Author Topic: ModTown 2015 - Screenshots  (Read 4477 times)

Lougian

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ModTown 2015 - Screenshots
« on: August 01, 2015, 11:23:07 AM »
I don't know if this is in the right the right place, but I thought it could be nice to see how ModTown looks on other configurations.

Here are some screenshots, to begin

http://image.noelshack.com/fichiers/2015/31/1438445790-mge-screenshot-2015-08-01-16-38-21-176.jpg
http://image.noelshack.com/fichiers/2015/31/1438445790-mge-screenshot-2015-08-01-16-38-51-443.jpg
http://image.noelshack.com/fichiers/2015/31/1438445786-mge-screenshot-2015-08-01-16-39-17-619.jpg
http://image.noelshack.com/fichiers/2015/31/1438445825-mge-screenshot-2015-08-01-16-37-38-568.jpg
http://image.noelshack.com/fichiers/2015/31/1438445809-mge-screenshot-2015-08-01-16-39-50-168.jpg
http://image.noelshack.com/fichiers/2015/31/1438445791-mge-screenshot-2015-08-01-16-39-58-990.jpg
http://image.noelshack.com/fichiers/2015/31/1438445844-mge-screenshot-2015-08-01-16-41-12-442.jpg
http://image.noelshack.com/fichiers/2015/31/1438445879-mge-screenshot-2015-08-01-16-41-54-580.jpg
http://image.noelshack.com/fichiers/2015/31/1438445914-mge-screenshot-2015-08-01-16-40-45-938.jpg
http://image.noelshack.com/fichiers/2015/31/1438445847-mge-screenshot-2015-08-01-16-42-26-723.jpg
http://image.noelshack.com/fichiers/2015/31/1438445865-mge-screenshot-2015-08-01-16-43-09-213.jpg
http://image.noelshack.com/fichiers/2015/31/1438445862-mge-screenshot-2015-08-01-16-44-27-891.jpg
http://image.noelshack.com/fichiers/2015/31/1438445893-mge-screenshot-2015-08-01-16-44-54-381.jpg
http://image.noelshack.com/fichiers/2015/31/1438445895-mge-screenshot-2015-08-01-16-45-33-017.jpg

Melchior Dahrk

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Re: ModTown 2015 - Screenshots
« Reply #1 on: August 01, 2015, 04:57:09 PM »
Always interesting to see the same area with other setups. Looks really nice! Thanks for sharing!

Darkelfguy

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Re: ModTown 2015 - Screenshots
« Reply #2 on: August 05, 2015, 03:02:58 AM »
Nice screenshots, Lougian! :)

I thought I'd take a few using the Vibrant Morrowind 4.0 texture package.









































True glory consists in doing what deserves to be written, In writing what deserves to be read. - Pliny the Elder

Lougian

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Re: ModTown 2015 - Screenshots
« Reply #3 on: August 06, 2015, 07:37:50 AM »
Thank you :) Amazing screenshots too DarkelfGuy, I hope to see more !

Lougian

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Re: ModTown 2015 - Screenshots
« Reply #4 on: August 07, 2015, 04:28:32 AM »
I added some grass & corals to Modtown, not everything is covered, but I will finish it later. If someone is interested, let me know.
I'm sorry for the size of the screenshots, I don't know how to do miniatures.












Melchior Dahrk

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Re: ModTown 2015 - Screenshots
« Reply #5 on: August 07, 2015, 08:05:12 PM »
We should definitely include the grass plugin when we release!

Lougian

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Re: ModTown 2015 - Screenshots
« Reply #6 on: August 08, 2015, 06:18:23 AM »
Great ! I will send you the file when it's finished, so you can modify what you want.

EDIT : I can send you the .ini I did for the morrowind mesh generator if you want.



« Last Edit: August 08, 2015, 06:49:26 AM by Lougian »

Melchior Dahrk

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Re: ModTown 2015 - Screenshots
« Reply #7 on: August 08, 2015, 09:35:22 AM »
Well I guess that depends on whether we do any serious landscape editing. I have nothing planned, so the grass plugin you have now should be good. If I do end up making large modifications, then maybe I can get the ini.

Lougian

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Re: ModTown 2015 - Screenshots
« Reply #8 on: August 13, 2015, 08:12:27 AM »
Okay, I'll wait until the mod is more complete. :)
meanwhile, for those who want to try it, here's a first version. It's really not finished, especially for the corals (a lot of flying flora)
http://www.mediafire.com/download/dfs5of1dfyngsvv/Modtown+grass.esp

Vurts Groundcover and Vurts corals are both required for the esp to work. You can find the two mods here : www.nexusmods.com/morrowind/mods/31051/?
   

LadyPhoenixFireRose

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Re: ModTown 2015 - Screenshots
« Reply #9 on: August 13, 2015, 07:51:35 PM »
Two things about the grass mod; first I'm getting a lot of missing meshes, here are my warnings for it:

Quote
Model Load Error: Meshes\Grass\Vurt_GreenGrass.nif cannot load file in Meshes\Grass\Vurt_GreenGrass.nif.
Will use the default object Marker_Error.NIF.]]
Model Load Error: Meshes\Grass\Vurt_Ash_DeadBushy.nif cannot load file in Meshes\Grass\Vurt_Ash_DeadBushy.nif.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\Grass\Vurt_Ash_GreenGrass.nif cannot load file in Meshes\Grass\Vurt_Ash_GreenGrass.nif.
Will use the default object Marker_Error.NIF.

I did download and install what you linked, I even redownloaded it to make sure that I didn't end up losing something. Still nothing though. I'm guessing those were renamed at some point?


The second thing, as is it does conflict with what I am do with my island, I think the screenshot should explain everything. So, for this I'm just wondering what are the plans for conflicts such as this to be worked out?


-----

And on a side note, out of curiosity, when making a grass mod such as this, do you need to hand place everything? Or is there an easier way to do it?
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Lougian

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Re: ModTown 2015 - Screenshots
« Reply #10 on: August 19, 2015, 09:39:56 AM »
I see, I think the grass I have are from the Overhaul, they might have changeed a few things, I will see how to fix this.
Yes for now it's not compatible but I will (or someone else) probably do a new esp with the finale version of ModTown.

No, no hand place here, I use the morrowind mesh generator, then after generating a few mesh needs to be change by hand but it's fast
Here's a link : http://www.nexusmods.com/morrowind/mods/23065/?

LadyPhoenixFireRose

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Re: ModTown 2015 - Screenshots
« Reply #11 on: August 19, 2015, 06:53:04 PM »
Yeah, I was thinking that would be the case.

Oh, cool, thanks! I'll check that out.
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Silversxm

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Re: ModTown 2015 - Screenshots
« Reply #12 on: April 01, 2019, 03:31:47 AM »
It is not surprising that many people like this story.

envystomeking

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Re: ModTown 2015 - Screenshots
« Reply #13 on: Today at 02:05:57 AM »
I have the same idea in this format