Today we finally have our 4-year anniversary episode of Morrowind Modding Showcases, featuring 13 mostly Morag-Tong themed mods for your viewing pleasure, including a number of mods that overhaul and expand this famous assassin’s guild in Morrowind. Go on new quests and adventures, explore new islands, and take advantage of a number of new and extremely useful gameplay mechanics in this special 70th episode of Morrowind Modding Showcases!
Today for Morrowind Modding Showcases, we’re finally taking a look at Morrowind Rebirth 4.6, a massive overhaul that changes and expands many of the towns, cities, and regions of Morrowind, and also adds in a ton of new and dangerous encounters, dungeons, and artifacts for you to discover. Much has changed since the last time we showcased Morrowind Rebirth with the 4.0 update in 2017, with even more dungeons and town expansions, and a ton of new landscape overhauls to check out. Join us as we take a look at Morrowind Rebirth in 2018!
In the bygone days of May, 2002, a small game came out, the third in a relatively unknown series from a developer on the verge of going under. Few indeed had heard of Arena or Daggerfall, but this third game, this Morrowind, would become the savior of a small gaming studio, and unleash a truly new and unique alien world for us to discover, full of strange and unusual sights, with the beat of hostile wings in the air, and the stirring of a breeze from a passing blight-storm. How many times in the last 16 years have we gone through that familiar Seyda Neen? How many times have we done battle on Red Mountain? How many times have we delved the depths of some lost and mysterious Dwemer ruin? And yet, we keep coming back, because Morrowind is home, and there’s no place like home.
Every year as this beloved anniversary comes around again, I’m reminded of that famous quote – “The Road Goes On and On, Down from the Door where it Began, Now far ahead the Road has gone, and I must follow, if I can, Pursuing it with weary feet, Until it joins some larger way, where many paths and errands meet. And whither then? I cannot say.” – J.R.R. Tolkien
We’ve been down the many roads of Morrowind countless times over the past 16 years, yet for us modders the road stretches ever before us, an endless path of possibilities, the siren’s song of creation leads us ever onward, to reach new heights, to build new worlds, to bring to life the very fire of our imagination. Over the last 16 years we have accomplished a great many things, we have built new provinces and landmasses, expanded the very possibilities of modding with new gameplay mechanics, and finally realized the dream of a multiplayer Morrowind. In the last 16 years, we as a community have released over 23,000 mods for this beloved game of ours, with nearly 600 released just last year alone. I can think of no better way to celebrate the 16th Anniversary of this amazing game, than to mod it and make it even better than ever before, so that 16 years from now, people will still be playing Morrowind, and experiencing new things, due to the tireless efforts of our amazing modding community.
Which is why, this year, we’re once again doing something special, we’re holding once again the 4th Annual Morrowind May Modathon Month, a month-long modding competition for the community. Throughout the entire month of May, participating modders on the Nexus, TAL and GHF who submit Morrowind mods could get a chance to win indie or AAA games each week. Likewise, all participating mods will be entered to win the Mod of the Month Award, with a ton of games as a prize.
Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. And every mod submitted for the competition will unlock various achievements! There’s over 60 achievements to unlock for everything from releasing a particular kind of mod, to getting a certain amount of downloads, to doing absolutely crazy and unexpected things! And of course, the winner of the Mod of the Month award will naturally get their mod featured in our Mod of the Month series, celebrating the best mods released each month for Morrowind.You can participate by leaving a short note in the mod description page at Morrowind Nexus and GHF that includes “Part of the May Modathon Month”. Remember, this only applies to mods released in May, so let’s all get to modding and make this the 16th Anniversary that Morrowind deserves!
Today for our third episode of Morrowind’s Abandoned Mod Projects, we’re taking a look at The City of Blackhawk By Rumpelstilzchen & SciMuse, a town mod that’s largely been forgotten to the archives of time, but which adds a new and impressive looking Imperial settlement to the southern Grazelands region of Vvardenfell, including peaceful farmlands, an urban core, docks, and Imperial fortifications. First abandoned in 2004, this rather modest-sized yet scenic town mod hasn’t seen much use in over a decade, but perhaps someone out there will finally take up the call and see this City of Blackhawk to completion.
Today for Morrowind Modding Showcases, we have a special episode taking a look at all of the overhaul and expansion mods for the city of Suran, the jewel of the Ascadian Isles and the second largest Hlaalu settlement on Vvardenfell. We’ll be taking a look at a dozen different overhauls and expansions in today’s episode that spans from minor lore-friendly additions to massive overhauls and expansions that completely transform this once sleepy city. And we’ll be comparing them all side by side so you can hopefully find the ideal version of Suran for you. There’s all of this and more in today’s special episode of Morrowind Modding Showcases!
This week for our 69th episode of Morrowind Modding Showcases, we’re taking a look at another 13 randomly themed mods, including beautiful scenic new additions to the skies above Morrowind, strange futuristic time-traveling mods, new frozen landmasses, new quests and dungeons to explore, and new businesses that you can run and earn money from. There’s all of this and more in today’s 69th episode of Morrowind Modding Showcases!
Today for the Morrowind Mod of the Month, we’re taking a look at the best mods of February 2018. To say the least, February was a pretty competitive month, with multiple high-profile mod releases, and some 48 new mods in total, but only three, or as I should say four, mods can be showcased as part of our Mod of the Month, and this includes some impressive resources, excellent new replacers, and some atmospheric overhauls. There’s all of this and more in our 34th episode of the Morrowind Mod of the Month! And don’t forget to cast your votes for your favorite mods of March 2018!
Today for Morrowind Modding Showcases, we have our 68th episode, this time around taking a look at 13 Telvanni-themed mods for your viewing pleasure. And really, there’s a lot of interesting mods in today’s lineup, including quite a few Telvanni town mods, some scenic homes, a Hogwarts-style Magic Academy, and even a giant flying Daedric sky temple for you to check out. There’s all of this, and much more, in today’s 68th episode of Morrowind Modding Showcases!
Morrowind’s Abandoned Projects is a new series dedicated to looking at the forgotten and never finished mods of Morrowind, uploaded and left for dead by their authors, still to this day in an incomplete state. The goal of this series is to bring renewed attention and interest to these once promising and fruitful projects, and hopefully someone, or someones, will take the time to one day bring these mods to a fully finished state.
For our second episode, we’re taking a look at Harsh Lands, a relatively well-known landmass mod originally made by Spacecoke. A massive new landmass, nearly half the size of Vvardenfell, Harsh Lands adds a new island chain to the west of Vvardenfell, and is mostly exterior complete at this point, with the notable exception being some of the southern and very northern bits of Harsh Lands. Otherwise though, Harsh Lands has no interiors, no quests, and no real city planning. The mod was originally abandoned in 2010, after an alpha version of Harsh Lands was released on ModDB in 2009, and since then, as far as I know, it has remained in an abandoned sate. Spacecoke officially declared it abandoned in 2014, in response to a comment on his YouTube channel, and announced that it was free for anyone to take up and finish. With a lot of just extremely creative and epic looking exterior areas, Harsh Lands would be an amazing mod to see finished, but for now, it remains merely an exterior environment that you can explore and marvel at, and perhaps one day it’ll finally be completed.
This week for the Morrowind Mod of the Month, we’re taking a look at the best mods of January 2018, and to say the least, January was a pretty big month for the community. Over 50 new mods were released in January, including a large plethora of graphical replacers, and today we’ll be taking a look at the three top mods as picked by popular vote in our online poll. There’s definitely some pretty impressive mods here to check out, but don’t forget to cast your votes now for the best mods of February 2018!