief adventures inside of Autotower:

https://youtu.be/gKE9rr5Y5Tw
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Melchior Dahrk

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #22 on: September 14, 2015, 09:37:57 AM »
Looking good so far. Now I want to see what's behind the door!

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #23 on: September 15, 2015, 07:19:45 PM »
Looking good so far. Now I want to see what's behind the door!

You say that now, but when you meet Rip-Face, you might change your mind.
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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #24 on: September 20, 2015, 10:36:26 AM »
Whatever doesn't kill you, simply makes you... stranger.

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Melchior Dahrk

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #25 on: September 20, 2015, 11:50:21 AM »
I feel like you should make those spiraling spikes a separate mesh so that they can spin around like blades!

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #26 on: September 20, 2015, 08:29:29 PM »
They DO spin around like blades. The ones attached to the model right now are just for display, though, since they have to be separate in order to kill you, and I like to design my layouts in NifSkope before I build an interior in the CS. They turn out better that way, in situations like this.
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Melchior Dahrk

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #27 on: September 21, 2015, 08:00:18 AM »
Awesome. Looking forward to visiting! And seeing what terrors await.

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #28 on: September 21, 2015, 08:50:56 PM »
You want terror? I'll give you terror. Feast your eyes on Rip-Face, the Guardian of Autotower:

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Drakkmore

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Re: [Modder Claim] Plot 26 - Autoclock
« Reply #29 on: September 22, 2015, 02:28:05 AM »
Awe, he's so cute! I gotta have one. At which pet adoption agency do you find those?
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