Today for the Morrowind Mod of the Month, we’re taking a look at the best mods of December 2017, otherwise known as the Month of RubberMan, due to his prolific releases throughout December. In total, 48 new mods were released for Morrowind at the tail-end of the year, and we’ll be taking a look at the best of them here, including new dungeon romps and adventures, as well as replacers, in this latest episode of the Morrowind Mod of the Month! As a reminder, don’t forget to vote for your favorite mods of January 2018!
This week for Morrowind Modding Podcasts, we have yet another episode in our 15th Anniversary Series, this time with our Dungeon Modding Podcast, including a fairly popular cast of characters, such as Darknut from Greater Dwemer Ruins, RubberMan of Dwemer Rebirth, Dagoth Agahnim of Sobitur Facility, and MementoMoritius from Project Tamriel! Over the course of about an hour, we discuss a number of subjects related to dungeon mods, setting traps, creating compelling and atmospheric environments, and much more! Stay tuned for our next episode, when we cover the Province Mods!
Today for Morrowind Modding Showcases, we’re taking a look at the extensive HD Vanilla Textures mod by G The Generous, a nearly complete texture replacer package replacing the textures of vanilla Morrowind, Mournhold and Solstheim with more up-to-date, higher resolution, and upscaled textures that are otherwise exactly like the vanilla textures found in the base-game. Covering pretty much everything, this is an ideal replacer for those looking for something vanilla-friendly that doesn’t change the feel of the game. And to provide a detailed showcase, we’ll be providing a tour of pretty much all of Vvardenfell with these textures, so you can see whether or not you want them in your game!
The great city of Markarth, one of the truly remarkable seats of Nordic power in Skyrim, stands as a bastion along the borders of the Reach and the northern stretches of Haafinheim. Strongly fortified with massive stone walls, Markarth is a more traditional Nordic city, featuring the stone foundations and wooden beams and rafters more commonly associated with this Northern people, rather than the more Redguard-style dwellings of Karthwasten and Dragonstar. Sitting upon the mighty Karth river, Markarth is a vital trading port and military garrison guarding the river-ways, from whence trading vessels pass down to Karthgad and Karthwasten and up to the capital of Haafingar along the northern coast.
Once a Direnni city long ago, Markarth is home to two unmistakably unique and massive structures, the first of which is Elfstone Keep, a massive Direnni fort that can be seen for miles around, and from where Jarl Barda the Builder rules over Markarth, as well as much of the Reach, and he is perhaps one of the most powerful men in Skyrim. The second is the College of the Voice, a massive towering wooden-structure that has a bit of a hollow appearance, originally founded by Tiber Septim at the beginning of the Third Era for the training of warriors to use the Voice, though these days it serves scholars more so than warriors. Either way, Markarth is a political, economic, and academic powerhouse in the region, and is perhaps one of the most important cities in Skyrim.
While not yet available for download, the city of Markarth, and the surrounding region, are now pretty much exterior-complete, and will soon be populated with interiors and quests. As such the Skyrim – Home of the Nords team does, as always, need more interior and questing modders, and if you’re interested in helping out the project, feel free to stop by their website, submit a showcase, and lend a hand to this most impressive province mod!
Today we’re taking a look at the top ten best Morrowind mods of 2017, and make no mistake, 2017 was a fantastic year for the Morrowind Modding Community, with over 600 new mods released, massive new provinces to explore, dozens of new dungeons to fight through, hundreds of quests to go on, and so much more, including the first ever fully functional and playable Morrowind Multiplayer release with TES3MP, finally fulfilling the lifelong dream of a truly multiplayer Elder Scrolls experience. Not only was 2017 a fantastic year for the community, but it was one of the best years on record for Morrowind mods, with more exciting mods than any year in the past decade! The future for Morrowind modding looks very bright indeed, and 2018 can only bring greater and better things! Long live Morrowind and the Modding Community!
Today for Morrowind Modding Showcases, we’re celebrating our 3rd Anniversary with our 63rd episode of MMS, featuring 15 random-themed yet fantastic mods that add a ton of new locations and gameplay features for you to check out! Go on adventures to mysterious magical realms, play as a number of new races, go to various shops to make cosmetic changes, and fight through numerous dungeons and tombs in this, the 63rd episode of Morrowind Modding Showcases!
Episode 63 – Order of Mods:
Popular Mod of the Week – Westly Presents Elves of the Unseen By Westly
House Mod of the Week – Abandoned Outpost By Axeljk
Gameplay Mod of the Week – The Transaltillus Shops: Common & Beast By Bryss Phoenix and Fliggerty
Download The Beast Shop Here
Town Mod of the Week – Seyda Neen Docks By Lonnie and Princess Docks By Princess Stomper
Items Mod of the Week – Ruby Inn By Crankgorilla
Quests Mod of the Week – Discoveries & Adventures By John Kahler aka JMK
Landmass Mod of the Week – Wolfen Castle By The Wolfen
NPC Mod of the Week – Cliff Racers By Danae
New Meshes and Textures Mod of the Week – Ice Blade of the Monarch V2 By Flash3113 aka Remiros
Modder’s Resource Mod of the Week – Animated Targets and Practice Dummies By Stuporstar
Underrated Mod of the Week – Pile-Dwelling By Osiris
Blast from the Past Mod of the Week – Cragonmoor By Quatloos aka Lord Devil
Bonus Mod of the Week – Landscape Waterfalls MW By Eldermaster28
Beyond the edge of the Vorndgad Forest, where the trees thin out and the Karth River’s source can be seen, lies Karthwasten, the most sprawling and prosperous city in The Reach. Conquered in a bloody siege decades ago, the peace between native Redguards and conquering Nords has been an uneasy one; something not helped by the actions of the impetuous King-appointed Jarl, Jona the Ansei-Ender. Banished to Dragonstar, a thane governs in her place over a city that has almost as many secrets as it does traders.
Beyond the city limits lies Karthwasten County. The Lorchwuir Heath is less claustrophobic than the forest but hardly less dangerous; bandits lie in ambush to attack unprepared caravans on the way to Karthwasten, whilst wild beasts and worse roam the low fields and skulk in their caves. Further afield still, atop the rocky mesas in the distance, Reachmen make their camps, shunned by everyone except their own kind.
Will you spend your wealth in Karthwasten’s markets, or amass it outside the walls?
The Skyrim: Home of the Nords Team are proud to present the second release in our efforts at bringing the province of Skyrim to the world of TESIII: Morrowind. It represents the work of many talented modders over the past few years and includes the following features:
– 200+ exterior cells of landscape
– 150+ interior cells, including the massive city of Karthwasten, an explorer’s paradise, as well as dozens of locations for you to loot in classic TES fashion.
– A comprehensively revamped Karthgad and Vorndgad Forest from the first release.
– Specially-modelled exterior and interior assets to flesh out the settlements of the Reach, including Reachmen camps and Direnni ruins.
– NPCs with extensive dialogue, along with and some quests in Karthgad, Karthwasten, and the surrounding wilderness. Additional quests will follow in subsequent patches.
– New books, armor, clothing, weapons, and more.
In the early days of May 2002, a little game came out called The Elder Scrolls III: Morrowind. It would go on to save Bethesda Softworks from bankruptcy, sell millions of copies, and become the most popular game for modding at the turn of the century. Now, 15 years later, over 23,000 mods have been released for Morrowind with the modding community still going strong.
In order to celebrate the 15th Anniversary of Morrowind, we’re doing something special, we’re holding the third annual May Modathon Month! Throughout the entire month of May, participating modders on the Nexus, TAL and GHF who submit Morrowind mods could get a chance to win indie or AAA games each week. Likewise, all participating mods will be entered to win the Mod of the Month Award, with a ton of games as a prize.
Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. And the winner of the Mod of the Month award will naturally get their mod featured in our Mod of the Month series, celebrating the best mods released each month for Morrowind.
You can participate by leaving a short note in the mod description page at Morrowind Nexus and GHF that includes “Part of the May Modathon Month”. Remember, this only applies to mods released in May, so let’s all get to modding and make this the 15th Anniversary that Morrowind deserves!
A rough but civilized landscape of islands, peninsulas, mountains, and ancient coves, the Telvanni Isles are home to the capital and largest cities of Great House Telvanni on the Morrowind mainland. Here you’ll find giant mushrooms and roots dominating the landscape, where the magics of Telvanni wizards have shaped the very land itself, forming massive forests where they’ve built their cities and towers away from the outside world, and uprooting ancient structures in their way.
Though this territory belongs to House Telvanni, they do share it with more than a few Imperial settlements, with the bastion of Imperial power, Firewatch, casting a wary gaze upon their xenophobic and magically-inclined neighbors. Home to numerous settlements, both large and small, the capital of the Telvanni, Port Telvannis, and a large array of both Dwemer and Daedric ruins, there’s a lot to explore and see in the Telvanni Isles, but there’s many dangers that lurk here, and not all of them come from careless old wizards.
The Telvanni Isles was one of the first regions to be released by Tamriel Rebuilt, going all the way back to Map 1 in 2007. This area is more or less complete, with dozens of quests for you to do, dungeons to fight through, and cities to explore. If you want to help out with this massive project though and contribute to one of the oldest continuously worked on mod projects in Morrowind’s history, why not head over to their website and join the team today?
Today for Morrowind Modding Showcases, we’re finally taking a look at Morrowind Rebirth 4.0, a massive overhaul that changes and expands many of the towns, cities, and regions of Morrowind. We have showcased Rebirth before, but there’s been a massive number of changes since we last looked at in 2015, so we’re taking an updated look around to check out all of the new updates made for 2017.