Today we finally have the Morrowind Mod of the Month video for June of 2016, one of the most exciting months of the year for Morrowind modding. Over 55 mods were released for Morrowind in June, including several massive ones, and today we’re looking at the top three mods of the month. Travel to realms of Oblivion, become a bard and earn your living playing a lute, and check out beautiful and unique skies in our selection of the best Morrowind mods of June 2016! Don’t forget there’s a new online poll up for you to vote for the best Morrowind mods of July!
The Madness Begins… Four Weeks, Four Categories, Four Mods, Four Teams of Modders will compete and rise up to try and claim the throne as the ultimate Modding Champions of 2016!
Four Teams of Modders have registered for Morrowind Modding Madness, and now offer themselves as tributes to our Lord Sheogorath. Creative madness will ensue throughout the next four weeks, but only one team can make it to the top, so let’s meet the teams!
For the first week of our Morrowind Modding Madness competition, our modding challenge is to build and release a house mod by December 9th on either Morrowind Nexus or Great House Fliggerty. Don’t forget to include a line at the top that says your mod is apart of Morrowind Modding Madness and what team you’re representing!
Best of luck to all of the teams, and may the best modders win!
Four weeks, four categories, four mods, only one team of modders will rise up to claim the throne as the ultimate modding champions of 2016! This is Morrowind Modding Madness, a month long modding competition starting December 1st and going through the end of the year where modders form teams, compete and vanquish challenges, and rise through the ranks to become the ultimate modding champions as we put a close on the year of 2016 with all the sweet prizes that entails!
This has been a fantastic year so far for the Morrowind modding community, with an estimated 500 new Morrowind mods being released this year alone. So this December, to end things on a bang, we’re announcing Morrowind Modding Madness, a big modding competition where you have to form teams with at least one other modder and meet the weekly challenge of designing, building, and releasing a full mod every week. This won’t be an easy modding competition, you’ll need to select your teammates carefully and collaborate on your strengths to make it to the end of the competition and win the top prize.
Now a full list of competition details is available at one of the following locations, and you can also register your modding teams while you’re there, but remember to make sure they know they’re on your team! A modding team can be composed of between two and four modders! Best of luck to all contestants, the competition officially starts on December 1st!
Welcome to the twenty-fifth episode of Morrowind Modding Interviews, a new podcast-like series interviewing modders from around the community! Have you ever wanted to hear your favorite mod authors answer your questions in a semi-conversational interview setting? Now’s your chance!
For this week’s interview, we’re talking with Worsas and Roerich from Skyrim – Home of the Nords about a number of topics related to the ambitious and massive province mod that seeks to add the entire province of Skyrim to the gameworld of Morrowind. Over the course of this interview, we talk a lot about the design and style of the Reach, the regions of Vorndgad Forest and the Druadach Highlands, as well as a lot of the lore, conflicts, and history of this massive swath of western Skyrim. We also discuss when we might see a new release for the project, and we talk a bit about the new cooperation between Project Tamriel and Tamriel Rebuilt.
A full list of Skyrim – Home of the Nords project links can be found below.
Today we’re celebrating the two-year anniversary of Morrowind Modding Showcases with the 50th episode of MMS! We have a special Solstheim, Winter, and Nordic themed episode for you all today with 13 mods for your viewing pleasure! Explore massive new landmasses, investigate mysterious disappearances, check out a number of themed house mods, and raid new Dwemer ruins in this, the 50th episode of Morrowind Modding Showcases!
Special thanks to all of the modders who contributed to this video, Melchior Dahrk for all of the wonderful graphics, and the entire Morrowind Modding Community for continuing ever onward and supporting Morrowind through all these long years!
Our second annual Morrowind May Modathon Month modding competition, celebrating Morrowind’s 14th anniversary, has officially come to an end, and what a competition it was! We doubled the number of mods released for the competition from last year, with 29 mods submitted in total by 21 different modders, adding new towns, gameplay features, quests, dungeons, and much more to this fantastic game! Without a doubt this was a very successful modding competition, in fact it’s one of the most successful modding competition in Elder Scrolls modding history, which really just goes to show how active the Morrowind modding community really is!
In the early days of May 2002, a little game came out called The Elder Scrolls III: Morrowind. It would go on to save Bethesda Softworks from bankruptcy, sell millions of copies, and become the most popular game for modding at the turn of the century. Now, 14 years later, over 22,000 mods have been released for Morrowind with the modding community still going strong.
In order to celebrate the 14th Anniversary of Morrowind, we’re doing something special, we’re holding the second annual May Modathon Month! Throughout the entire month of May, participating modders on the Nexus, TAL and GHF who submit Morrowind mods could get a chance to win indie or AAA games each week. Likewise, all participating mods will be entered to win the Mod of the Month Award, with a ton of games as a prize.
Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. And the winner of the Mod of the Month award will naturally get their mod featured in our Mod of the Month series, celebrating the best mods released each month for Morrowind.
You can participate by leaving a short note in the mod description page at Morrowind Nexus and GHF that includes “Part of the May Modathon Month”. Remember, this only applies to mods released in May, so let’s all get to modding and make this the 14th Anniversary that Morrowind deserves!
Our mod of the month for January 2016 is Redoran War Armor and Sathil Mercenary Equipment by Ashtaar, a mod that adds two new armor sets and a small quest to the game, and these are armor sets done in the Dunmeri style with a lot of the artistic styling that you’d expect from Dunmeri culture, and it’s a really very immersive mod that fits in perfectly with what you can already find in Morrowind.
Second choice for mod of the month is Waffle Warfare by Melchior Dahrk, a crazy comedy-styled mod that adds a ton of breakfast related items and weapons to the game, and of course waffles galore, including a Dwemer waffle launcher that you can use to defeat your foes in combat. There’s also a bunch of waffle easter-eggs added to the game as well, and it’s just a fun mod to check out.
Finally, our third choice for Mod of the Month is Long Live the Limeware – Retexture By Anarkhya, a vanilla-friendly and immersive texture replacer for the limeware items in the game, giving them high-resolution and detailed textures that emphasize their ancient origins, making them feel like artifacts from long ago, and these textures just fit in perfectly with vanilla Morrowind.
In this week’s interview we’re talking with Zini again, the project lead on OpenMW, the new game fan-created game engine for Morrowind, and this is mostly a progress update interview talking about everything that’s changed with OpenMW since we last spoke in December of 2014, as well as the recent multiplayer updates and the recent move to the OpenSceneGraph rendering engine.
A full list of projects that Zini is working on is included below.
The northern province of Skyrim, home of the Nords and numerous ancient civilizations, is a land that has often been wrought with conflict. None more so than the territory known as the Reach in western Skyrim, where Hammerfall and High Rock share often contentious borders with the Nords, occasionally exchanging cities and towns in this borderland during any of a number of minor battles and wars. Aside from the frequent conflict however, the Reach is a beautiful and harsh landscape of dense forests, towering mountains, and shallow rivers. The region is also home to more than a few settlements, including the trade-city of Karthwasten, an old town that still bares the scars of both recent and ancient conflicts, and the small village of Karthgad can be found in the middle of the Vorndgad Forest, a lush and beautiful terrain of hidden glades and tree-covered hills. Aside from these chief settlements however, one can find many small holds of Nords and Reachmen living in the hills and forests of the Reach, not to mention the ancient ruins of the Direnni, which can be seen for miles around due to their towering fortifications. The Reach is certainly a territory constantly in flux, lands change hands, and cities come and go, but for all its conflict, this is an awe-inspiring land of beauty well worth a visit.
Parts of Vorndgad Forest can be visited today as part of Skyrim – Home of the Nord’s first alpha release, though it’s important to note that this is a fairly out-dated release, and pretty much everything from that early version has been changed. Currently the SHOTN team is looking to make a major release that includes the new version of Vorndgad Forest, with the towns of Karthgad and Karthwasten included, sometime in the near future, so stay tuned to their website for more information!
With that said, Skyrim – Home of the Nords needs more modders, especially to work on the cities of Markarth and Dragonstar, so if you want to help out, head on over to Project Tamriel and join the team!